Thu, 07 Feb 2019 13:45:07 +0200
stuff
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QMdiArea> #include <QMdiSubWindow> #include <QMessageBox> #include <QContextMenuEvent> #include <QToolButton> #include <QFileDialog> #include <QPushButton> #include <QSettings> #include "generics/reverse.h" #include "main.h" #include "canvas.h" #include "mainwindow.h" #include "lddocument.h" #include "ui_mainwindow.h" #include "primitives.h" #include "editmodes/abstractEditMode.h" #include "toolsets/toolset.h" #include "dialogs/configdialog.h" #include "linetypes/comment.h" #include "guiutilities.h" #include "glcompiler.h" #include "documentmanager.h" #include "ldobjectiterator.h" #include "grid.h" #include "editHistory.h" struct MainWindow::ToolInfo { QMetaMethod method; Toolset* object; }; // --------------------------------------------------------------------------------------------------------------------- // MainWindow::MainWindow(QWidget* parent, Qt::WindowFlags flags) : QMainWindow (parent, flags), m_primitives(new PrimitiveManager(this)), m_grid(new Grid(this)), ui (*new Ui_MainWindow), m_externalPrograms (nullptr), m_documents (new DocumentManager (this)), m_currentDocument (nullptr) { connect( &singleton<Printer>(), &Printer::linePrinted, [&](const QString& line) { this->statusBar()->showMessage(line, 5000); } ); ui.setupUi (this); this->restoreGeometry(config::mainWindowGeometry()); this->restoreState(config::mainWindowState()); if (config::mainSplitterState().isEmpty()) this->ui.splitter->setSizes({this->width() * 2 / 3, this->width() / 3}); else this->ui.splitter->restoreState(config::mainSplitterState()); m_updatingTabs = false; m_tabs = new QTabBar; m_tabs->setTabsClosable (true); ui.verticalLayout->insertWidget (0, m_tabs); ui.primitives->setModel(m_primitives); createBlankDocument(); getRendererForDocument(m_currentDocument); connect (m_tabs, SIGNAL (currentChanged(int)), this, SLOT (tabSelected())); connect (m_tabs, SIGNAL (tabCloseRequested (int)), this, SLOT (closeTab (int))); connect(m_documents, &DocumentManager::documentCreated, this, &MainWindow::newDocument); connect(m_documents, SIGNAL(documentClosed(LDDocument*)), this, SLOT(documentClosed(LDDocument*))); connect(m_documents, &DocumentManager::mainModelLoaded, this, &MainWindow::mainModelLoaded); connect(ui.viewport, &QMdiArea::subWindowActivated, this, &MainWindow::canvasActivated); updateActions(); // Connect all actions and save default sequences applyToActions([&](QAction* action) { connect(action, SIGNAL (triggered()), this, SLOT (actionTriggered())); m_defaultShortcuts[action] = action->shortcut(); }); connect( ui.header, &HeaderEdit::descriptionChanged, this, &MainWindow::updateTitle ); updateGridToolBar(); updateEditModeActions(); updateRecentFilesMenu(); updateColorToolbar(); updateTitle(); loadShortcuts(); setMinimumSize (300, 200); connect(ui.circleToolSection, &CircularSectionEditor::sectionChanged, [&](){this->renderer()->update();}); // Examine the toolsets and make a dictionary of tools m_toolsets = Toolset::createToolsets (this); QSet<QString> ignore; for (int i = 0; i < Toolset::staticMetaObject.methodCount(); ++i) { QMetaMethod method = Toolset::staticMetaObject.method (i); ignore.insert(QString::fromUtf8(method.name())); } for (Toolset* toolset : m_toolsets) { const QMetaObject* meta = toolset->metaObject(); if (qobject_cast<ExtProgramToolset*> (toolset)) m_externalPrograms = static_cast<ExtProgramToolset*> (toolset); for (int i = 0; i < meta->methodCount(); ++i) { ToolInfo info; info.method = meta->method (i); info.object = toolset; QString methodName = QString::fromUtf8 (info.method.name()); if (ignore.contains (methodName)) continue; // The method was inherited from base classes QString actionName = "action" + methodName.left (1).toUpper() + methodName.mid (1); QAction* action = findChild<QAction*> (actionName); if (action == nullptr) print ("No action for %1::%2 (looked for %3)\n", meta->className(), methodName, actionName); else m_toolmap[action] = info; } } // If this is the first start, get the user to configuration. Especially point // them to the profile tab, it's the most important form to fill in. if (config::firstStart()) { ConfigDialog* dialog = new ConfigDialog (this, ConfigDialog::ProfileTab); dialog->show(); config::setFirstStart (false); } QMetaObject::invokeMethod (this, "finishInitialization", Qt::QueuedConnection); connect( this->ui.objectList, &QListView::doubleClicked, [&](const