src/linetypes/edgeline.cpp

Thu, 23 Feb 2017 22:52:45 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Thu, 23 Feb 2017 22:52:45 +0200
changeset 1167
a348cee365e3
parent 1141
7dc2c981937e
child 1261
5d2c9d36da9d
permissions
-rw-r--r--

GLRenderer::drawVbos no longer needs to be told the GL type

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2017 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "edgeline.h"

/*
 * Default-constructs this edge line.
 */
LDEdgeLine::LDEdgeLine(Model* model) :
	LDObject {model} {}

/*
 * Constructs this edge line from two vertices.
 */
LDEdgeLine::LDEdgeLine (Vertex v1, Vertex v2, Model* model) :
	LDObject {model}
{
	setVertex(0, v1);
	setVertex(1, v2);
}

/*
 * Turns this edge line into LDraw code.
 */
QString LDEdgeLine::asText() const
{
	QString result = format("2 %1", color());

	for (int i = 0; i < 2; ++i)
		result += format(" %1", vertex (i));

	return result;
}

/*
 * Inverting an edge line swaps the vertices.
 */
void LDEdgeLine::invert()
{
	Vertex temp = vertex(0);
	setVertex(0, vertex(1));
	setVertex(1, temp);
}

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