Tue, 22 Sep 2015 00:59:21 +0300
LDVertexObject stuff (ultimately not worth it)
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2015 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "abstractEditMode.h" #include "../basics.h" #include <QMap> #include <QVector> class LDVertexObject; class MagicWandMode : public AbstractSelectMode { QMap<Vertex, QVector<LDVertexObject*>> m_vertices; QVector<LDVertexObject*> m_selection; DEFINE_CLASS (MagicWandMode, AbstractSelectMode) public: using Boundary = std::tuple<Vertex, Vertex>; using Boundaries = QVector<Boundary>; using Candidates = QVector<LDVertexObject*>; enum MagicType { Set, Additive, Subtractive, InternalRecursion }; MagicWandMode (GLRenderer* renderer); void doMagic (LDObject* obj, MagicType type); virtual EditModeType type() const override; virtual bool mouseReleased (MouseEventData const& data) override; private: void fillBoundaries (LDVertexObject* obj, Boundaries& boundaries, Candidates& candidates); };