Sat, 03 Aug 2013 04:44:30 +0300
now with changelog entry
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "common.h" #include "ldtypes.h" #include "file.h" #include "misc.h" #include "gui.h" #include "history.h" #include "gldraw.h" #include "colors.h" // List of all LDObjects List<LDObject*> g_LDObjects; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // LDObject constructors LDObject::LDObject() : m_hidden (false), m_selected (false), m_parent (null), m_file (null), qObjListEntry (null), m_glinit (false) { // Determine ID int32 id = 1; // 0 is invalid for (LDObject* obj : g_LDObjects) if (obj->id() >= id) id = obj->id() + 1; setID (id); g_LDObjects << this; } // Default implementations for LDObject's virtual methods. These should never be // actually called, for a subclass-less LDObject should never come into existance. // These exist only to satisfy the linker. LDObject::Type LDObject::getType() const { return LDObject::Unidentified; } bool LDObject::hasMatrix() const { return false; } bool LDObject::isColored() const { return false; } bool LDObject::isScemantic() const { return false; } str LDObject::typeName() const { return ""; } short LDObject::vertices() const { return 0; } // ============================================================================= void LDObject::setVertexCoord (int i, Axis ax, double value) { vertex v = getVertex (i); v[ax] = value; setVertex (i, v); } LDErrorObject::LDErrorObject() {} // ============================================================================= str LDCommentObject::raw() { return fmt ("0 %1", text); } str LDSubfileObject::raw() { str val = fmt ("1 %1 %2 ", color(), position()); val += transform().stringRep(); val += ' '; val += fileInfo()->name(); return val; } str LDLineObject::raw() { str val = fmt ("2 %1", color()); for (ushort i = 0; i < 2; ++i) val += fmt (" %1", getVertex (i)); return val; } str LDTriangleObject::raw() { str val = fmt ("3 %1", color()); for (ushort i = 0; i < 3; ++i) val += fmt (" %1", getVertex (i)); return val; } str LDQuadObject::raw() { str val = fmt ("4 %1", color()); for (ushort i = 0; i < 4; ++i) val += fmt (" %1", getVertex (i)); return val; } str LDCondLineObject::raw() { str val = fmt ("5 %1", color()); // Add the coordinates for (ushort i = 0; i < 4; ++i) val += fmt (" %1", getVertex (i)); return val; } str LDErrorObject::raw() { return contents; } str LDVertexObject::raw() { return fmt ("0 !LDFORGE VERTEX %1 %2", color(), pos); } str LDEmptyObject::raw() { return ""; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= const char* LDBFCObject::statements[] = { "CERTIFY CCW", "CCW", "CERTIFY CW", "CW", "NOCERTIFY", "INVERTNEXT", "CLIP", "CLIP CCW", "CLIP CW", "NOCLIP", }; str LDBFCObject::raw() { return fmt ("0 BFC %1", LDBFCObject::statements[type]); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= List<LDTriangleObject*> LDQuadObject::splitToTriangles() { // Create the two triangles based on this quadrilateral: // 0---3 0---3 3 // | | | / /| // | | ==> | / / | // | | |/ / | // 1---2 1 1---2 LDTriangleObject* tri1 = new LDTriangleObject (getVertex (0), getVertex (1), getVertex (3)); LDTriangleObject* tri2 = new LDTriangleObject (getVertex (1), getVertex (2), getVertex (3)); // The triangles also inherit the quad's color tri1->setColor (color()); tri2->setColor (color()); List<LDTriangleObject*> triangles; triangles << tri1; triangles << tri2; return triangles; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void LDObject::replace (LDObject* other) { long idx = getIndex(); assert (idx != -1); // Replace the instance of the old object with the new object LDFile::current()->setObject (idx, other); // Remove the old object delete this; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void LDObject::swap (LDObject* other) { for (LDObject*& obj : *LDFile::current()) { if (obj == this) obj = other; elif (obj == other) obj = this; } LDFile::current()->addToHistory (new SwapHistory (id(), other->id())); } LDLineObject::LDLineObject (vertex v1, vertex v2) { setVertex (0, v1); setVertex (1, v2); } LDObject::~LDObject() { // Remove this object from the selection array if it is there. for (ulong i = 0; i < g_win->sel().size(); ++i) if (g_win->sel() [i] == this) g_win->sel().erase (i); // Delete the GL lists GL::deleteLists (this); // Remove this object from the list of LDObjects ulong pos = g_LDObjects.find (this); if (pos < g_LDObjects.size()) g_LDObjects.erase (pos); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= static void transformObject (LDObject* obj, matrix transform, vertex pos, short parentcolor) { switch (obj->getType()) { case LDObject::Line: case LDObject::CondLine: case LDObject::Triangle: case LDObject::Quad: for (short i = 0; i < obj->vertices(); ++i) { vertex v = obj->getVertex (i); v.transform (transform, pos); obj->setVertex (i, v); } break; case LDObject::Subfile: { LDSubfileObject* ref = static_cast<LDSubfileObject*> (obj); matrix newMatrix = transform * ref->transform(); vertex newpos = ref->position(); newpos.transform (transform, pos); ref->setPosition (newpos); ref->setTransform (newMatrix); } break; default: break; } if (obj->color() == maincolor) obj->setColor (parentcolor); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= List<LDObject*> LDSubfileObject::inlineContents (bool deep, bool cache) { List<LDObject*> objs, objcache; // If we have this cached, just clone that if (deep && fileInfo()->cache().size()) { for (LDObject* obj : fileInfo()->cache()) objs << obj->clone(); } else { if (!deep) cache = false; for (LDObject* obj : *fileInfo()) { // Skip those without scemantic meaning if (!obj->isScemantic()) continue; // Got another sub-file reference, inline it if we're deep-inlining. If not, // just add it into the objects normally. Also, we only cache immediate // subfiles and this is not one. Yay, recursion! if (deep && obj->getType() == LDObject::Subfile) { LDSubfileObject* ref = static_cast<LDSubfileObject*> (obj); List<LDObject*> otherobjs = ref->inlineContents (true, false); for (LDObject* otherobj : otherobjs) { // Cache this object, if desired if (cache) objcache << otherobj->clone(); objs << otherobj; } } else { if (cache) objcache << obj->clone(); objs << obj->clone(); } } if (cache) fileInfo()->setCache (objcache); } // Transform the objects for (LDObject* obj : objs) { // Set the parent now so we know what inlined this. obj->setParent (this); transformObject (obj, transform(), position(), color()); } return objs; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= long LDObject::getIndex() const { #ifndef RELEASE assert (file() != null); #endif for (ulong i = 0; i < file()->numObjs(); ++i) if (file()->obj (i) == this) return i; return -1; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void LDObject::moveObjects (List<LDObject*> objs, const bool up) { // If we move down, we need to iterate the array in reverse order. const long start = up ? 0 : (objs.size() - 1); const long end = up ? objs.size() : -1; const long incr = up ? 1 : -1; List<LDObject*> objsToCompile; for (long i = start; i != end; i += incr) { LDObject* obj = objs[i]; const long idx = obj->getIndex(), target = idx + (up ? -1 : 1); if ((up && idx == 0) || (!up && idx == (long) (LDFile::current()->objs().size() - 1))) { // One of the objects hit the extrema. If this happens, this should be the first // object to be iterated on. Thus, nothing has changed yet and it's safe to just // abort the entire operation. assert (i == start); return; } objsToCompile << obj; objsToCompile << LDFile::current()->obj (target); obj->swap (LDFile::current()->obj (target)); } objsToCompile.makeUnique(); // The objects need to be recompiled, otherwise their pick lists are left with // the wrong index colors which messes up selection. for (LDObject* obj : objsToCompile) g_win->R()->compileObject (obj); } str LDObject::typeName (LDObject::Type type) { LDObject* obj = LDObject::getDefault (type); str name = obj->typeName(); delete obj; return name; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= str LDObject::objectListContents (const List<LDObject*>& objs) { bool firstDetails = true; str text = ""; if (objs.size() == 0) return "nothing"; // :) for (long i = 0; i < LDObject::NumTypes; ++i) { LDObject::Type objType = (LDObject::Type) i; ulong objCount = 0; for (LDObject* obj : objs) if (obj->getType() == objType) objCount++; if (objCount == 0) continue; if (!firstDetails) text += ", "; str noun = fmt ("%1%2", typeName (objType), plural (objCount)); // Plural of "vertex" is "vertices". Stupid English. if (objType == LDObject::Vertex && objCount != 1) noun = "vertices"; text += fmt ("%1 %2", objCount, noun); firstDetails = false; } return text; } // ============================================================================= LDObject* LDObject::topLevelParent() { if (!parent()) return this; LDObject* it = this; while (it->parent()) it = it->parent(); return it; } // ============================================================================= LDObject* LDObject::next() const { long idx = getIndex(); assert (idx != -1); if (idx == (long) LDFile::current()->numObjs() - 1) return null; return LDFile::current()->obj (idx + 1); } // ============================================================================= LDObject* LDObject::prev() const { long idx = getIndex(); assert (idx != -1); if (idx == 0) return null; return LDFile::current()->obj (idx - 1); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void LDObject::move (vertex vect) { (void) vect; } void LDEmptyObject::move (vertex vect) { (void) vect; } void LDBFCObject::move (vertex vect) { (void) vect; } void LDCommentObject::move (vertex