src/basics.h

Wed, 17 Feb 2016 02:56:59 +0200

author
Teemu Piippo <crimsondusk64@gmail.com>
date
Wed, 17 Feb 2016 02:56:59 +0200
changeset 1027
b2f58a8e3d24
parent 1026
fb320996cce0
child 1031
55c0d3beea0d
permissions
-rw-r--r--

Moved LDObject::moveObjects into MoveToolset

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2016 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include <QString>
#include <QObject>
#include <QStringList>
#include <QMetaType>
#include <QVector3D>
#include <functional>
#include "macros.h"
#include "transform.h"

class LDObject;
class QFile;
class QTextStream;
class Matrix;
class LDDocument;

using int8 = qint8;
using int16 = qint16;
using int32 = qint32;
using int64 = qint64;
using uint8 = quint8;
using uint16 = quint16;
using uint32 = quint32;
using uint64 = quint64;
using LDObjectList = QList<LDObject*>;

template<typename T, typename R>
using Pair = std::pair<T, R>;

enum Axis
{
	X,
	Y,
	Z
};

//
// Derivative of QVector3D: this class is used for the vertices.
//
class Vertex : public QVector3D
{
public:
	using ApplyFunction = std::function<void (Axis, double&)>;
	using ApplyConstFunction = std::function<void (Axis, double)>;

	Vertex();
	Vertex (const QVector3D& a);
	Vertex (qreal xpos, qreal ypos, qreal zpos);

	void	apply (ApplyFunction func);
	void	apply (ApplyConstFunction func) const;
	QString	toString (bool mangled = false) const;
	void	transform (const Matrix& matr, const Vertex& pos);
	void	setCoordinate (Axis ax, qreal value);

	Vertex&	operator+= (const Vertex& other);
	Vertex	operator+ (const Vertex& other) const;
	Vertex&	operator*= (qreal scalar);
	Vertex	operator* (qreal scalar) const;
	bool	operator< (const Vertex& other) const;
	double	operator[] (Axis ax) const;
};

inline Vertex operator* (qreal scalar, const Vertex& vertex)
{
	return vertex * scalar;
}

Q_DECLARE_METATYPE (Vertex)

//
// A mathematical 3 x 3 matrix
//
class Matrix
{
public:
	Matrix() {}
	Matrix (const std::initializer_list<double>& vals);

	// Constructs a matrix all 9 elements initialized to the same value.
	Matrix (double fillval);

	// Constructs a matrix with a C-array.
	// note: @vals is expected to have exactly 9 elements.
	Matrix (double vals[]);

	// Calculates the matrix's determinant.
	double			getDeterminant() const;

	// Multiplies this matrix with @other
	// note: a.mult(b) is not equivalent to b.mult(a)!
	Matrix			mult (const Matrix& other) const;

	// Prints the matrix to stdout.
	void			dump() const;

	// Yields a string representation of the matrix.
	QString			toString() const;

	// Zeroes the matrix out.
	void			zero();

	// Assigns the matrix values to the values of @other.
	Matrix&			operator= (const Matrix& other);

	// Returns a mutable reference to a value by @idx
	inline double& value (int idx)
	{
		return m_vals[idx];
	}

	// An overload of value() for const matrices.
	inline const double& value (int idx) const
	{
		return m_vals[idx];
	}

	// An operator overload for mult().
	inline Matrix operator* (const Matrix& other) const
	{
		return mult (other);
	}

	// An operator overload for value().
	inline double& operator[] (int idx)
	{
		return value (idx);
	}

	// An operator overload for value() const.
	inline const double& operator[] (int idx) const
	{
		return value (idx);
	}

	// Checks whether the two matrices have the same values.
	bool operator== (const Matrix& other) const;

private:
	double m_vals[9];
};

//
// Defines a bounding box that encompasses a given set of objects.
// vertex0 is the minimum vertex, vertex1 is the maximum vertex.
//
class BoundingBox
{
public:
	BoundingBox();

	void calcObject (LDObject* obj);
	void calcVertex (const Vertex& vertex);
	Vertex center() const;
	bool isEmpty() const;
	double longestMeasurement() const;
	void reset(); 
	const Vertex& vertex0() const;
	const Vertex& vertex1() const;

	BoundingBox& operator<< (LDObject* obj);
	BoundingBox& operator<< (const Vertex& v);

private:
	bool m_isEmpty;
	Vertex m_vertex0;
	Vertex m_vertex1;
};

extern const Vertex Origin;
extern const Matrix IdentityMatrix;

static const double pi = 3.14159265358979323846;


// =============================================================================
// Plural expression
template<typename T>
static inline const char* plural (T n)
{
	return (n != 1) ? "s" : "";
}

template<typename T>
bool isZero (T a)
{
	return qFuzzyCompare (a + 1.0, 1.0);
}

template<typename T>
bool isInteger (T a)
{
	return (qAbs (a - floor(a)) < 0.00001) or (qAbs (a - ceil(a)) < 0.00001);
}

template<typename T>
void removeDuplicates (T& a)
{
	std::sort (a.begin(), a.end());
	a.erase (std::unique (a.begin(), a.end()), a.end());
}

//
// Returns true if first arg is equal to any of the other args
//
template<typename T, typename Arg, typename... Args>
bool isOneOf (T const& a, Arg const& arg, Args const&... args)
{
	if (a == arg)
		return true;

	return isOneOf (a, args...);
}

template<typename T>
bool isOneOf (T const&)
{
	return false;
}

inline void toggle (bool& a)
{
	a = not a;
}

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