QModelIndex& index) { LDObject* object = currentDocument()->lookup(index); if (object) ::editObject(this, object); } ); } void MainWindow::finishInitialization() { m_primitives->loadPrimitives(); } MainWindow::~MainWindow() { delete m_primitives; delete m_grid; delete &ui; for (QItemSelectionModel* model : m_selectionModels) delete model; for (Toolset* toolset : m_toolsets) delete toolset; } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::actionTriggered() { // Get the name of the sender object and use it to compose the slot name, // then invoke this slot to call the action. QAction* action = qobject_cast<QAction*> (sender()); if (action) { if (m_toolmap.contains (action)) { const ToolInfo& info = m_toolmap[action]; info.method.invoke (info.object, Qt::DirectConnection); } else print ("No tool info for %1!\n", action->objectName()); } endAction(); } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::endAction() { m_currentDocument->addHistoryStep(); updateDocumentListItem (m_currentDocument); refresh(); } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::updateRecentFilesMenu() { // First, clear any items in the recent files menu for (QAction* recent : m_recentFiles) delete recent; m_recentFiles.clear(); QAction* first = nullptr; for (const QVariant& it : config::recentFiles()) { QString file = it.toString(); QAction* recent = new QAction (getIcon ("open-recent"), file, this); connect (recent, SIGNAL (triggered()), this, SLOT (recentFileClicked())); ui.menuOpenRecent->insertAction (first, recent); m_recentFiles << recent; first = recent; } } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::updateColorToolbar() { m_colorButtons.clear(); ui.toolBarColors->clear(); ui.toolBarColors->addAction (ui.actionUncolor); ui.toolBarColors->addSeparator(); for (LDColor entry : config::quickColorToolbar()) { if (entry == LDColor::nullColor) { // Null color is used as a separator ui.toolBarColors->addSeparator(); } else { QToolButton* colorButton = new QToolButton {this}; colorButton->setIcon(makeColorIcon(entry, 16)); colorButton->setIconSize({16, 16}); colorButton->setToolTip(entry.name()); colorButton->setStatusTip(format( tr("Changes the color of selected objects to %1"), entry.name() )); ui.toolBarColors->addWidget (colorButton); m_colorButtons << colorButton; connect(colorButton, &QToolButton::clicked, [&]() { for (LDObject* object : selectedObjects()) { if (object->isColored()) object->setColor(entry); } endAction(); } ); } } updateGridToolBar(); } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::updateGridToolBar() { // Ensure that the current grid - and only the current grid - is selected. int grid = config::grid(); ui.actionGridCoarse->setChecked (grid == Grid::Coarse); ui.actionGridMedium->setChecked (grid == Grid::Medium); ui.actionGridFine->setChecked (grid == Grid::Fine); ui.actionPolarGrid->setChecked(m_grid->type() == Grid::Polar); emit gridChanged(); } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::updateTitle() { QString title = APPNAME " " VERSION_STRING; // Append our current file if we have one if (m_currentDocument) { title += ": "; title += m_currentDocument->getDisplayName(); if (not m_currentDocument->header.description.isEmpty()) title += format (": %1", m_currentDocument->header.description); if (m_currentDocument->hasUnsavedChanges()) title += '*'; } #ifdef DEBUG title += " [debug build]"; #elif BUILD_ID != BUILD_RELEASE title += " [pre-release build]"; #endif // DEBUG if (strlen (commitTimeString())) title += format (" (%1)", QString::fromUtf8 (commitTimeString())); setWindowTitle (title); } // --------------------------------------------------------------------------------------------------------------------- // int MainWindow::deleteSelection() { int count = 0; QModelIndexList thingsToRemove = ui.objectList->selectionModel()->selectedIndexes(); for (QModelIndex index : reverse(thingsToRemove)) { if (m_currentDocument->hasIndex(index.row(), index.column())) { m_currentDocument->removeAt(index); count += 1; } } return count; } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::recentFileClicked() { QAction* qAct = static_cast<QAction*> (sender()); documents()->openMainModel (qAct->text()); } /* * This slot function is called when a subwindow of the MDI area is selected. */ void MainWindow::canvasActivated(QMdiSubWindow* window) { if (window != nullptr) { Q_ASSERT(window->mdiArea() == ui.viewport); Canvas* const