vect) { (void) vect; } void LDErrorObject::move (vertex vect) { (void) vect; } void LDVertexObject::move (vertex vect) { pos += vect; } void LDSubfileObject::move (vertex vect) { setPosition (position() + vect); } void LDLineObject::move (vertex vect) { for (short i = 0; i < 2; ++i) setVertex (i, getVertex (i) + vect); } void LDTriangleObject::move (vertex vect) { for (short i = 0; i < 3; ++i) setVertex (i, getVertex (i) + vect); } void LDQuadObject::move (vertex vect) { for (short i = 0; i < 4; ++i) setVertex (i, getVertex (i) + vect); } void LDCondLineObject::move (vertex vect) { for (short i = 0; i < 4; ++i) setVertex (i, getVertex (i) + vect); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= #define CHECK_FOR_OBJ(N) \ if (type == LDObject::N) \ return new LD##N##Object; LDObject* LDObject::getDefault (const LDObject::Type type) { CHECK_FOR_OBJ (Comment) CHECK_FOR_OBJ (BFC) CHECK_FOR_OBJ (Line) CHECK_FOR_OBJ (CondLine) CHECK_FOR_OBJ (Subfile) CHECK_FOR_OBJ (Triangle) CHECK_FOR_OBJ (Quad) CHECK_FOR_OBJ (Empty) CHECK_FOR_OBJ (BFC) CHECK_FOR_OBJ (Error) CHECK_FOR_OBJ (Vertex) CHECK_FOR_OBJ (Overlay) return null; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void LDObject::invert() {} void LDBFCObject::invert() {} void LDEmptyObject::invert() {} void LDCommentObject::invert() {} void LDErrorObject::invert() {} void LDTriangleObject::invert() { // Triangle goes 0 -> 1 -> 2, reversed: 0 -> 2 -> 1. // Thus, we swap 1 and 2. vertex tmp = getVertex (1); setVertex (1, getVertex (2)); setVertex (2, tmp); return; } void LDQuadObject::invert() { // Quad: 0 -> 1 -> 2 -> 3 // rev: 0 -> 3 -> 2 -> 1 // Thus, we swap 1 and 3. vertex tmp = getVertex (1); setVertex (1, getVertex (3)); setVertex (3, tmp); } void LDSubfileObject::invert() { // Subfiles are inverted when they're prefixed with // a BFC INVERTNEXT statement. Thus we need to toggle this status. // For flat primitives it's sufficient that the determinant is // flipped but I don't have a method for checking flatness yet. // Food for thought... ulong idx = getIndex(); if (idx > 0) { LDBFCObject* bfc = dynamic_cast<LDBFCObject*> (prev()); if (bfc && bfc->type == LDBFCObject::InvertNext) { // This is prefixed with an invertnext, thus remove it. LDFile::current()->forgetObject (bfc); delete bfc; return; } } // Not inverted, thus prefix it with a new invertnext. LDBFCObject* bfc = new LDBFCObject (LDBFCObject::InvertNext); LDFile::current()->insertObj (idx, bfc); } static void invertLine (LDObject* line) { // For lines, we swap the vertices. I don't think that a // cond-line's control points need to be swapped, do they? vertex tmp = line->getVertex (0); line->setVertex (0, line->getVertex (1)); line->setVertex (1, tmp); } void LDLineObject::invert() { invertLine (this); } void LDCondLineObject::invert() { invertLine (this); } void LDVertexObject::invert() {} // ============================================================================= LDLineObject* LDCondLineObject::demote() { LDLineObject* repl = new LDLineObject; for (int i = 0; i < repl->vertices(); ++i) repl->setVertex (i, getVertex (i)); repl->setColor (color()); replace (repl); return repl; } LDObject* LDObject::fromID (int id) { for (LDObject* obj : g_LDObjects) if (obj->id() == id) return obj; return null; } // ============================================================================= str LDOverlayObject::raw() { return fmt ("0 !LDFORGE OVERLAY %1 %2 %3 %4 %5 %6", filename(), camera(), x(), y(), width(), height()); } void LDOverlayObject::move (vertex vect) { Q_UNUSED (vect) } void LDOverlayObject::invert() {} // ============================================================================= // Hook the set accessors of certain properties to this changeProperty function. // It takes care of history management so we can capture low-level changes, this // makes history stuff work out of the box. template<class T> void changeProperty (LDObject* obj, T* ptr, const T& val) { long idx; if (obj->file() && (idx = obj->getIndex()) != -1) { str before = obj->raw(); *ptr = val; str after = obj->raw(); LDFile::current()->addToHistory (new EditHistory (idx, before, after)); } else *ptr = val; } READ_ACCESSOR (short, LDObject::color) { return m_color; } SET_ACCESSOR (short, LDObject::setColor) { changeProperty (this, &m_color, val); } const vertex& LDObject::getVertex (int i) const { return m_coords[i]; } void LDObject::setVertex (int i, const vertex& vert) { changeProperty (this, &m_coords[i], vert); } READ_ACCESSOR (vertex, LDMatrixObject::position) { return m_position; } SET_ACCESSOR (vertex, LDMatrixObject::setPosition) { changeProperty (linkPointer(), &m_position, val); } READ_ACCESSOR (matrix, LDMatrixObject::transform) { return m_transform; } SET_ACCESSOR (matrix, LDMatrixObject::setTransform) { changeProperty (linkPointer(), &m_transform, val); }