Sun, 10 Jun 2018 21:48:58 +0300
refactored LDPolygon
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QOpenGLFunctions> #include <QGenericMatrix> #include "basics.h" #include "colors.h" #include "generics/enums.h" #include "types/vertex.h" inline void glMultMatrixf(const GLRotationMatrix& matrix) { glMultMatrixf(matrix.constData()); } inline void glTranslatef(const Vertex& vertex) { glTranslatef(vertex.x, vertex.y, vertex.z); } inline void glVertex(const Vertex& vertex) { glVertex3f(vertex.x, vertex.y, vertex.z); } class LDObject; struct LDPolygon { enum class Type : qint8 { InvalidPolygon, EdgeLine, Triangle, Quadrilateral, ConditionalEdge }; Type type = Type::InvalidPolygon; Vertex vertices[4]; LDColor color; inline int numPolygonVertices() const { if (type == Type::ConditionalEdge) return 2; else return numVertices(); } inline int numVertices() const { switch (type) { case Type::EdgeLine: return 2; case Type::Triangle: return 3; case Type::ConditionalEdge: case Type::Quadrilateral: return 4; case Type::InvalidPolygon: return 0; } return 0; } bool isValid() const { return type != Type::InvalidPolygon; } }; Q_DECLARE_METATYPE(LDPolygon) enum class VboClass { Lines, Triangles, Quads, ConditionalLines, _End }; MAKE_ITERABLE_ENUM(VboClass) enum class VboSubclass { Surfaces, RegularColors, PickColors, BfcFrontColors, BfcBackColors, RandomColors, Normals, InvertedNormals, _End }; MAKE_ITERABLE_ENUM(VboSubclass) enum { NumVbos = EnumLimits<VboClass>::Count * EnumLimits<VboSubclass>::Count };