Mon, 05 May 2014 02:19:35 +0300
- grid-snap the drawn circle radius, not the point used for the distance calculation
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QString> #include <QObject> #include <QStringList> #include <QMetaType> #include <QVector3D> #include "macros.h" class LDObject; class QFile; class QTextStream; using int8 = qint8; using int16 = qint16; using int32 = qint32; using int64 = qint64; using uint8 = quint8; using uint16 = quint16; using uint32 = quint32; using uint64 = quint64; using String = QString; template<typename T, typename R> using Pair = std::pair<T, R>; enum Axis { X, Y, Z }; // ============================================================================= // class LDObject; class Matrix; using LDObjectList = QList<LDObject*>; //! //! Derivative of QVector3D: this class is used for the vertices. //! class Vertex : public QVector3D { public: using ApplyFunction = std::function<void (Axis, double&)>; using ApplyConstFunction = std::function<void (Axis, double)>; Vertex(); Vertex (const QVector3D& a); Vertex (qreal xpos, qreal ypos, qreal zpos); void apply (ApplyFunction func); void apply (ApplyConstFunction func) const; String toString (bool mangled = false) const; void transform (const Matrix& matr, const Vertex& pos); void setCoordinate (Axis ax, qreal value); bool operator< (const Vertex& other) const; double operator[] (Axis ax) const; }; Q_DECLARE_METATYPE (Vertex) //! //! \brief A mathematical 3 x 3 matrix //! class Matrix { public: //! Constructs a matrix with undetermined values. Matrix() {} //! Constructs a matrix with the given values. //! \note \c vals is expected to have exactly 9 elements. Matrix (const std::initializer_list<double>& vals); //! Constructs a matrix all 9 elements initialized to the same value. //! \param fillval the value to initialize the matrix coordinates as Matrix (double fillval); //! Constructs a matrix with a C-array. //! \note \c vals is expected to have exactly 9 elements. Matrix (double vals[]); //! Calculates the matrix's determinant. //! \returns the calculated determinant. double getDeterminant() const; //! Multiplies this matrix with \c other //! \param other the matrix to multiply with. //! \returns the resulting matrix //! \note a.mult(b) is not equivalent to b.mult(a)! Matrix mult (const Matrix& other) const; //! Prints the matrix to stdout. void dump() const; //! \returns a string representation of the matrix. String toString() const; //! Zeroes the matrix out. void zero(); //! Assigns the matrix values to the values of \c other. //! \param other the matrix to assign this to. //! \returns a reference to self Matrix& operator= (const Matrix& other); //! \returns a mutable reference to a value by \c idx inline double& value (int idx) { return m_vals[idx]; } //! An overload of \c value() for const matrices. //! \returns a const reference to a value by \c idx inline const double& value (int idx) const { return m_vals[idx]; } //! An operator overload for \c mult(). //! \returns the multiplied matrix. inline Matrix operator* (const Matrix& other) const { return mult (other); } //! An operator overload for \c value(). //! \returns a mutable reference to a value by \c idx inline double& operator[] (int idx) { return value (idx); } //! An operator overload for \c value() const. //! \returns a const reference to a value by \c idx inline const double& operator[] (int idx) const { return value (idx); } //! \param other the matrix to check against //! \returns whether the two matrices have the same values. bool operator== (const Matrix& other) const; private: double m_vals[9]; }; //! //! Defines a bounding box that encompasses a given set of objects. //! vertex0 is the minimum vertex, vertex1 is the maximum vertex. // class LDBoundingBox { PROPERTY (private, bool, isEmpty, setEmpty, STOCK_WRITE) PROPERTY (private, Vertex, vertex0, setVertex0, STOCK_WRITE) PROPERTY (private, Vertex, vertex1, setVertex1, STOCK_WRITE) public: //! Constructs an empty bounding box. LDBoundingBox(); //! Clears the bounding box void reset(); //! Calculates the bounding box's values from the objects in the current //! document. void calculateFromCurrentDocument(); //! \returns the length of the bounding box on the longest measure. double longestMeasurement() const; //! Calculates the given \c obj to the bounding box, adjusting //! extremas if necessary. void calcObject (LDObject* obj); //! Calculates the given \c vertex to the bounding box, adjusting //! extremas if necessary. void calcVertex (const Vertex& vertex); //! \returns the center of the bounding box. Vertex center() const; //! An operator overload for \c calcObject() LDBoundingBox& operator<< (LDObject* obj); //! An operator overload for \c calcVertex() LDBoundingBox& operator<< (const Vertex& v); }; extern const Vertex g_origin; // Vertex at (0, 0, 0) extern const Matrix g_identity; // Identity matrix static const double pi = 3.14159265358979323846;