Tue, 02 Jul 2013 21:39:47 +0300
Made overlay data be contained in the part files, still wip
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LDTYPES_H #define LDTYPES_H #include "common.h" #include "types.h" #define LDOBJ(T) \ virtual ~LD##T () {} \ virtual LDObject::Type getType () const { \ return LDObject::T; \ } \ virtual str raw (); \ virtual LD##T* clone () { \ return new LD##T (*this); \ } \ virtual void move (vertex vVector); \ virtual void invert (); #define LDOBJ_VERTICES(V) virtual short vertices () const { return V; } #define LDOBJ_SETCOLORED(V) virtual bool isColored () const { return V; } #define LDOBJ_COLORED LDOBJ_SETCOLORED (true) #define LDOBJ_UNCOLORED LDOBJ_SETCOLORED (false) #define LDOBJ_CUSTOM_SCEMANTIC virtual bool isScemantic () const #define LDOBJ_SCEMANTIC LDOBJ_CUSTOM_SCEMANTIC { return true; } #define LDOBJ_NON_SCEMANTIC LDOBJ_CUSTOM_SCEMANTIC { return false; } #define LDOBJ_SETMATRIX(V) virtual bool hasMatrix () const { return V; } #define LDOBJ_HAS_MATRIX LDOBJ_SETMATRIX (true) #define LDOBJ_NO_MATRIX LDOBJ_SETMATRIX (false) class QListWidgetItem; class LDSubfile; // ============================================================================= // LDMatrixObject // // Common code for objects with matrices // ============================================================================= class LDMatrixObject { DECLARE_PROPERTY (matrix, transform, setTransform) DECLARE_PROPERTY (vertex, position, setPosition) PROPERTY (LDObject*, linkPointer, setLinkPointer) public: LDMatrixObject () {} LDMatrixObject (const matrix& transform, const vertex& pos) : PROP_NAME (transform) (transform), PROP_NAME (position) (pos) {} const double& setCoordinate (const Axis ax, double value) { vertex v = position (); v[ax] = value; setPosition (v); return position ()[ax]; } }; // ============================================================================= // LDObject // // Base class object for all LD* types. Each LDObject represents a single line // in the LDraw code file. The virtual method getType returns an enumerator // which is a token of the object's type. The object can be casted into // sub-classes based on this enumerator. // ============================================================================= class LDObject { PROPERTY (bool, hidden, setHidden) PROPERTY (bool, selected, setSelected) PROPERTY (LDObject*, parent, setParent) READ_PROPERTY (int, id, setID) DECLARE_PROPERTY (short, color, setColor) public: // Object type codes. Codes are sorted in order of significance. enum Type { Subfile, // Object represents a sub-file reference Quad, // Object represents a quadrilateral Triangle, // Object represents a triangle Line, // Object represents a line CondLine, // Object represents a conditional line Vertex, // Object is a vertex, LDForge extension object BFC, // Object represents a BFC statement Overlay, // Object contains meta-info about an overlay image. Comment, // Object represents a comment Gibberish, // Object is the result of failed parsing Empty, // Object represents an empty line Unidentified, // Object is an uninitialized (SHOULD NEVER HAPPEN) NumTypes // Amount of object types }; LDObject (); virtual ~LDObject (); // Index (i.e. line number) of this object long getIndex (LDOpenFile* pFile) const; // OpenGL list for this object uint glLists[4]; // Type enumerator of this object virtual LDObject::Type getType () const { return LDObject::Unidentified; }; // A string that represents this line virtual str raw () { return ""; } // Creates a new LDObject identical to this one and returns a pointer to it. virtual LDObject* clone () { return new LDObject (*this); } // Replace this LDObject with another LDObject. This method deletes the // object and any pointers to it become invalid. void replace (LDObject* replacement); // Swap this object with another. void swap (LDObject* other); // Moves this object using the given vertex as a movement vector virtual void move (vertex vect); // What object in the current file ultimately references this? LDObject* topLevelParent (); // Number of vertices this object has virtual short vertices () const { return 0; } // Is this object colored? virtual bool isColored () const { return false; } // Does this object have meaning in the part model? virtual bool isScemantic () const { return false; } // Returns a sample object by the given value static LDObject* getDefault (const LDObject::Type type); static void moveObjects (vector<LDObject*> objs, const bool bUp); static str objectListContents (const vector<LDObject*>& objs); static LDObject* fromID( int id ); // Object list entry for this object QListWidgetItem* qObjListEntry; virtual bool hasMatrix () const { return false; } virtual void invert (); LDObject* next () const; LDObject* prev () const; void setVertex (int i, const vertex& vert); const vertex& getVertex (int i) const; void setVertexCoord (int i, const Axis ax, double value); protected: bool m_glinit; friend class GLRenderer; private: vertex m_coords[4]; }; // ============================================================================= // LDGibberish // // Represents a line in the LDraw file that could not be properly parsed. It is // represented by a (!) ERROR in the code view. It exists for the purpose of // allowing garbage lines be debugged and corrected within LDForge. The member // zContent contains the contents of the unparsable line. // ============================================================================= class LDGibberish : public LDObject { public: LDOBJ (Gibberish) LDOBJ_VERTICES (0) LDOBJ_UNCOLORED LDOBJ_SCEMANTIC LDOBJ_NO_MATRIX LDGibberish (); LDGibberish (str _zContent, str _zReason); // Content of this unknown line str contents; // Why is this gibberish? str reason; }; // ============================================================================= // LDEmptyLine // // Represents an empty line in the LDraw code file. // ============================================================================= class LDEmpty : public LDObject { public: LDOBJ (Empty) LDOBJ_VERTICES (0) LDOBJ_UNCOLORED LDOBJ_NON_SCEMANTIC LDOBJ_NO_MATRIX }; // ============================================================================= // LDComment // // Represents a code-0 comment in the LDraw code file. Member zText contains // the text of the comment. // ============================================================================= class LDComment : public LDObject { public: LDOBJ (Comment) LDOBJ_VERTICES (0) LDOBJ_UNCOLORED LDOBJ_NON_SCEMANTIC LDOBJ_NO_MATRIX LDComment () {} LDComment (str text) : text (text) {} str text; // The text of this comment }; // ============================================================================= // LDBFC // // Represents a 0 BFC statement in the LDraw code. eStatement contains the type // of this statement. // ============================================================================= class LDBFC : public LDObject { public: enum Type { CertifyCCW, CCW, CertifyCW, CW, NoCertify, InvertNext, NumStatements }; LDOBJ (BFC) LDOBJ_VERTICES (0) LDOBJ_UNCOLORED LDOBJ_CUSTOM_SCEMANTIC { return (type == InvertNext); } LDOBJ_NO_MATRIX LDBFC () {} LDBFC (const LDBFC::Type type) : type (type) {} // Statement strings static const char* statements[]; Type type; }; // ============================================================================= // LDSubfile // // Represents a single code-1 subfile reference. // ============================================================================= class LDSubfile : public LDObject, public LDMatrixObject { PROPERTY (LDOpenFile*, fileInfo, setFileInfo) public: LDOBJ (Subfile) LDOBJ_VERTICES (0) LDOBJ_COLORED LDOBJ_SCEMANTIC LDOBJ_HAS_MATRIX LDSubfile () { setLinkPointer (this); } // Inlines this subfile. Note that return type is an array of heap-allocated // LDObject-clones, they must be deleted one way or another. vector<LDObject*> inlineContents (bool deep, bool cache); }; // ============================================================================= // LDLine // // Represents a single code-2 line in the LDraw code file. v0 and v1 are the end // points of the line. The line is colored with dColor unless uncolored mode is // set. // ============================================================================= class LDLine : public LDObject { public: LDOBJ (Line) LDOBJ_VERTICES (2) LDOBJ_COLORED LDOBJ_SCEMANTIC LDOBJ_NO_MATRIX LDLine () {} LDLine (vertex v1, vertex v2); }; // ============================================================================= // LDCondLine // // Represents a single code-5 conditional line. The end-points v0 and v1 are // inherited from LDLine, c0 and c1 are the control points of this line. // ============================================================================= class LDCondLine : public LDLine { public: LDOBJ (CondLine) LDOBJ_VERTICES (4) LDOBJ_COLORED LDOBJ_SCEMANTIC LDOBJ_NO_MATRIX LDCondLine () {} LDLine* demote (); }; // ============================================================================= // LDTriangle // // Represents a single code-3 triangle in the LDraw code file. Vertices v0, v1 // and v2 contain the end-points of this triangle. dColor is the color the // triangle is colored with. // ============================================================================= class LDTriangle : public LDObject { public: LDOBJ (Triangle) LDOBJ_VERTICES (3) LDOBJ_COLORED LDOBJ_SCEMANTIC LDOBJ_NO_MATRIX LDTriangle () {} LDTriangle (vertex v0, vertex v1, vertex v2) { setVertex (0, v0); setVertex (1, v1); setVertex (2, v2); } }; // ============================================================================= // LDQuad // // Represents a single code-4 quadrilateral. v0, v1, v2 and v3 are the end points // of the quad, dColor is the color used for the quad. // ============================================================================= class LDQuad : public LDObject { public: LDOBJ (Quad) LDOBJ_VERTICES (4) LDOBJ_COLORED LDOBJ_SCEMANTIC LDOBJ_NO_MATRIX LDQuad () {} // Split this quad into two triangles (note: heap-allocated) vector<LDTriangle*> splitToTriangles (); }; // ============================================================================= // LDVertex // // The vertex is an LDForce-specific extension which represents a single // vertex which can be used as a parameter to tools or to store coordinates // with. Vertices are a part authoring tool and they should not appear in // finished parts. // ============================================================================= class LDVertex : public LDObject { public: LDOBJ (Vertex) LDOBJ_VERTICES (0) // TODO: move pos to vaCoords[0] LDOBJ_COLORED LDOBJ_NON_SCEMANTIC LDOBJ_NO_MATRIX LDVertex () {} vertex pos; }; // ============================================================================= // LDOverlay // // Overlay image meta, stored in the header of parts so as to preserve overlay // information. // ============================================================================= class LDOverlay : public LDObject { public: LDOBJ( Overlay ) LDOBJ_VERTICES( 0 ) LDOBJ_UNCOLORED LDOBJ_NON_SCEMANTIC LDOBJ_NO_MATRIX PROPERTY( int, camera, setCamera ) PROPERTY( int, x, setX ) PROPERTY( int, y, setY ) PROPERTY( int, width, setWidth ) PROPERTY( int, height, setHeight ) PROPERTY( str, filename, setFilename ) }; // ============================================================================= // Object type names. Pass the return value of getType as the index to get a // string representation of the object's type. extern const char* g_saObjTypeNames[]; // Icons for these types extern const char* g_saObjTypeIcons[]; #endif // LDTYPES_H