Sun, 09 Mar 2014 14:58:46 +0200
- fixed various compilation issues
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QMainWindow> #include <QAction> #include <QListWidget> #include <QRadioButton> #include "Configuration.h" #include "LDObject.h" #include "ui_ldforge.h" class MessageManager; class MainWindow; class LDColor; class QToolButton; class QDialogButtonBox; class GLRenderer; class QComboBox; class QProgressBar; class Ui_LDForgeUI; // Stuff for dialogs #define IMPLEMENT_DIALOG_BUTTONS \ bbx_buttons = new QDialogButtonBox (QDialogButtonBox::Ok | QDialogButtonBox::Cancel); \ connect (bbx_buttons, SIGNAL (accepted()), this, SLOT (accept())); \ connect (bbx_buttons, SIGNAL (rejected()), this, SLOT (reject())); \ // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= #define DEFINE_ACTION(NAME, DEFSHORTCUT) \ cfg (KeySequence, key_action##NAME, DEFSHORTCUT); \ void MainWindow::slot_action##NAME() // Convenience macros for key sequences. #define KEY(N) (Qt::Key_##N) #define CTRL(N) (Qt::CTRL | Qt::Key_##N) #define SHIFT(N) (Qt::SHIFT | Qt::Key_##N) #define CTRL_SHIFT(N) (Qt::CTRL | Qt::SHIFT | Qt::Key_##N) // ============================================================================= class LDQuickColor { PROPERTY (public, LDColor*, color, setColor, STOCK_WRITE) PROPERTY (public, QToolButton*, toolButton, setToolButton, STOCK_WRITE) public: LDQuickColor (LDColor* color, QToolButton* toolButton); bool isSeparator() const; static LDQuickColor getSeparator(); }; //! //! Object list class for MainWindow //! class ObjectList : public QListWidget { Q_OBJECT protected: void contextMenuEvent (QContextMenuEvent* ev); }; //! //! \brief The main window class. //! //! The MainWindow is LDForge's main GUI. It hosts the renderer, the object list, //! the message log, etc. Contains \c slot_action(), which is what all actions //! connect to. //! class MainWindow : public QMainWindow { Q_OBJECT public: //! Constructs the main window explicit MainWindow (QWidget* parent = null, Qt::WindowFlags flags = 0); //! Rebuilds the object list, located to the right of the GUI. void buildObjList(); //! Updates the window title. void updateTitle(); //! Builds the object list and tells the GL renderer to init a full //! refresh. void doFullRefresh(); //! Builds the object list and tells the GL renderer to do a soft update. void refresh(); //! \returns the suggested position to place a new object at. int getInsertionPoint(); //! Updates the quick color toolbar void updateColorToolbar(); //! Rebuilds the recent files submenu void updateRecentFilesMenu(); //! Sets the selection based on what's selected in the object list. void updateSelection(); //! Updates the grids, selects the selected grid and deselects others. void updateGridToolBar(); //! Updates the edit modes, current one is selected and others are deselected. void updateEditModeActions(); //! Rebuilds the document tab list. void updateDocumentList(); //! Updates the document tab for \c doc. If no such tab exists, the //! document list is rebuilt instead. void updateDocumentListItem (LDDocument* doc); //! \returns the uniform selected color (i.e. 4 if everything selected is //! red), -1 if there is no such consensus. int getSelectedColor(); //! \returns the uniform selected type (i.e. \c LDObject::ELine if everything //! selected is a line), \c LDObject::EUnidentified if there is no such //! consensus. LDObject::Type getUniformSelectedType(); //! Automatically scrolls the object list so that it points to the first //! selected object. void scrollToSelection(); //! Spawns the context menu at the given position. void spawnContextMenu (const QPoint pos); //! Deletes all selected objects. //! \returns the count of deleted objects. int deleteSelection(); //! Deletes all objects by the given color number. void deleteByColor (int colnum); //! Tries to save the given document. //! \param doc the document to save //! \param saveAs if true, always ask for a file path //! \returns whether the save was successful bool save (LDDocument* doc, bool saveAs); //! Updates various actions, undo/redo are set enabled/disabled where //! appropriate, togglable actions are updated based on configuration, //! etc. void updateActions(); //! \returns a pointer to the renderer inline GLRenderer* R() { return m_renderer; } //! Sets the quick color list to the given list of colors. inline void setQuickColors (const QList<LDQuickColor>& colors) { m_quickColors = colors; updateColorToolbar(); } //! Adds a message to the renderer's message manager. void addMessage (QString msg); //! Updates the object list. Right now this just rebuilds it. void refreshObjectList(); //! Updates all actions to ensure they have the correct shortcut as //! defined in the configuration entries. void updateActionShortcuts(); //! Gets the shortcut configuration for the given \c action KeySequenceConfig* shortcutForAction (QAction* action); void endAction(); public slots: void changeCurrentFile(); void slot_action(); void slot_actionNew(); void slot_actionNewFile(); void