Fri, 03 May 2013 17:30:44 +0300
Added new BFC dialog
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QtGui> #include <QGLWidget> #include <GL/glu.h> #include "common.h" #include "config.h" #include "file.h" #include "gldraw.h" #include "bbox.h" #include "colors.h" #include "gui.h" #include "misc.h" static double g_objOffset[3]; static double g_storedBBoxSize; static short g_pulseTick = 0; static const short g_numPulseTicks = 8; static const short g_pulseInterval = 65; static const struct staticCameraMeta { const char glrotate[3]; const Axis axisX, axisY; const bool negX, negY; } g_staticCameras[6] = { { { 1, 0, 0 }, X, Z, false, false }, { { 0, 0, 0 }, X, Y, false, true }, { { 0, 1, 0 }, Z, Y, true, true }, { { -1, 0, 0 }, X, Z, false, true }, { { 0, 0, 0 }, X, Y, true, true }, { { 0, -1, 0 }, Z, Y, false, true }, }; cfg (str, gl_bgcolor, "#CCCCD9"); cfg (str, gl_maincolor, "#707078"); cfg (float, gl_maincolor_alpha, 1.0); cfg (int, gl_linethickness, 2); cfg (bool, gl_colorbfc, true); cfg (bool, gl_selflash, false); struct CameraIcon { QPixmap* img; QRect srcRect, destRect, selRect; GLRenderer::Camera cam; } g_CameraIcons[7]; const char* g_CameraNames[7] = { "Top", "Front", "Left", "Bottom", "Back", "Right", "Free" }; const GLRenderer::Camera g_Cameras[7] = { GLRenderer::Top, GLRenderer::Front, GLRenderer::Left, GLRenderer::Bottom, GLRenderer::Back, GLRenderer::Right, GLRenderer::Free }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= GLRenderer::GLRenderer (QWidget* parent) : QGLWidget (parent) { resetAngles (); picking = rangepick = false; m_camera = Free; drawToolTip = false; pulseTimer = new QTimer (this); connect (pulseTimer, SIGNAL (timeout ()), this, SLOT (slot_timerUpdate ())); toolTipTimer = new QTimer (this); toolTipTimer->setSingleShot (true); connect (toolTipTimer, SIGNAL (timeout ()), this, SLOT (slot_toolTipTimer ())); thickBorderPen = QPen (QColor (0, 0, 0, 208), 2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin); thinBorderPen = thickBorderPen; thinBorderPen.setWidth (1); // Init camera icons for (const GLRenderer::Camera cam : g_Cameras) { str path; path.format ("./icons/camera-%s.png", str (g_CameraNames[cam]).tolower ().chars ()); CameraIcon* info = &g_CameraIcons[cam]; info->img = new QPixmap (path); info->cam = cam; } calcCameraIconRects (); } // ============================================================================= GLRenderer::~GLRenderer() { for (CameraIcon& info : g_CameraIcons) delete info.img; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::calcCameraIconRects () { ushort i = 0; for (CameraIcon& info : g_CameraIcons) { const long x1 = (width - (info.cam != Free ? 48 : 16)) + ((i % 3) * 16) - 1, y1 = ((i / 3) * 16) + 1; info.srcRect = QRect (0, 0, 16, 16); info.destRect = QRect (x1, y1, 16, 16); info.selRect = QRect (info.destRect.x (), info.destRect.y (), info.destRect.width () + 1, info.destRect.height () + 1); ++i; } } // ============================================================================= void GLRenderer::resetAngles () { rotX = 30.0f; rotY = 325.f; panX = panY = rotZ = 0.0f; zoom = 5.0f; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::initializeGL () { setBackground (); glEnable (GL_POLYGON_OFFSET_FILL); glPolygonOffset (1.0f, 1.0f); glEnable (GL_DEPTH_TEST); glShadeModel (GL_SMOOTH); glEnable (GL_MULTISAMPLE); glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable (GL_LINE_SMOOTH); glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); glLineWidth (gl_linethickness); setAutoFillBackground (false); setMouseTracking (true); setFocusPolicy (Qt::WheelFocus); compileObjects (); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= QColor GLRenderer::getMainColor () { QColor col (gl_maincolor.value.chars()); if (!col.isValid ()) return QColor (0, 0, 0); col.setAlpha (gl_maincolor_alpha * 255.f); return col; } // ----------------------------------------------------------------------------- void GLRenderer::setBackground () { QColor col (gl_bgcolor.value.chars()); if (!col.isValid ()) return; darkbg = luma (col) < 80; col.setAlpha (255); qglClearColor (col); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= static vector<short> g_daWarnedColors; void GLRenderer::setObjectColor (LDObject* obj) { QColor qCol; if (picking) { // Make the color by the object's index color if we're picking, so we can // make the index from the color we get from the picking results. long i = obj->getIndex (g_CurrentFile); // If we couldn't find the index, this object must not be from this file, // therefore it must be an object inlined from a subfile reference or // decomposed from a radial. Find the top level parent object and use // its index. if (i == -1) i = obj->topLevelParent ()->getIndex (g_CurrentFile); // We should have the index now. assert (i != -1); // Calculate a color based from this index. This method caters for // 16777216 objects. I don't think that'll be exceeded anytime soon. :) // ATM biggest is 53588.dat with 12600 lines. double r = (i / (256 * 256)) % 256, g = (i / 256) % 256, b = i % 256; qglColor (QColor (r, g, b, 255)); return; } if (obj->dColor == -1) return; #if 0 if (gl_colorbfc && obj->getType () != OBJ_Line && obj->getType () != OBJ_CondLine) { if (bBackSide) glColor4f (0.9f, 0.0f, 0.0f, 1.0f); else glColor4f (0.0f, 0.8f, 0.0f, 1.0f); return; } #endif if (obj->dColor == maincolor) qCol = getMainColor (); else { color* col = getColor (obj->dColor); if (col != null) qCol = col->qColor; else { // The color was unknown. Use main color to make the object at least // not appear pitch-black. qCol = getMainColor (); // Warn about the unknown colors, but only once. for (short i : g_daWarnedColors) if (obj->dColor == i) return; printf ("%s: Unknown color %d!\n", __func__, obj->dColor); g_daWarnedColors.push_back (obj->dColor); return; } } long r = qCol.red (), g = qCol.green (), b = qCol.blue (), a = qCol.alpha (); // If it's selected, brighten it up, also pulse flash it if desired. if (g_ForgeWindow->isSelected (obj)) { short tick, numTicks; if (gl_selflash) { tick = (g_pulseTick < (g_numPulseTicks / 2)) ? g_pulseTick : (g_numPulseTicks - g_pulseTick); numTicks = g_numPulseTicks; } else { tick = 2; numTicks = 5; } const long add = ((tick * 128) / numTicks); r = min (r + add, 255l); g = min (g + add, 255l); b = min (b + add, 255l); // a = 255; } glColor4f ( ((double) r) / 255.0f, ((double) g) / 255.0f, ((double) b) / 255.0f, ((double) a) / 255.0f); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::refresh () { update (); swapBuffers (); } // ============================================================================= void GLRenderer::hardRefresh () { compileObjects (); refresh (); glLineWidth (gl_linethickness); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::resizeGL (int w, int h) { width = w; height = h; calcCameraIconRects (); glViewport (0, 0, w, h); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluPerspective (45.0f, (double)w / (double)h, 1.0f, 100.0f); glMatrixMode (GL_MODELVIEW); } void GLRenderer::drawGLScene () { if (g_CurrentFile == null) return; glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable (GL_DEPTH_TEST); if (m_camera != GLRenderer::Free) { glMatrixMode (GL_PROJECTION); glPushMatrix (); glLoadIdentity (); glOrtho (-vw, vw, -vh, vh, -100.0f, 100.0f); glTranslatef (panX, panY, 0.0f); glRotatef (90.0f, g_staticCameras[m_camera].glrotate[0], g_staticCameras[m_camera].glrotate[1], g_staticCameras[m_camera].glrotate[2]); // Back camera needs to be handled differently if (m_camera == GLRenderer::Back) { glRotatef (180.0f, 1.0f, 0.0f, 0.0f); glRotatef (180.0f, 0.0f, 0.0f, 1.0f); } } else { glMatrixMode (GL_MODELVIEW); glPushMatrix (); glLoadIdentity (); glTranslatef (0.0f, 0.0f, -5.0f); glTranslatef (panX, panY, -zoom); glRotatef (rotX, 1.0f, 0.0f, 0.0f); glRotatef (rotY, 0.0f, 1.0f, 0.0f); glRotatef (rotZ, 0.0f, 0.0f, 1.0f); } for (LDObject* obj : g_CurrentFile->objects) glCallList (picking == false ? obj->uGLList : obj->uGLPickList); glPopMatrix (); glMatrixMode (GL_MODELVIEW); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::paintEvent (QPaintEvent* ev) { Q_UNUSED (ev) drawGLScene (); QPainter paint (this); QFontMetrics metrics = QFontMetrics (QFont ()); paint.setRenderHint (QPainter::Antialiasing); vw = zoom; vh = (height * vw) / width; m_hoverpos = g_Origin; if (m_camera != Free) { const staticCameraMeta* cam = &g_staticCameras[m_camera]; const Axis axisX = cam->axisX; const Axis axisY = cam->axisY; const short negXFac = cam->negX ? -1 : 1, negYFac = cam->negY ? -1 : 1; // Calculate cx and cy - these are the LDraw unit coords the cursor is at. double cx = Grid::snap ((-vw + ((2 * mouseX * vw) / width) - panX) * g_storedBBoxSize - (negXFac * g_objOffset[axisX]), (Grid::Config) axisX); double cy = Grid::snap ((vh - ((2 * mouseY * vh) / height) - panY) * g_storedBBoxSize - (negYFac * g_objOffset[axisY]), (Grid::Config) axisY); cx *= negXFac; cy *= negYFac; // Set the position we're hovering over based on this m_hoverpos[axisX] = cx; m_hoverpos[axisY] = cy; // Paint the coordinates onto the screen. str text; text.format ("X: %s, Y: %s, Z: %s", ftoa (m_hoverpos[X]).chars (), ftoa (m_hoverpos[Y]).chars (), ftoa (m_hoverpos[Z]).chars ()); QFontMetrics metrics = QFontMetrics (font ()); QRect textSize = metrics.boundingRect (0, 0, width, height, Qt::AlignCenter, text); paint.drawText (width - textSize.width (), height - 16, textSize.width (), textSize.height (), Qt::AlignCenter, text); } // Camera icons if (!picking) { // Draw a background for the selected camera paint.setPen (thinBorderPen); paint.setBrush (QBrush (QColor (0, 128, 160, 128))); paint.drawRect (g_CameraIcons[camera ()].selRect); // Draw the actual icons for (CameraIcon& info : g_CameraIcons) paint.drawPixmap (info.destRect, *info.img, info.srcRect); // Draw a label for the current camera in the top left corner { const ushort margin = 4; str label; label.format ("%s Camera", g_CameraNames[camera ()]); paint.setBrush (Qt::black); paint.drawText (QPoint (margin, margin + metrics.ascent ()), label); } // Tool tips if (drawToolTip) { if (g_CameraIcons[toolTipCamera].destRect.contains (QPoint (mouseX, mouseY)) == false) drawToolTip = false; else { QPen bord = thinBorderPen; bord.setBrush (Qt::black); const ushort margin = 2; ushort x0 = mouseX, y0 = mouseY; str label; label.format ("%s Camera", g_CameraNames[toolTipCamera]); const ushort textWidth = metrics.width (label), textHeight = metrics.height (), fullWidth = textWidth + (2 * margin), fullHeight = textHeight + (2 * margin); QRect