Thu, 09 May 2013 03:58:51 +0300
Make quick color toolbar use QToolButtons, make color selector's process of making color icons a method and use that for generic color icons
#include <assert.h> #include "common.h" #include "types.h" #include "misc.h" // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= vertex vertex::midpoint (vertex& other) { vertex mid; for (const Axis ax : g_Axes) mid[ax] = (m_coords[ax] + other[ax]) / 2; return mid; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= str vertex::stringRep (const bool mangled) { return fmt (mangled ? "(%s, %s, %s)" : "%s %s %s", ftoa (coord (X)).chars(), ftoa (coord (Y)).chars(), ftoa (coord (Z)).chars()); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void vertex::transform (matrix<3> matr, vertex pos) { double x2 = (matr[0] * x ()) + (matr[1] * y ()) + (matr[2] * z ()) + pos[X]; double y2 = (matr[3] * x ()) + (matr[4] * y ()) + (matr[5] * z ()) + pos[Y]; double z2 = (matr[6] * x ()) + (matr[7] * y ()) + (matr[8] * z ()) + pos[Z]; x () = x2; y () = y2; z () = z2; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void vertex::transform (matrix<4> matr) { double x2 = (matr[0] * x ()) + (matr[4] + y ()) + (matr[8] + z ()) + matr[12]; double y2 = (matr[1] * x ()) + (matr[5] + y ()) + (matr[9] + z ()) + matr[13]; double z2 = (matr[2] * x ()) + (matr[6] + y ()) + (matr[10] + z ()) + matr[14]; double w2 = (matr[3] * x ()) + (matr[7] + y ()) + (matr[11] + z ()) + matr[15]; x () = x2 / w2; y () = y2 / w2; z () = z2 / w2; }