Sun, 04 Oct 2015 14:09:46 +0300
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/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2015 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QMouseEvent> #include "magicWandMode.h" #include "../ldDocument.h" #include "../mainwindow.h" #include "../glRenderer.h" MagicWandMode::MagicWandMode (GLRenderer* renderer) : Super (renderer) { // Get vertex<->object data for (LDObject* obj : currentDocument()->objects()) { // Note: this deliberately only takes vertex-objects into account. // The magic wand does not process subparts. if (obj->hasVertices()) { LDVertexObject* vo = static_cast<LDVertexObject*> (obj); for (int i = 0; i < vo->numVertices(); ++i) m_vertices[vo->vertex (i)] << vo; } } } EditModeType MagicWandMode::type() const { return EditModeType::MagicWand; } void MagicWandMode::fillBoundaries (LDVertexObject* obj, Boundaries& boundaries, Candidates& candidates) { // All boundaries obviously share vertices with the object, therefore they're all in the list // of candidates. for (LDVertexObject* candidate : candidates) { if (not isOneOf (candidate->type(), OBJ_Line, OBJ_CondLine) or candidate->vertex (0) == candidate->vertex (1)) continue; int matches = 0; for (int i = 0; i < obj->numVertices(); ++i) { if (not isOneOf (obj->vertex (i), candidate->vertex (0), candidate->vertex (1))) continue; if (++matches == 2) { // Boundary found. If it's an edgeline, add it to the boundaries list, if a // conditional line, select it. if (candidate->type() == OBJ_CondLine) m_selection << candidate; else boundaries.append (std::make_tuple (candidate->vertex (0), candidate->vertex (1))); break; } } } } void MagicWandMode::doMagic (LDObject* input, MagicType type) { if (input == nullptr or not input->hasVertices()) { if (type == Set) { currentDocument()->clearSelection(); m_window->buildObjectList(); } return; } LDVertexObject* obj = static_cast<LDVertexObject*> (input); int matchesneeded = (obj->numVertices() == 2) ? 1 : 2; Boundaries boundaries; LDObjectType objtype = obj->type(); if (type != InternalRecursion) { m_selection.clear(); m_selection.append (obj); } Candidates candidates; // Get the list of objects that touch this object, i.e. share a vertex // with this. for (int i = 0; i < obj->numVertices(); ++i) candidates += m_vertices[obj->vertex (i)]; removeDuplicates (candidates); // If we're dealing with surfaces, get a list of boundaries. if (matchesneeded > 1) fillBoundaries (obj, boundaries, candidates); for (LDVertexObject* candidate : candidates) { // If we're doing this on lines, we need exact type match. Surface types (quads and // triangles) can be mixed. Also don't consider self a candidate, and don't consider // objects we have already processed. if ((candidate == obj) or (candidate->color() != obj->color()) or (m_selection.contains (candidate)) or (matchesneeded == 1 and (candidate->type() != objtype)) or ((candidate->numVertices() > 2) ^ (matchesneeded == 2))) { continue; } // Now ensure the two objects share enough vertices. QSet<Vertex> matches = obj->vertexSet(); matches.intersect (candidate->vertexSet()); if (matches.size() < matchesneeded) goto skipthis; // Not enough matches. // Check if a boundary gets in between the objects. for (const Boundary& boundary : boundaries) { if (matches.contains (std::get<0>(boundary)) and matches.contains (std::get<1>(boundary))) goto skipthis; } m_selection.append (candidate); doMagic (candidate, InternalRecursion); skipthis: continue; } switch (type) { case Set: currentDocument()->clearSelection(); case Additive: for (LDObject* obj : m_selection) obj->select(); break; case Subtractive: for (LDObject* obj : m_selection) obj->deselect(); break; case InternalRecursion: break; } if (type != InternalRecursion) m_window->buildObjectList(); } bool MagicWandMode::mouseReleased (MouseEventData const& data) { if (Super::mouseReleased (data)) return true; if (data.releasedButtons & Qt::LeftButton and not data.mouseMoved) { MagicType wandtype = MagicWandMode::Set; if (data.keymods & Qt::ShiftModifier) wandtype = MagicWandMode::Additive; else if (data.keymods & Qt::ControlModifier) wandtype = MagicWandMode::Subtractive; LDObject* obj = renderer()->pickOneObject (data.ev->x(), data.ev->y()); doMagic (obj, wandtype); return true; } return false; }