gldraw.h

Fri, 03 May 2013 17:02:25 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Fri, 03 May 2013 17:02:25 +0300
changeset 149
96b14d5e7365
parent 148
ecfbb598db14
child 151
15fe6c51de54
permissions
-rw-r--r--

Corrected camera icon order (and association), added tool tips

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 Santeri Piippo
 *  
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *  
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *  
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GLDRAW_H
#define GLDRAW_H

#include <QGLWidget>
#include <qtimer.h>
#include "common.h"
#include "ldtypes.h"

// =============================================================================
// GLRenderer
// 
// The main renderer object, draws the brick on the screen, manages the camera
// and selection picking. The instance of GLRenderer is accessible as
// g_ForgeWindow->R
// =============================================================================
class GLRenderer : public QGLWidget {
	Q_OBJECT
	
public:
	enum Camera {
		Top,
		Front,
		Left,
		Bottom,
		Back,
		Right,
		Free
	};
	
	GLRenderer (QWidget* parent = null);
	~GLRenderer ();
	
	void hardRefresh ();
	void compileObjects ();
	void setBackground ();
	void pick (uint mouseX, uint mouseY);
	QColor getMainColor ();
	void recompileObject (LDObject* obj);
	void refresh ();
	void updateSelFlash ();
	void resetAngles ();
	uchar* screencap (ushort& w, ushort& h);
	
	GLRenderer::Camera camera () { return m_camera; }
	void setCamera (const GLRenderer::Camera cam) { m_camera = cam; }
	
	bool picking;
	short width, height;
	ushort mouseX, mouseY;

protected:
	void initializeGL ();
	void resizeGL (int w, int h);
	
	void mousePressEvent (QMouseEvent* ev);
	void mouseMoveEvent (QMouseEvent* ev);
	void mouseReleaseEvent (QMouseEvent* ev);
	void keyPressEvent (QKeyEvent* ev);
	void keyReleaseEvent (QKeyEvent* ev);
	void wheelEvent (QWheelEvent* ev);
	void paintEvent (QPaintEvent* ev);

private:
	std::vector<GLuint> objLists;
	QTimer* pulseTimer, *toolTipTimer;
	Qt::MouseButtons lastButtons;
	Qt::KeyboardModifiers keymods;
	ulong totalmove;
	bool darkbg;
	double vw, vh;
	Camera m_camera;
	vertex m_hoverpos;
	double rotX, rotY, rotZ, panX, panY, zoom;
	bool rangepick, addpick, drawToolTip;
	QPoint pos, rangeStart;
	QPen thinBorderPen, thickBorderPen;
	Camera toolTipCamera;
	
	void compileOneObject (LDObject* obj);
	template<class T> void compileSubObject (LDObject* obj, const GLenum eGLType,
		const short dVerts);
	void compileVertex (vertex& vrt);
	void clampAngle (double& fAngle);
	void setObjectColor (LDObject* obj);
	void drawGLScene ();
	void calcCameraIconRects ();
	
private slots:
	void slot_timerUpdate ();
	void slot_toolTipTimer ();
};

#endif // GLDRAW_H

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