Thu, 09 May 2013 03:58:51 +0300
Make quick color toolbar use QToolButtons, make color selector's process of making color icons a method and use that for generic color icons
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GLDRAW_H #define GLDRAW_H #include <QGLWidget> #include <qtimer.h> #include "common.h" #include "ldtypes.h" // ============================================================================= // GLRenderer // // The main renderer object, draws the brick on the screen, manages the camera // and selection picking. The instance of GLRenderer is accessible as // g_win->R () // ============================================================================= class GLRenderer : public QGLWidget { Q_OBJECT public: enum Camera { Top, Front, Left, Bottom, Back, Right, Free }; enum ListType { NormalList, PickList, SelectList }; GLRenderer (QWidget* parent = null); ~GLRenderer (); void hardRefresh (); void compileObjects (); void setBackground (); void pick (uint mouseX, uint mouseY); QColor getMainColor (); void compileObject (LDObject* obj); void refresh (); void updateSelFlash (); void resetAngles (); uchar* screencap (ushort& w, ushort& h); void setCamera (const GLRenderer::Camera cam); void beginPlaneDraw (); void endPlaneDraw (bool accept); GLRenderer::Camera camera () { return m_camera; } bool picking () { return m_picking; } void setZoom (const double zoom) { m_zoom = zoom; } double zoom () const { return m_zoom; } protected: void initializeGL (); void resizeGL (int w, int h); void mousePressEvent (QMouseEvent* ev); void mouseMoveEvent (QMouseEvent* ev); void mouseReleaseEvent (QMouseEvent* ev); void keyPressEvent (QKeyEvent* ev); void keyReleaseEvent (QKeyEvent* ev); void wheelEvent (QWheelEvent* ev); void paintEvent (QPaintEvent* ev); void leaveEvent (QEvent* ev); void contextMenuEvent (QContextMenuEvent* ev); private: QTimer* m_pulseTimer, *m_toolTipTimer; Qt::MouseButtons m_lastButtons; Qt::KeyboardModifiers m_keymods; ulong m_totalmove; vertex m_hoverpos; double m_virtWidth, m_virtHeight, m_rotX, m_rotY, m_rotZ, m_panX, m_panY, m_zoom; bool m_darkbg, m_picking, m_rangepick, m_addpick, m_drawToolTip, m_screencap, m_planeDraw; QPoint m_pos, m_rangeStart; QPen m_thinBorderPen, m_thickBorderPen; Camera m_camera, m_toolTipCamera; uint m_axeslist; ushort m_width, m_height; std::vector<vertex> m_planeDrawVerts; void compileList (LDObject* obj, const ListType list); void compileSubObject (LDObject* obj, const GLenum gltype); void compileVertex (const vertex& vrt); void clampAngle (double& angle); void setObjectColor (LDObject* obj, const ListType list); void drawGLScene () const; void calcCameraIconRects (); vertex coord_2to3 (const QPoint& pos2d, const bool snap) const; QPoint coord_3to2 (const vertex& pos3d) const; private slots: void slot_timerUpdate (); void slot_toolTipTimer (); }; // Alias for short namespaces typedef GLRenderer GL; static const GLRenderer::ListType g_glListTypes[] = { GL::NormalList, GL::PickList, GL::SelectList }; #endif // GLDRAW_H