slot_actionOpen(); void slot_actionDownloadFrom(); void slot_actionSave(); void slot_actionSaveAs(); void slot_actionSaveAll(); void slot_actionClose(); void slot_actionCloseAll(); void slot_actionInsertFrom(); void slot_actionExportTo(); void slot_actionSettings(); void slot_actionSetLDrawPath(); void slot_actionScanPrimitives(); void slot_actionExit(); void slot_actionResetView(); void slot_actionAxes(); void slot_actionWireframe(); void slot_actionBFCView(); void slot_actionSetOverlay(); void slot_actionClearOverlay(); void slot_actionScreenshot(); void slot_actionInsertRaw(); void slot_actionNewSubfile(); void slot_actionNewLine(); void slot_actionNewTriangle(); void slot_actionNewQuad(); void slot_actionNewCLine(); void slot_actionNewComment(); void slot_actionNewBFC(); void slot_actionNewVertex(); void slot_actionUndo(); void slot_actionRedo(); void slot_actionCut(); void slot_actionCopy(); void slot_actionPaste(); void slot_actionDelete(); void slot_actionSelectAll(); void slot_actionSelectByColor(); void slot_actionSelectByType(); void slot_actionModeDraw(); void slot_actionModeSelect(); void slot_actionModeCircle(); void slot_actionSetDrawDepth(); void slot_actionSetColor(); void slot_actionAutocolor(); void slot_actionUncolorize(); void slot_actionInline(); void slot_actionInlineDeep(); void slot_actionInvert(); void slot_actionMakePrimitive(); void slot_actionSplitQuads(); void slot_actionEditRaw(); void slot_actionBorders(); void slot_actionCornerVerts(); void slot_actionRoundCoordinates(); void slot_actionVisibilityHide(); void slot_actionVisibilityReveal(); void slot_actionVisibilityToggle(); void slot_actionReplaceCoords(); void slot_actionFlip(); void slot_actionDemote(); void slot_actionYtruder(); void slot_actionRectifier(); void slot_actionIntersector(); void slot_actionIsecalc(); void slot_actionCoverer(); void slot_actionEdger2(); void slot_actionHelp(); void slot_actionAbout(); void slot_actionAboutQt(); void slot_actionGridCoarse(); void slot_actionGridMedium(); void slot_actionGridFine(); void slot_actionEdit(); void slot_actionMoveUp(); void slot_actionMoveDown(); void slot_actionMoveXNeg(); void slot_actionMoveXPos(); void slot_actionMoveYNeg(); void slot_actionMoveYPos(); void slot_actionMoveZNeg(); void slot_actionMoveZPos(); void slot_actionRotateXNeg(); void slot_actionRotateXPos(); void slot_actionRotateYNeg(); void slot_actionRotateYPos(); void slot_actionRotateZNeg(); void slot_actionRotateZPos(); void slot_actionRotationPoint(); void slot_actionAddHistoryLine(); void slot_actionJumpTo(); void slot_actionSubfileSelection(); void slot_actionDrawAngles(); protected: void closeEvent (QCloseEvent* ev); private: GLRenderer* m_renderer; LDObjectList m_sel; QList<LDQuickColor> m_quickColors; QList<QToolButton*> m_colorButtons; QList<QAction*> m_recentFiles; MessageManager* m_msglog; Ui_LDForgeUI* ui; QTabBar* m_tabs; bool m_updatingTabs; private slots: void slot_selectionChanged(); void slot_recentFile(); void slot_quickColor(); void slot_lastSecondCleanup(); void slot_editObject (QListWidgetItem* listitem); }; //! Pointer to the instance of MainWindow. extern MainWindow* g_win; //! Get an icon by name from the resources directory. QPixmap getIcon (QString iconName); //! \returns a list of quick colors based on the configuration entry. QList<LDQuickColor> quickColorsFromConfig(); //! Asks the user a yes/no question with the given \c message and the given //! window \c title. //! \returns true if the user answered yes, false if no. bool confirm (const QString& title, const QString& message); // Generic confirm prompt //! An overload of \c confirm(), this asks the user a yes/no question with the //! given \c message. //! \returns true if the user answered yes, false if no. bool confirm (const QString& message); //! Displays an error prompt with the given \c message void critical (const QString& message); //! Makes an icon of \c size x \c size pixels to represent \c colinfo QIcon makeColorIcon (LDColor* colinfo, const int size); //! Fills the given combo-box with color information void makeColorComboBox (QComboBox* box); //! \returns a QImage from the given raw GL \c data QImage imageFromScreencap (uchar* data, int w, int h); //! //! Takes in pairs of radio buttons and respective values and finds the first //! selected one. //! \returns returns the value of the first found radio button that was checked //! \returns by the user. //! template<class T> T radioSwitch (const T& defval, QList<Pair<QRadioButton*, T>> haystack) { for (Pair<QRadioButton*, const T&> i : haystack) if (i.first->isChecked()) return i.second; return defval; } //! //! Takes in pairs of radio buttons and respective values and checks the first //! found radio button whose respsective value matches \c expr have the given value. //! template<class T> void radioDefault (const T& expr, QList<Pair<QRadioButton*, T>> haystack) { for (Pair<QRadioButton*, const T&> i : haystack) { if (i.second == expr) { i.first->setChecked (true); return; } } }