Sun, 29 Jan 2017 15:05:14 +0200
Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
The LDObject::destroy method is also now gone. The model decides when objects are destroyed and calls the destructor directly. The end result removes a lot of cruft and adds structure to LDObject relations.
Notes:
- Inlining does not currently work (nothing simply gets inlined in)
- More work is required to ensure that each object actually goes into a model
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "toolset.h" class ViewToolset : public Toolset { Q_OBJECT public: ViewToolset (MainWindow* parent); Q_INVOKABLE void axes(); Q_INVOKABLE void bfcView(); Q_INVOKABLE void clearOverlay(); Q_INVOKABLE void drawAngles(); Q_INVOKABLE void drawConditionalLines(); Q_INVOKABLE void drawEdgeLines(); Q_INVOKABLE void drawSurfaces(); Q_INVOKABLE void jumpTo(); Q_INVOKABLE void randomColors(); Q_INVOKABLE void resetView(); Q_INVOKABLE void screenshot(); Q_INVOKABLE void selectAll(); Q_INVOKABLE void selectByColor(); Q_INVOKABLE void selectByType(); Q_INVOKABLE void setDrawDepth(); Q_INVOKABLE void setOverlay(); Q_INVOKABLE void visibilityHide(); Q_INVOKABLE void visibilityReveal(); Q_INVOKABLE void visibilityToggle(); Q_INVOKABLE void wireframe(); };