src/editmodes/magicWandMode.h

Sun, 29 Jan 2017 15:05:14 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Sun, 29 Jan 2017 15:05:14 +0200
changeset 1073
a0a0d581309b
parent 1072
9ce9496427f2
child 1104
edddb9b0db9e
permissions
-rw-r--r--

Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
The LDObject::destroy method is also now gone. The model decides when objects are destroyed and calls the destructor directly. The end result removes a lot of cruft and adds structure to LDObject relations.

Notes:
- Inlining does not currently work (nothing simply gets inlined in)
- More work is required to ensure that each object actually goes into a model

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2017 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include "abstractEditMode.h"
#include "../basics.h"
#include <QMap>
#include <QVector>

class MagicWandMode : public AbstractSelectMode
{
	QMap<Vertex, QSet<LDObject*>> m_vertices;
	QVector<LDObject*> m_selection;

	DEFINE_CLASS (MagicWandMode, AbstractSelectMode)

public:
	using BoundaryType = std::tuple<Vertex, Vertex>;
	enum MagicType
	{
		Set,
		Additive,
		Subtractive,
		InternalRecursion
	};

	MagicWandMode (GLRenderer* renderer);
	void doMagic (LDObject* obj, MagicType type);
	virtual EditModeType type() const override;
	virtual bool mouseReleased (MouseEventData const& data) override;

private:
	void fillBoundaries (LDObject* obj, QVector<BoundaryType>& boundaries, QSet<LDObject *> &candidates);
};

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