canvas = static_cast<Canvas*>(window->widget()); LDDocument* const document = canvas->document(); // Move the canvas to the top of its stack. m_renderers[document].removeOne(canvas); m_renderers[document].append(canvas); } } void MainWindow::mainModelLoaded(LDDocument* document) { openDocumentForEditing(document); changeDocument(document); for (Canvas* canvas : m_renderers[document]) canvas->fullUpdate(); } // --------------------------------------------------------------------------------------------------------------------- // // Returns the suggested position to place a new object at. // int MainWindow::suggestInsertPoint() { // If we have a selection, put the item after it. // TODO: fix this properly! if (not selectedIndexes().isEmpty()) return (*(selectedIndexes().end() - 1)).row() + 1; // Otherwise place the object at the end. return m_currentDocument->size(); } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::doFullRefresh() { renderer()->update(); } // --------------------------------------------------------------------------------------------------------------------- // // Updates all GL renderers. // void MainWindow::refresh() { auto iterator = createIterator(m_renderers); while (iterator.hasNext()) { for (Canvas* canvas : iterator.next().value()) canvas->update(); } } // --------------------------------------------------------------------------------------------------------------------- // // Returns the uniform selected color (i.e. 4 if everything selected is red), -1 if there is no such consensus. // LDColor MainWindow::getUniformSelectedColor() { LDColor result; for (LDObject* obj : selectedObjects()) { if (not obj->isColored()) continue; // This one doesn't use color so it doesn't have a say if (result.isValid() and obj->color() != result) return LDColor::nullColor; // No consensus in object color if (not result.isValid()) result = obj->color(); } return result; } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::closeEvent(QCloseEvent* event) { // Check whether it's safe to close all files. if (m_documents->isSafeToCloseAll()) { // Store the state of the main window before closing. config::setMainWindowGeometry(this->saveGeometry()); config::setMainWindowState(this->saveState()); config::setMainSplitterState(this->ui.splitter->saveState()); settingsObject().sync(); event->accept(); } else { event->ignore(); } } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::spawnContextMenu (const QPoint& position) { const bool single = (countof(selectedObjects()) == 1); LDObject* singleObj = single ? *selectedObjects().begin() : nullptr; bool hasSubfiles = false; for (LDObject* obj : selectedObjects()) { if (obj->type() == LDObjectType::SubfileReference) { hasSubfiles = true; break; } } QMenu* contextMenu = new QMenu; if (single and singleObj->type() != LDObjectType::Empty) { contextMenu->addAction (ui.actionEdit); contextMenu->addSeparator(); } contextMenu->addAction (ui.actionCut); contextMenu->addAction (ui.actionCopy); contextMenu->addAction (ui.actionPaste); contextMenu->addAction (ui.actionRemove); contextMenu->addSeparator(); contextMenu->addAction (ui.actionSetColor); if (single) contextMenu->addAction (ui.actionEditRaw); contextMenu->addAction (ui.actionMakeBorders); contextMenu->addAction (ui.actionSetOverlay); contextMenu->addAction (ui.actionClearOverlay); if (hasSubfiles) { contextMenu->addSeparator(); contextMenu->addAction (ui.actionOpenSubfiles); } contextMenu->addSeparator(); contextMenu->addAction (ui.actionModeSelect); contextMenu->addAction (ui.actionModeDraw); contextMenu->addAction (ui.actionModeCircle); if (not selectedObjects().isEmpty()) { contextMenu->addSeparator(); contextMenu->addAction (ui.actionSubfileSelection); } if (not renderer()->currentCamera().isModelview()) { contextMenu->addSeparator(); contextMenu->addAction(ui.actionSetDrawPlane); contextMenu->addAction(ui.actionClearDrawPlane); contextMenu->addAction(ui.actionSetCullDepth); contextMenu->addAction(ui.actionClearCullDepth); } contextMenu->exec(position); } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::deleteByColor (LDColor color) { QVector<LDObject*> unwanted; for (LDObject* object : m_currentDocument->objects()) { if (not object->isColored() or object->color() != color) continue; unwanted.append(object); } for (LDObject* obj : unwanted) m_currentDocument->remove(obj); } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::updateEditModeActions() { const