Wed, 05 Mar 2014 12:47:00 +0200
- replaced the fmt/log/dlog/fprint macros in favor of template functions. renamed to format, print, dprint and fprint respectively.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QString> #include <QObject> #include <QStringList> #include <QMetaType> #include "Macros.h" class LDObject; class QFile; class QTextStream; using int8 = qint8; using int16 = qint16; using int32 = qint32; using int64 = qint64; using uint8 = quint8; using uint16 = quint16; using uint32 = quint32; using uint64 = quint64; template<class T> using initlist = std::initializer_list<T>; template<class T, class R> using pair = std::pair<T, R>; enum Axis { X, Y, Z }; // ============================================================================= // class LDObject; using LDObjectList = QList<LDObject*>; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // matrix // // A mathematical 3 x 3 matrix // ============================================================================= class Matrix { public: Matrix() {} Matrix (initlist<double> vals); Matrix (double fillval); Matrix (double vals[]); double getDeterminant() const; Matrix mult (const Matrix& other) const; void dump() const; QString toString() const; void zero(); Matrix& operator= (const Matrix& other); inline double& val (int idx) { return m_vals[idx]; } inline const double& val (int idx) const { return m_vals[idx]; } inline Matrix operator* (const Matrix& other) const { return mult (other); } inline double& operator[] (int idx) { return val (idx); } inline const double& operator[] (int idx) const { return val (idx); } bool operator== (const Matrix& other) const; private: double m_vals[9]; }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // Vertex // // Vertex class, contains a single point in 3D space. Not to be confused with // LDVertex, which is a vertex used in an LDraw part file. // ============================================================================= class Vertex { public: Vertex() {} Vertex (double x, double y, double z); double distanceTo (const Vertex& other) const; Vertex midpoint (const Vertex& other); void move (const Vertex& other); QString toString (bool mangled) const; void transform (const Matrix& matr, const Vertex& pos); Vertex& operator+= (const Vertex& other); Vertex operator+ (const Vertex& other) const; Vertex operator/ (const double d) const; Vertex& operator/= (const double d); bool operator== (const Vertex& other) const; bool operator!= (const Vertex& other) const; Vertex operator-() const; int operator< (const Vertex& other) const; inline double& operator[] (const Axis ax) { return getCoordinate ((int) ax); } inline const double& operator[] (const Axis ax) const { return getCoordinate ((int) ax); } inline double& operator[] (const int ax) { return getCoordinate (ax); } inline const double& operator[] (const int ax) const { return getCoordinate (ax); } inline double& getCoordinate (int n) { return m_coords[n]; } inline const double& getCoordinate (int n) const { return m_coords[n]; } inline double& x() { return m_coords[X]; } inline const double& x() const { return m_coords[X]; } inline double& y() { return m_coords[Y]; } inline const double& y() const { return m_coords[Y]; } inline double& z() { return m_coords[Z]; } inline const double& z() const { return m_coords[Z]; } private: double m_coords[3]; }; Q_DECLARE_METATYPE (Vertex) // ============================================================================= // LDBoundingBox // // The bounding box is the box that encompasses a given set of objects. // v0 is the minimum vertex, v1 is the maximum vertex. // ============================================================================= class LDBoundingBox { PROPERTY (private, bool, isEmpty, setEmpty, STOCK_WRITE) PROPERTY (private, Vertex, vertex0, setVertex0, STOCK_WRITE) PROPERTY (private, Vertex, vertex1, setVertex1, STOCK_WRITE) public: LDBoundingBox(); void reset(); void calculate(); double size() const; void calcObject (LDObject* obj); void calcVertex (const Vertex& v); Vertex center() const; LDBoundingBox& operator<< (LDObject* obj); LDBoundingBox& operator<< (const Vertex& v); }; extern const Vertex g_origin; // Vertex at (0, 0, 0) extern const Matrix g_identity; // Identity matrix static const double pi = 3.14159265358979323846;