Sun, 27 Jul 2014 03:14:27 +0300
- changed configuration entry name from minuscule camelCase to majuscule CamelCase. reasoning for this being that these variables are globals.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QMouseEvent> #include <stdexcept> #include "abstractEditMode.h" #include "selectMode.h" #include "drawMode.h" #include "rectangleMode.h" #include "circleMode.h" #include "magicWandMode.h" #include "../mainWindow.h" #include "../glRenderer.h" CFGENTRY (Bool, DrawLineLengths, true) CFGENTRY (Bool, DrawAngles, false) AbstractEditMode::AbstractEditMode (GLRenderer* renderer) : _renderer (renderer) {} AbstractEditMode::~AbstractEditMode() {} AbstractEditMode* AbstractEditMode::createByType (GLRenderer* renderer, EditModeType type) { switch (type) { case EditModeType::Select: return new SelectMode (renderer); case EditModeType::Draw: return new DrawMode (renderer); case EditModeType::Rectangle: return new RectangleMode (renderer); case EditModeType::Circle: return new CircleMode (renderer); case EditModeType::MagicWand: return new MagicWandMode (renderer); } throw std::logic_error ("bad type given to AbstractEditMode::createByType"); } GLRenderer* AbstractEditMode::renderer() const { return _renderer; } AbstractDrawMode::AbstractDrawMode (GLRenderer* renderer) : AbstractEditMode (renderer), _polybrush (QBrush (QColor (64, 192, 0, 128))) { // Disable the context menu - we need the right mouse button // for removing vertices. renderer->setContextMenuPolicy (Qt::NoContextMenu); // Use the crosshair cursor when drawing. renderer->setCursor (Qt::CrossCursor); // Clear the selection when beginning to draw. getCurrentDocument()->clearSelection(); g_win->updateSelection(); _drawedVerts.clear(); } AbstractSelectMode::AbstractSelectMode (GLRenderer* renderer) : AbstractEditMode (renderer) { renderer->unsetCursor(); renderer->setContextMenuPolicy (Qt::DefaultContextMenu); } // ============================================================================= // void AbstractDrawMode::addDrawnVertex (Vertex const& pos) { if (preAddVertex (pos)) return; _drawedVerts << pos; } bool AbstractDrawMode::mouseReleased (MouseEventData const& data) { if (Super::mouseReleased (data)) return true; if ((data.releasedButtons & Qt::MidButton) and (_drawedVerts.size() < 4) and (not data.mouseMoved)) { // Find the closest vertex to our cursor double minimumDistance = 1024.0; const Vertex* closest = null; Vertex cursorPosition = renderer()->coordconv2_3 (data.ev->pos(), false); QPoint cursorPosition2D (data.ev->pos()); const Axis relZ = renderer()->getRelativeZ(); QVector<Vertex> vertices = renderer()->document()->inlineVertices(); // Sort the vertices in order of distance to camera std::sort (vertices.begin(), vertices.end(), [&](const Vertex& a, const Vertex& b) -> bool { if (renderer()->getFixedCamera (renderer()->camera()).negatedDepth) return a[relZ] > b[relZ]; return a[relZ] < b[relZ]; }); for (const Vertex& vrt : vertices) { // If the vertex in 2d space is very close to the cursor then we use // it regardless of depth. QPoint vect2d = renderer()->coordconv3_2 (vrt) - cursorPosition2D; const double distance2DSquared = std::pow (vect2d.x(), 2) + std::pow (vect2d.y(), 2); if (distance2DSquared < 16.0 * 16.0) { closest = &vrt; break; } // Check if too far away from the cursor. if (distance2DSquared > 64.0 * 64.0) continue; // Not very close to the cursor. Compare using true distance, // including depth. const double distanceSquared = (vrt - cursorPosition).lengthSquared(); if (distanceSquared < minimumDistance) { minimumDistance = distanceSquared; closest = &vrt; } } if (closest != null) addDrawnVertex (*closest); return true; } if ((data.releasedButtons & Qt::RightButton) and (not _drawedVerts.isEmpty())) { // Remove the last vertex _drawedVerts.removeLast(); return true; } return false; } void AbstractDrawMode::finishDraw (LDObjectList const& objs) { if (objs.size() > 0) { for (LDObjectPtr obj : objs) { renderer()->document()->addObject (obj); renderer()->compileObject (obj); } g_win->refresh(); g_win->endAction(); } _drawedVerts.clear(); } void AbstractDrawMode::renderPolygon (QPainter& painter, const QVector<Vertex>& poly3d, bool withangles) const { QVector<QPoint> poly (poly3d.size()); QFontMetrics metrics = QFontMetrics (QFont()); // Convert to 2D for (int i = 0; i < poly3d.size(); ++i) poly[i] = renderer()->coordconv3_2 (poly3d[i]); // Draw the polygon-to-be painter.setBrush (_polybrush); painter.drawPolygon (QPolygonF (poly)); // Draw vertex blips for (int i = 0; i < poly3d.size(); ++i) { QPoint& blip = poly[i]; painter.setPen (renderer()->linePen()); renderer()->drawBlip (painter, blip); // Draw their coordinates painter.setPen (renderer()->textPen()); painter.drawText (blip.x(), blip.y() - 8, poly3d[i].toString (true)); } // Draw line lenghts and angle info if appropriate if (poly3d.size() >= 2) { painter.setPen (renderer()->textPen()); for (int i = 0; i < poly3d.size(); ++i) { const int j = (i + 1) % poly3d.size(); const int h = (i - 1 >= 0) ? (i - 1) : (poly3d.size() - 1); if (cfg::DrawLineLengths) { const QString label = QString::number ((poly3d[j] - poly3d[i]).length()); QPoint origin = QLineF (poly[i], poly[j]).pointAt (0.5).toPoint(); painter.drawText (origin, label); } if (withangles and cfg::DrawAngles) { QLineF l0 (poly[h], poly[i]), l1 (poly[i], poly[j]); double angle = 180 - l0.angleTo (l1); if (angle < 0) angle = 180 - l1.angleTo (l0); QString label = QString::number (angle) + QString::fromUtf8 (QByteArray ("\302\260")); QPoint pos = poly[i]; pos.setY (pos.y() + metrics.height()); painter.drawText (pos, label); } } } }