Sat, 22 Aug 2015 18:10:28 +0300
Cleanup progresses
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QObject> #include <QStringList> #include <QTextStream> #include <QFile> #include <assert.h> #include "main.h" #include "basics.h" #include "miscallenous.h" #include "ldObject.h" #include "ldDocument.h" Vertex::Vertex() : QVector3D() {} Vertex::Vertex (const QVector3D& a) : QVector3D (a) {} Vertex::Vertex (qreal xpos, qreal ypos, qreal zpos) : QVector3D(xpos, ypos, zpos) {} void Vertex::transform (const Matrix& matr, const Vertex& pos) { double x2 = (matr[0] * x()) + (matr[1] * y()) + (matr[2] * z()) + pos.x(); double y2 = (matr[3] * x()) + (matr[4] * y()) + (matr[5] * z()) + pos.y(); double z2 = (matr[6] * x()) + (matr[7] * y()) + (matr[8] * z()) + pos.z(); setX (x2); setY (y2); setZ (z2); } void Vertex::apply (ApplyFunction func) { double newX = x(), newY = y(), newZ = z(); func (X, newX); func (Y, newY); func (Z, newZ); *this = Vertex (newX, newY, newZ); } void Vertex::apply (ApplyConstFunction func) const { func (X, x()); func (Y, y()); func (Z, z()); } double Vertex::operator[] (Axis ax) const { switch (ax) { case X: return x(); case Y: return y(); case Z: return z(); } assert (false); return 0.0; } void Vertex::setCoordinate (Axis ax, qreal value) { switch (ax) { case X: setX (value); break; case Y: setY (value); break; case Z: setZ (value); break; } } QString Vertex::toString (bool mangled) const { if (mangled) return format ("(%1, %2, %3)", x(), y(), z()); return format ("%1 %2 %3", x(), y(), z()); } bool Vertex::operator< (const Vertex& other) const { if (x() != other.x()) return x() < other.x(); if (y() != other.y()) return y() < other.y(); if (z() != other.z()) return z() < other.z(); return false; } // ============================================================================= // Matrix::Matrix (double vals[]) { for (int i = 0; i < 9; ++i) m_vals[i] = vals[i]; } // ============================================================================= // Matrix::Matrix (double fillval) { for (int i = 0; i < 9; ++i) m_vals[i] = fillval; } // ============================================================================= // Matrix::Matrix (const std::initializer_list<double>& vals) { assert (vals.size() == 9); memcpy (&m_vals[0], vals.begin(), sizeof m_vals); } // ============================================================================= // void Matrix::dump() const { for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) print ("%1\t", m_vals[i * 3 + j]); print ("\n"); } } // ============================================================================= // QString Matrix::toString() const { QString val; for (int i = 0; i < 9; ++i) { if (i > 0) val += ' '; val += QString::number (m_vals[i]); } return val; } // ============================================================================= // void Matrix::zero() { memset (&m_vals[0], 0, sizeof m_vals); } // ============================================================================= // Matrix Matrix::mult (const Matrix& other) const { Matrix val; val.zero(); for (int i = 0; i < 3; ++i) for (int j = 0; j < 3; ++j) for (int k = 0; k < 3; ++k) val[(i * 3) + j] += m_vals[(i * 3) + k] * other[(k * 3) + j]; return val; } // ============================================================================= // Matrix& Matrix::operator= (const Matrix& other) { memcpy (&m_vals[0], &other.m_vals[0], sizeof m_vals); return *this; } // ============================================================================= // double Matrix::getDeterminant() const { return (value (0) * value (4) * value (8)) + (value (1) * value (5) * value (6)) + (value (2) * value (3) * value (7)) - (value (2) * value (4) * value (6)) - (value (1) * value (3) * value (8)) - (value (0) * value (5) * value (7)); } // ============================================================================= // bool Matrix::operator== (const Matrix& other) const { for (int i = 0; i < 9; ++i) { if (value (i) != other[i]) return false; } return true; } // ============================================================================= // LDBoundingBox::LDBoundingBox() { reset(); } // ============================================================================= // void LDBoundingBox::calculateFromCurrentDocument() { reset(); if (CurrentDocument() == null) return; for (LDObject* obj : CurrentDocument()->objects()) calcObject (obj); } // ============================================================================= // void LDBoundingBox::calcObject (LDObject* obj) { switch (obj->type()) { case OBJ_Line: case OBJ_Triangle: case OBJ_Quad: case OBJ_CondLine: for (int i = 0; i < obj->numVertices(); ++i) calcVertex (obj->vertex (i)); break; case OBJ_Subfile: for (LDObject* it : static_cast<LDSubfile*> (obj)->inlineContents (true, false)) { calcObject (it); it->destroy(); } break; default: break; } } // ============================================================================= // LDBoundingBox& LDBoundingBox::operator<< (const Vertex& v) { calcVertex (v); return *this; } // ============================================================================= // LDBoundingBox& LDBoundingBox::operator<< (LDObject* obj) { calcObject (obj); return *this; } // ============================================================================= // void LDBoundingBox::calcVertex (const Vertex& vertex) { m_vertex0.setX (Min (vertex.x(), m_vertex0.x())); m_vertex0.setY (Min (vertex.y(), m_vertex0.y())); m_vertex0.setZ (Min (vertex.z(), m_vertex0.z())); m_vertex1.setX (Max (vertex.x(), m_vertex1.x())); m_vertex1.setY (Max (vertex.y(), m_vertex1.y())); m_vertex1.setZ (Max (vertex.z(), m_vertex1.z())); setEmpty (false); } // ============================================================================= // void LDBoundingBox::reset() { m_vertex0 = Vertex (10000.0, 10000.0, 10000.0); m_vertex1 = Vertex (-10000.0, -10000.0, -10000.0); setEmpty (true); } // ============================================================================= // double LDBoundingBox::longestMeasurement() const { double xscale = (m_vertex0.x() - m_vertex1.x()); double yscale = (m_vertex0.y() - m_vertex1.y()); double zscale = (m_vertex0.z() - m_vertex1.z()); double size = zscale; if (xscale > yscale) { if (xscale > zscale) size = xscale; } elif (yscale > zscale) size = yscale; if (Abs (size) >= 2.0) return Abs (size / 2); return 1.0; } // ============================================================================= // Vertex LDBoundingBox::center() const { return Vertex ( (m_vertex0.x() + m_vertex1.x()) / 2, (m_vertex0.y() + m_vertex1.y()) / 2, (m_vertex0.z() + m_vertex1.z()) / 2); }