Mon, 07 Jul 2014 15:38:45 +0300
- magic wand: when flood-selecting surfaces, also pick any matching conditional lines
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "basics.h" class LDObject; struct LDPolygon { char num; Vertex vertices[4]; int id; int color; inline int numVertices() const { return (num == 5) ? 4 : num; } }; enum EVBOSurface { VBOSF_Lines, VBOSF_Triangles, VBOSF_Quads, VBOSF_CondLines, VBOSF_NumSurfaces, VBOSF_First = VBOSF_Lines }; enum EVBOComplement { VBOCM_Surfaces, VBOCM_NormalColors, VBOCM_PickColors, VBOCM_BFCFrontColors, VBOCM_BFCBackColors, VBOCM_RandomColors, VBOCM_NumComplements, VBOCM_First = VBOCM_Surfaces }; NUMERIC_ENUM_OPERATORS (EVBOSurface) NUMERIC_ENUM_OPERATORS (EVBOComplement) // KDevelop doesn't seem to understand some VBO stuff #ifdef IN_IDE_PARSER using GLint = int; using GLsizei = int; using GLenum = unsigned int; using GLuint = unsigned int; void glBindBuffer (GLenum, GLuint); void glGenBuffers (GLuint, GLuint*); void glDeleteBuffers (GLuint, GLuint*); void glBufferData (GLuint, GLuint, void*, GLuint); void glBufferSubData (GLenum, GLint, GLsizei, void*); #endif static const int g_numVBOs = VBOSF_NumSurfaces * VBOCM_NumComplements;