area (mouseX, mouseY, fullWidth, fullHeight); if (x0 + fullWidth > width) x0 -= fullWidth; if (y0 + fullHeight > height) y0 -= fullHeight; paint.setBrush (QColor (0, 128, 255, 208)); paint.setPen (bord); paint.drawRect (x0, y0, fullWidth, fullHeight); paint.setBrush (Qt::black); paint.drawText (QPoint (x0 + margin, y0 + margin + metrics.ascent ()), label); } } } // If we're range-picking, draw a rectangle encompassing the selection area. if (rangepick && !picking) { const short x0 = rangeStart.x (), y0 = rangeStart.y (), x1 = pos.x (), y1 = pos.y (); QRect rect (x0, y0, x1 - x0, y1 - y0); QColor fillColor = (addpick ? "#80FF00" : "#00CCFF"); fillColor.setAlphaF (0.2f); paint.setPen (thickBorderPen); paint.setBrush (QBrush (fillColor)); paint.drawRect (rect); } } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::compileObjects () { objLists.clear (); g_objOffset[0] = -(g_BBox.v0[X] + g_BBox.v1[X]) / 2; g_objOffset[1] = -(g_BBox.v0[Y] + g_BBox.v1[Y]) / 2; g_objOffset[2] = -(g_BBox.v0[Z] + g_BBox.v1[Z]) / 2; g_storedBBoxSize = g_BBox.size (); if (!g_CurrentFile) { printf ("renderer: no files loaded, cannot compile anything\n"); return; } for (LDObject* obj : g_CurrentFile->objects) { GLuint* upaLists[2] = { &obj->uGLList, &obj->uGLPickList }; for (GLuint* upMemberList : upaLists) { GLuint uList = glGenLists (1); glNewList (uList, GL_COMPILE); picking = (upMemberList == &obj->uGLPickList); compileOneObject (obj); picking = false; glEndList (); *upMemberList = uList; } objLists.push_back (obj->uGLList); } } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= template<class T> void GLRenderer::compileSubObject (LDObject* obj, const GLenum eGLType, const short dVerts) { T* newobj = static_cast<T*> (obj); glBegin (eGLType); for (short i = 0; i < dVerts; ++i) compileVertex (newobj->vaCoords[i]); glEnd (); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::compileOneObject (LDObject* obj) { setObjectColor (obj); switch (obj->getType ()) { case OBJ_Line: compileSubObject<LDLine> (obj, GL_LINES, 2); break; case OBJ_CondLine: glLineStipple (1, 0x6666); glEnable (GL_LINE_STIPPLE); compileSubObject<LDCondLine> (obj, GL_LINES, 2); glDisable (GL_LINE_STIPPLE); break; case OBJ_Triangle: compileSubObject<LDTriangle> (obj, GL_TRIANGLES, 3); break; case OBJ_Quad: compileSubObject<LDQuad> (obj, GL_QUADS, 4); break; case OBJ_Subfile: { LDSubfile* ref = static_cast<LDSubfile*> (obj); vector<LDObject*> objs = ref->inlineContents (true, true); for (LDObject* obj : objs) { compileOneObject (obj); delete obj; } } break; case OBJ_Radial: { LDRadial* pRadial = static_cast<LDRadial*> (obj); std::vector<LDObject*> objs = pRadial->decompose (true); for (LDObject* obj : objs) { compileOneObject (obj); delete obj; } } break; #if 0 TODO: find a proper way to draw vertices without having them be affected by zoom. case OBJ_Vertex: { LDVertex* pVert = static_cast<LDVertex*> (obj); LDTriangle* pPoly; vertex* vPos = &(pVert->vPosition); const double fPolyScale = max (fZoom, 1.0); #define BIPYRAMID_COORD(N) ((((i + N) % 4) >= 2 ? 1 : -1) * 0.3f * fPolyScale) for (int i = 0; i < 8; ++i) { pPoly = new LDTriangle; pPoly->vaCoords[0] = {vPos->x, vPos->y + ((i >= 4 ? 