Fri, 16 May 2014 21:31:20 +0300
- hopefully stabilized the entire shared pointers deal now
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "../main.h" //! //! \brief Provides an algorithm for finding solutions of rings between given radii. //! //! The RingFinder is a class which implements a ring finding algorithm. It is passed //! two radii and it tries to find solutions of rings that would fill the given space. //! //! \note It is not fool-proof and does not always yield a solution, never assume //! \note that one is a available as none is guaranteed. //! class RingFinder { public: //! A single component in a solution struct Component { int num; double scale; }; //! A solution whose components would fill the desired ring space. class Solution { public: //! \returns components of this solution inline const QVector<Component>& getComponents() const { return m_components; } //! Add a component to this solution inline void addComponent (const Component& a) { m_components.push_back (a); } //! \brief Compare solutions. //! //! Compares this solution with \c other and determines which //! one is superior. //! //! A solution is considered superior if solution has less //! components than the other one. If both solution have an //! equal amount components, the solution with a lesser maximum //! ring number is found superior, as such solutions should //! yield less new primitives and cleaner definitions. //! //! The solution which is found superior to every other solution //! will be the one returned by \c RingFinder::bestSolution(). //! //! \param other the solution to check against //! \returns whether this solution is considered superior //! \returns to \c other. //! bool isSuperiorTo (const Solution* other) const; private: QVector<Component> m_components; }; //! Constructs a ring finder. RingFinder() {} //! \brief Tries to find rings between \c r0 and \c r1. //! //! This is the main algorithm of the ring finder. It tries to use math //! to find the one ring between r0 and r1. If it fails (the ring number //! is non-integral), it finds an intermediate radius (ceil of the ring //! number times scale) and splits the radius at this point, calling this //! function again to try find the rings between r0 - r and r - r1. //! //! This does not always yield into usable results. If at some point r == //! r0 or r == r1, there is no hope of finding the rings, at least with //! this algorithm, as it would fall into an infinite recursion. //! //! \param r0 the lower radius of the ring space //! \param r1 the higher radius of the ring space //! \returns whether it was possible to find a solution for the given //! \returns ring space. //! bool findRings (double r0, double r1); //! \returns the solution that was considered best. Returns \c null //! \returns if no suitable solution was found. //! \see \c RingFinder::Solution::isSuperiorTo() inline const Solution* bestSolution() { return m_bestSolution; } //! \returns all found solutions. The list is empty if no solutions //! \returns were found. inline const QVector<Solution>& allSolutions() const { return m_solutions; } private: QVector<Solution> m_solutions; const Solution* m_bestSolution; int m_stack; //! Helper function for \c findRings bool findRingsRecursor (double r0, double r1, Solution& currentSolution); }; extern RingFinder g_RingFinder;