Wed, 26 Dec 2018 23:01:45 +0200
reimplented shortcuts in the config dialog using model/view programming
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QAbstractItemModel> #include <QAction> #include <QStyledItemDelegate> #include "main.h" /* * Implements a delegate for editing key sequence cells. */ class KeySequenceDelegate : public QStyledItemDelegate { public: KeySequenceDelegate(QObject* parent = nullptr); QWidget* createEditor( QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override; void setEditorData(QWidget *widget, const QModelIndex &index) const override; void setModelData( QWidget *widget, QAbstractItemModel *model, const QModelIndex &index) const override; void updateEditorGeometry( QWidget *editor, const QStyleOptionViewItem &option, const QModelIndex &index) const override; }; /* * Models a table of shortcuts. Each action in the provided main window is given * a row, which contains editable shortcuts. * * Calling saveChanges updates the actions and updates the settings object. */ class ShortcutsModel : public QAbstractItemModel { public: enum Column { ActionColumn, KeySequenceColumn }; enum { DefaultKeySequenceRole = Qt::UserRole }; ShortcutsModel(class MainWindow* parent); int rowCount(QModelIndex const&) const override; int columnCount(QModelIndex const&) const override; QVariant data(const QModelIndex &index, int role) const override; Qt::ItemFlags flags(const QModelIndex& index) const override; bool isValidRow(int row) const; bool isValidIndex(const QModelIndex &index) const; bool setData(const QModelIndex &index, const QVariant &value, int role) override; void saveChanges(); QModelIndex index(int row, int column, const QModelIndex& parent) const override; QModelIndex parent(const QModelIndex& child) const override; QVariant headerData(int section, Qt::Orientation orientation, int role) const override; private: struct Item { QAction* action; QKeySequence sequence; const QKeySequence defaultSequence; }; QVector<Item> shortcuts; };