EditModeType mode = renderer()->currentEditModeType(); ui.actionModeSelect->setChecked (mode == EditModeType::Select); ui.actionModeDraw->setChecked (mode == EditModeType::Draw); ui.actionModeRectangle->setChecked (mode == EditModeType::Rectangle); ui.actionModeCircle->setChecked (mode == EditModeType::Circle); ui.actionModeMagicWand->setChecked (mode == EditModeType::MagicWand); ui.actionModeLinePath->setChecked (mode == EditModeType::LinePath); ui.actionModeCurve->setChecked (mode == EditModeType::Curve); } // --------------------------------------------------------------------------------------------------------------------- // bool MainWindow::save (LDDocument* doc, bool saveAs) { if (doc->isFrozen()) return false; QString path = doc->fullPath(); qint64 savesize; if (saveAs or path.isEmpty()) { QString name = doc->defaultName(); if (not doc->fullPath().isEmpty()) name = doc->fullPath(); else if (not doc->name().isEmpty()) name = doc->name(); name.replace ("\\", "/"); path = QFileDialog::getSaveFileName (this, tr ("Save As"), name, tr ("LDraw files (*.dat *.ldr)")); if (path.isEmpty()) { // User didn't give a file name, abort. return false; } } if (doc->save (path, &savesize)) { if (doc == m_currentDocument) updateTitle(); print ("Saved to %1 (%2)", path, formatFileSize (savesize)); // Add it to recent files m_documents->addRecentFile (path); return true; } QString message = format (tr ("Failed to save to %1: %2"), path, strerror (errno)); // Tell the user the save failed, and give the option for saving as with it. QMessageBox dlg (QMessageBox::Critical, tr ("Save Failure"), message, QMessageBox::Close, this); // Add a save-as button QPushButton* saveAsBtn = new QPushButton (tr ("Save As")); saveAsBtn->setIcon (getIcon ("file-save-as")); dlg.addButton (saveAsBtn, QMessageBox::ActionRole); dlg.setDefaultButton (QMessageBox::Close); dlg.exec(); if (dlg.clickedButton() == saveAsBtn) return save (doc, true); // yay recursion! return false; } /* * Returns an icon from built-in resources. */ QPixmap MainWindow::getIcon(QString iconName) { return {format(":/icons/%1.png", iconName)}; } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::updateDocumentList() { m_updatingTabs = true; while (m_tabs->count() > 0) m_tabs->removeTab (0); for (auto& document : *m_documents) { if (not document->isFrozen()) { // Add an item to the list for this file and store the tab index // in the document so we can find documents by tab index. document->setTabIndex (m_tabs->addTab ("")); updateDocumentListItem(document.get()); } } m_updatingTabs = false; } // --------------------------------------------------------------------------------------------------------------------- // // Update the given document's tab. If no such tab exists, the document list is rebuilt. // void MainWindow::updateDocumentListItem (LDDocument* doc) { bool oldUpdatingTabs = m_updatingTabs; m_updatingTabs = true; if (doc->tabIndex() == -1) { // We don't have a list item for this file, so the list either doesn't // exist yet or is out of date. Build the list now. updateDocumentList(); return; } // If this is the current file, it also needs to be the selected item on // the list. if (doc == m_currentDocument) m_tabs->setCurrentIndex (doc->tabIndex()); m_tabs->setTabText (doc->tabIndex(), doc->getDisplayName()); // If the document.has unsaved changes, draw a little icon next to it to mark that. m_tabs->setTabIcon (doc->tabIndex(), doc->hasUnsavedChanges() ? getIcon ("file-save") : QIcon()); m_tabs->setTabData (doc->tabIndex(), doc->name()); m_updatingTabs = oldUpdatingTabs; } // --------------------------------------------------------------------------------------------------------------------- // // A file is selected from the list of files on the left of the screen. Find out // which file was picked and change to it. // void MainWindow::tabSelected() { if (m_updatingTabs) return; LDDocument* switchee = nullptr; int tabIndex = m_tabs->currentIndex(); // Find the file pointer of the item that was selected. for (auto& document : *m_documents) { if (not document->isFrozen() and document->tabIndex() == tabIndex) { switchee = document.get(); break; } } if (switchee and switchee != m_currentDocument) changeDocument (switchee); } // --------------------------------------------------------------------------------------------------------------------- // // Updates various actions, undo/redo are set enabled/disabled