1 : -1) * 0.4f * fPolyScale), vPos->z}; pPoly->vaCoords[1] = { vPos->x + BIPYRAMID_COORD (0), vPos->y, vPos->z + BIPYRAMID_COORD (1) }; pPoly->vaCoords[2] = { vPos->x + BIPYRAMID_COORD (1), vPos->y, vPos->z + BIPYRAMID_COORD (2) }; pPoly->dColor = pVert->dColor; compileOneObject (pPoly); delete pPoly; } } break; #endif // 0 default: break; } } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::compileVertex (vertex& vert) { glVertex3d ( (vert[X] + g_objOffset[0]) / g_storedBBoxSize, -(vert[Y] + g_objOffset[1]) / g_storedBBoxSize, -(vert[Z] + g_objOffset[2]) / g_storedBBoxSize); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::clampAngle (double& angle) { while (angle < 0) angle += 360.0; while (angle > 360.0) angle -= 360.0; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::mouseReleaseEvent (QMouseEvent* ev) { if ((lastButtons & Qt::LeftButton) && !(ev->buttons() & Qt::LeftButton)) { if (!rangepick) addpick = (keymods & Qt::ControlModifier); if (totalmove < 10 || rangepick) pick (ev->x (), ev->y ()); rangepick = false; totalmove = 0; } } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::mousePressEvent (QMouseEvent* ev) { if (ev->buttons () & Qt::LeftButton) totalmove = 0; if (ev->modifiers () & Qt::ShiftModifier) { rangepick = true; rangeStart.setX (ev->x ()); rangeStart.setY (ev->y ()); addpick = (keymods & Qt::ControlModifier); } lastButtons = ev->buttons (); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::mouseMoveEvent (QMouseEvent* ev) { mouseX = pos.x (); mouseY = pos.y (); int dx = ev->x () - pos.x (); int dy = ev->y () - pos.y (); totalmove += abs (dx) + abs (dy); if (ev->buttons () & Qt::LeftButton && !rangepick) { rotX = rotX + (dy); rotY = rotY + (dx); clampAngle (rotX); clampAngle (rotY); } if (ev->buttons () & Qt::MidButton) { panX += 0.03f * dx * (zoom / 7.5f); panY -= 0.03f * dy * (zoom / 7.5f); } // Start the tool tip timer if (!drawToolTip) toolTipTimer->start (1000); pos = ev->pos (); update (); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::keyPressEvent (QKeyEvent* ev) { keymods = ev->modifiers (); } void GLRenderer::keyReleaseEvent (QKeyEvent* ev) { keymods = ev->modifiers (); } // ============================================================================= void GLRenderer::wheelEvent (QWheelEvent* ev) { zoom *= (ev->delta () < 0) ? 1.2f : (1.0f / 1.2f); zoom = clamp (zoom, 0.01, 100.0); update (); ev->accept (); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::updateSelFlash () { if (gl_selflash && g_ForgeWindow->sel.size() > 0) { pulseTimer->start (g_pulseInterval); g_pulseTick = 0; } else pulseTimer->stop (); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void GLRenderer::pick (uint mouseX, uint mouseY) { // Check if we selected a camera icon if (!rangepick) { QPoint pos (mouseX, mouseY); for (CameraIcon& info : g_CameraIcons) { if (info.destRect.contains (pos)) { setCamera (info.cam); update (); return; } } } GLint viewport[4]; LDObject* removedObject = null; // Clear the selection if we do not wish to add to it. if (!addpick) { std::vector<LDObject*> paOldSelection = g_ForgeWindow->sel; g_ForgeWindow->sel.clear (); // Recompile the prior selection to remove the highlight color for (LDObject* obj : paOldSelection) recompileObject (obj); } picking = true; // Paint the picking scene glDisable (GL_DITHER); glClearColor (1.0f, 1.0f, 1.0f, 1.0f); drawGLScene (); glGetIntegerv (GL_VIEWPORT, viewport); short x0 = mouseX, y0 = mouseY; short x1, y1; // Determine how big an area to read - with range picking, we pick by // the area given, with single pixel picking, we use an 1 x 1 area. if (rangepick) { x1 = rangeStart.x (); y1 = rangeStart.y (); } else { x1 = x0 + 1; y1 = y0 + 1; } // x0 and y0 must be less than x1 and y1, respectively. if (x0 > x1) dataswap (x0, x1); if (y0 > y1) dataswap (y0, y1); // Clamp the values to ensure