Tue, 21 Jan 2014 02:03:27 +0200
- refactored filenames
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ // I still find the radio group useful... find a way to use this in Designer. // I probably need to look into how to make Designer plugins. // TODO: try make this usable in Designer #include <QBoxLayout> #include <QRadioButton> #include <QButtonGroup> #include <QCheckBox> #include <map> #include "Widgets.h" #include "moc_Widgets.cpp" // ============================================================================= // ----------------------------------------------------------------------------- RadioGroup::RadioGroup (const QString& title, QWidget* parent) : QGroupBox (title, parent) { init (Qt::Vertical); } // ============================================================================= // ----------------------------------------------------------------------------- QBoxLayout::Direction makeDirection (Qt::Orientation orient, bool invert = false) { return (orient == (invert ? Qt::Vertical : Qt::Horizontal)) ? QBoxLayout::LeftToRight : QBoxLayout::TopToBottom; } // ============================================================================= // ----------------------------------------------------------------------------- bool RadioGroup::isChecked (int n) const { return m_buttonGroup->checkedId() == n; } // ============================================================================= // ----------------------------------------------------------------------------- void RadioGroup::init (Qt::Orientation orient) { m_vert = orient == Qt::Vertical; m_buttonGroup = new QButtonGroup; m_oldId = m_curId = 0; m_coreLayout = null; m_coreLayout = new QBoxLayout ( (orient == Qt::Vertical) ? QBoxLayout::LeftToRight : QBoxLayout::TopToBottom); setLayout (m_coreLayout); // Init the first row with a break rowBreak(); connect (m_buttonGroup, SIGNAL (buttonPressed (int)), this, SLOT (slot_buttonPressed (int))); connect (m_buttonGroup, SIGNAL (buttonReleased (int)), this, SLOT (slot_buttonReleased (int))); } // ============================================================================= // ----------------------------------------------------------------------------- RadioGroup::RadioGroup (const QString& title, initlist<char const*> entries, int const defaultId, const Qt::Orientation orient, QWidget* parent) : QGroupBox (title, parent), m_defId (defaultId) { init (orient); m_oldId = m_defId; for (const char* entry : entries) addButton (entry); } // ============================================================================= // ----------------------------------------------------------------------------- void RadioGroup::rowBreak() { QBoxLayout* newLayout = new QBoxLayout (m_vert ? QBoxLayout::TopToBottom : QBoxLayout::LeftToRight); m_currentLayout = newLayout; m_layouts << newLayout; m_coreLayout->addLayout (newLayout); } // ============================================================================= // ----------------------------------------------------------------------------- void RadioGroup::addButton (const char* entry) { QRadioButton* button = new QRadioButton (entry); addButton (button); } // ============================================================================= // ----------------------------------------------------------------------------- void RadioGroup::addButton (QRadioButton* button) { bool const selectThis = (m_curId == m_defId); m_objects << button; m_buttonGroup->addButton (button, m_curId++); m_currentLayout->addWidget (button); if (selectThis) button->setChecked (true); } // ============================================================================= // ----------------------------------------------------------------------------- RadioGroup& RadioGroup::operator<< (QRadioButton* button) { addButton (button); return *this; } // ============================================================================= // ----------------------------------------------------------------------------- RadioGroup& RadioGroup::operator<< (const char* entry) { addButton (entry); return *this; } // ============================================================================= // ----------------------------------------------------------------------------- void RadioGroup::setCurrentRow (int row) { m_currentLayout = m_layouts[row]; } // ============================================================================= // ----------------------------------------------------------------------------- int RadioGroup::value() const { return m_buttonGroup->checkedId(); } // ============================================================================= // ----------------------------------------------------------------------------- void RadioGroup::setValue (int val) { m_buttonGroup->button (val)->setChecked (true); } // ============================================================================= // ----------------------------------------------------------------------------- QRadioButton* RadioGroup::operator[] (int n) const { return m_objects[n]; } // ============================================================================= // ----------------------------------------------------------------------------- void RadioGroup::slot_buttonPressed (int btn) { emit buttonPressed (btn); m_oldId = m_buttonGroup->checkedId(); } // ============================================================================= // ----------------------------------------------------------------------------- void RadioGroup::slot_buttonReleased (int btn) { emit buttonReleased (btn); int newid = m_buttonGroup->checkedId(); if (m_oldId != newid) emit valueChanged (newid); } // ============================================================================= // ----------------------------------------------------------------------------- RadioGroup::Iterator RadioGroup::begin() { return m_objects.begin(); } // ============================================================================= // ----------------------------------------------------------------------------- RadioGroup::Iterator RadioGroup::end() { return m_objects.end(); }