where appropriate, togglable actions are updated based // on configuration, etc. // void MainWindow::updateActions() { if (m_currentDocument and m_currentDocument->history()) { EditHistory* his = m_currentDocument->history(); int pos = his->position(); ui.actionUndo->setEnabled (pos != -1); ui.actionRedo->setEnabled (pos < (long) his->size() - 1); } ui.actionWireframe->setChecked (config::drawWireframe()); ui.actionAxes->setChecked (config::drawAxes()); ui.actionBfcView->setChecked (config::bfcRedGreenView()); ui.actionRandomColors->setChecked (config::randomColors()); ui.actionDrawAngles->setChecked (config::drawAngles()); ui.actionDrawSurfaces->setChecked (config::drawSurfaces()); ui.actionDrawEdgeLines->setChecked (config::drawEdgeLines()); ui.actionDrawConditionalLines->setChecked (config::drawConditionalLines()); ui.actionLighting->setChecked(config::lighting()); } // --------------------------------------------------------------------------------------------------------------------- // PrimitiveManager* MainWindow::primitives() { return m_primitives; } // --------------------------------------------------------------------------------------------------------------------- // Canvas* MainWindow::renderer() { QMdiSubWindow* const currentSubWindow = ui.viewport->currentSubWindow(); Q_ASSERT(currentSubWindow != nullptr); if (currentSubWindow != nullptr) return static_cast<Canvas*>(currentSubWindow->widget()); else return nullptr; } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::closeTab (int tabindex) { auto iterator = m_documents->findDocumentByName(m_tabs->tabData (tabindex).toString()); if (iterator != m_documents->end()) (*iterator)->close(); } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::historyTraversed() { updateActions(); refresh(); } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::loadShortcuts() { for (QAction* act : findChildren<QAction*>()) { QKeySequence seq = settingsObject().value("shortcut_" + act->objectName(), act->shortcut()).value<QKeySequence>(); act->setShortcut (seq); } } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::applyToActions(function<void(QAction*)> function) { for (QAction* act : findChildren<QAction*>()) { if (not act->objectName().isEmpty()) function (act); } } // --------------------------------------------------------------------------------------------------------------------- // QKeySequence MainWindow::defaultShortcut (QAction* act) { return m_defaultShortcuts[act]; } CircularSection MainWindow::circleToolSection() const { return ui.circleToolSection->section(); } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::createBlankDocument() { // Create a new anonymous file and set it to our current LDDocument* document = m_documents->createNew(false); document->setName (""); document->setFrozen(false); changeDocument (document); updateActions(); } /* * Creates a new camera of the specified type for the specified document. * The canvas is opened in a new MDI sub window. * The created canvas is returned. */ Canvas* MainWindow::createCameraForDocument(LDDocument* document, gl::CameraType cameraType) { Canvas* canvas = new Canvas {document, cameraType, this}; m_renderers[document].append(canvas); QMdiSubWindow* const subWindow = ui.viewport->addSubWindow(canvas); m_subWindows[canvas] = subWindow; connect(canvas, &gl::Renderer::closed, this, &MainWindow::canvasClosed); ui.viewport->setActiveSubWindow(subWindow); return canvas; } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::newDocument(LDDocument* document, bool cache) { connect (document->history(), SIGNAL (undone()), this, SLOT (historyTraversed())); connect (document->history(), SIGNAL (redone()), this, SLOT (historyTraversed())); connect (document->history(), SIGNAL (stepAdded()), this, SLOT (updateActions())); if (not cache) openDocumentForEditing(document); } void MainWindow::settingsChanged() { m_documents->loadLogoedStuds(); updateColorToolbar(); renderer()->setBackground(); doFullRefresh(); updateDocumentList(); } /* * When a canvas is closed, this clears any internal references to it. */ void MainWindow::canvasClosed() { Canvas* canvas = qobject_cast<Canvas*>(sender()); Q_ASSERT(canvas != nullptr); if (canvas != nullptr) { LDDocument* const document = canvas->document(); m_renderers[document].removeAll(canvas); m_subWindows.remove(canvas); } } void MainWindow::openDocumentForEditing(LDDocument* document) { if (document->isFrozen()) { document->setFrozen(false); print ("Opened %1", document->name()); Canvas* canvas = getRendererForDocument(document); updateDocumentList(); connect(document, &LDDocument::windingChanged, canvas, &Canvas::fullUpdate); QItemSelectionModel* selection = new QItemSelectionModel; m_selectionModels[document] = selection; canvas->setSelectionModel(selection); } } /* * Returns the currently open document. */ LDDocument* MainWindow::currentDocument() { return m_currentDocument; } /* * Changes the current document to the specified document. */ void MainWindow::changeDocument(LDDocument* document) { Q_ASSERT(document != nullptr); // Implicit files were loaded for caching purposes and may never be switched to. if (document->isFrozen()) return; m_currentDocument = document; if (document) { // A ton of stuff needs to be updated updateDocumentListItem (document); updateTitle(); print ("Changed document to %1", document->getDisplayName()); ui.objectList->setModel(document); ui.header->setDocument(document); for (Canvas* canvas : m_renderers[document]) canvas->fullUpdate(); QItemSelectionModel* selection = m_selectionModels.value(document); ui.objectList->setSelectionModel(selection); } } /* * Returns the associated renderer for the given document */ Canvas* MainWindow::getRendererForDocument(LDDocument *document) { QStack<Canvas*>& renderers = m_renderers[document]; Canvas* canvas; if (renderers.empty()) { canvas = createCameraForDocument(document, gl::FreeCamera); } else { canvas = renderers.top(); } return canvas; } void MainWindow::documentClosed(LDDocument *document) { print ("Closed %1", document->name()); updateDocumentList(); // If the current document was just close, we need to get a new one to show. if (currentDocument() == document) currentDocumentClosed(); for (Canvas* renderer : m_renderers.value(document)) { ui.viewport->removeSubWindow(renderer); m_subWindows.remove(renderer); renderer->deleteLater(); } m_renderers.remove(document); auto selectionModel = m_selectionModels.find(document); if (selectionModel != m_selectionModels.end()) { delete *selectionModel; m_selectionModels.erase(selectionModel); } } QModelIndexList MainWindow::selectedIndexes() const { return this->ui.objectList->selectionModel()->selectedIndexes(); } // --------------------------------------------------------------------------------------------------------------------- // QSet<LDObject*> MainWindow::selectedObjects() const { QSet<LDObject*> result; for (const QModelIndex& index : this->selectedIndexes()) result.insert(m_currentDocument->lookup(index)); return result; } // --------------------------------------------------------------------------------------------------------------------- // void MainWindow::currentDocumentClosed() { LDDocument* old = currentDocument(); // Find a replacement document to use for (auto &iterator : m_documents->allDocuments()) { if (iterator.get() != old and not iterator->isFrozen()) { changeDocument(iterator.get()); break; } } if (currentDocument() == old) { // Failed to change to a suitable document, open a new one. createBlankDocument(); } } ExtProgramToolset* MainWindow::externalPrograms() { return m_externalPrograms; } Grid* MainWindow::grid() { return m_grid; } void MainWindow::clearSelection() { m_selectionModels[m_currentDocument]->clear(); } void MainWindow::select(const QModelIndex &objectIndex) { if (objectIndex.isValid() and objectIndex.model() == m_currentDocument) m_selectionModels[m_currentDocument]->select(objectIndex, QItemSelectionModel::Select); } /* * Selects a camera of the specified type for the specified document. * If the camera does not exist, it will be created. * The selected canvas is returned. */ Canvas* MainWindow::selectCameraForDocument(LDDocument* document, gl::CameraType cameraType) { Canvas* const currentCanvas = renderer(); QStack<Canvas*>& canvasStack = m_renderers[document]; if (canvasStack.empty()) { return createCameraForDocument(document, cameraType); } else { Canvas* canvas = canvasStack.top(); if (canvas == currentCanvas) canvas = canvasStack.front(); QMdiSubWindow* const subWindow = m_subWindows[canvas]; ui.viewport->setActiveSubWindow(subWindow); return canvas; } } QItemSelectionModel* MainWindow::currentSelectionModel() { return m_selectionModels[m_currentDocument]; } void MainWindow::replaceSelection(const QItemSelection& selection) { m_selectionModels[m_currentDocument]->select(selection, QItemSelectionModel::ClearAndSelect); }