they're within bounds x0 = max<short> (0, x0); y0 = max<short> (0, y0); x1 = min<short> (x1, width); y1 = min<short> (y1, height); const short areawidth = (x1 - x0); const short areaheight = (y1 - y0); const long numpixels = areawidth * areaheight; // Allocate space for the pixel data. uchar* const pixeldata = new uchar[4 * numpixels]; uchar* pixelptr = &pixeldata[0]; assert (viewport[3] == height); // Read pixels from the color buffer. glReadPixels (x0, viewport[3] - y1, areawidth, areaheight, GL_RGBA, GL_UNSIGNED_BYTE, pixeldata); // Go through each pixel read and add them to the selection. for (long i = 0; i < numpixels; ++i) { uint32 idx = (*(pixelptr) * 0x10000) + (*(pixelptr + 1) * 0x00100) + (*(pixelptr + 2) * 0x00001); pixelptr += 4; if (idx == 0xFFFFFF) continue; // White is background; skip LDObject* obj = g_CurrentFile->object (idx); // If this is an additive single pick and the object is currently selected, // we remove it from selection instead. if (!rangepick && addpick) { bool removed = false; for (ulong i = 0; i < g_ForgeWindow->sel.size(); ++i) { if (g_ForgeWindow->sel[i] == obj) { g_ForgeWindow->sel.erase (g_ForgeWindow->sel.begin () + i); removedObject = obj; removed = true; } } if (removed) break; } g_ForgeWindow->sel.push_back (obj); } delete[] pixeldata; // Remove duplicate entries. For this to be effective, the vector must be // sorted first. std::vector<LDObject*>& sel = g_ForgeWindow->sel; std::sort (sel.begin(), sel.end ()); std::vector<LDObject*>::iterator pos = std::unique (sel.begin (), sel.end ()); sel.resize (std::distance (sel.begin (), pos)); // Update everything now. g_ForgeWindow->buildObjList (); picking = false; rangepick = false; glEnable (GL_DITHER); setBackground (); updateSelFlash (); for (LDObject* obj : g_ForgeWindow->sel) recompileObject (obj); if (removedObject != null) recompileObject (removedObject); drawGLScene (); swapBuffers (); update (); } // ========================================================================= // // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // ========================================================================= // void GLRenderer::recompileObject (LDObject* obj) { // Replace the old list with the new one. for (ulong i = 0; i < objLists.size(); ++i) if (objLists[i] == obj->uGLList) objLists.erase (objLists.begin() + i); GLuint uList = glGenLists (1); glNewList (uList, GL_COMPILE); compileOneObject (obj); glEndList (); objLists.push_back (uList); obj->uGLList = uList; } // ============================================================================= uchar* GLRenderer::screencap (ushort& w, ushort& h) { w = width; h = height; uchar* cap = new uchar[4 * w * h]; update (); // Capture the pixels glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap); // Restore the background setBackground (); return cap; } // ============================================================================= void GLRenderer::slot_timerUpdate () { ++g_pulseTick %= g_numPulseTicks; for (LDObject* obj : g_ForgeWindow->sel) recompileObject (obj); update (); } // ============================================================================= void GLRenderer::slot_toolTipTimer () { // We come here if the cursor has stayed in one place for longer than a // a second. Check if we're holding it over a camera icon - if so, draw // a tooltip. for (CameraIcon& icon : g_CameraIcons) { if (icon.destRect.contains (QPoint (mouseX, mouseY))) { toolTipCamera = icon.cam; drawToolTip = true; update (); break; } } }