Sun, 23 Feb 2014 18:49:24 +0200
- greatly improved the GL compiler, now deals colors and object removal properly
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LDFORGE_DOCUMENT_H #define LDFORGE_DOCUMENT_H #include <QObject> #include "Main.h" #include "LDObject.h" #include "EditHistory.h" #include "GLShared.h" class History; class OpenProgressDialog; class LDDocumentPointer; struct LDGLData; namespace LDPaths { void initPaths(); bool tryConfigure (QString path); QString ldconfig(); QString prims(); QString parts(); QString getError(); } // ============================================================================= // LDDocument // // The LDDocument class stores a document opened in LDForge either as a editable // file for the user or for subfile caching. Its methods handle file input and // output. // // A file is implicit when they are opened automatically for caching purposes // and are hidden from the user. User-opened files are explicit (not implicit). // // The default name is a placeholder, initially suggested name for a file. The // primitive generator uses this to give initial names to primitives. // ============================================================================= class LDDocument : public QObject { properties: Q_OBJECT PROPERTY (private, LDObjectList, Objects, LIST_OPS, STOCK_WRITE) PROPERTY (private, History*, History, NO_OPS, STOCK_WRITE) PROPERTY (private, LDObjectList, Vertices, LIST_OPS, STOCK_WRITE) PROPERTY (private, QList<LDDocumentPointer*>, References, LIST_OPS, STOCK_WRITE) PROPERTY (public, QString, Name, STR_OPS, STOCK_WRITE) PROPERTY (public, QString, FullPath, STR_OPS, STOCK_WRITE) PROPERTY (public, QString, DefaultName, STR_OPS, STOCK_WRITE) PROPERTY (public, bool, Implicit, BOOL_OPS, STOCK_WRITE) PROPERTY (public, QList<LDPolygon>, PolygonData, NO_OPS, STOCK_WRITE) PROPERTY (public, long, SavePosition, NUM_OPS, STOCK_WRITE) PROPERTY (public, QListWidgetItem*, ListItem, NO_OPS, STOCK_WRITE) public: LDDocument(); ~LDDocument(); int addObject (LDObject* obj); // Adds an object to this file at the end of the file. void addObjects (const LDObjectList objs); void clearSelection(); void forgetObject (LDObject* obj); // Deletes the given object from the object chain. QString getDisplayName(); const LDObjectList& getSelection() const; bool hasUnsavedChanges() const; // Does this Document.have unsaved changes? void initializeGLData(); LDObjectList inlineContents (bool deep, bool renderinline); void insertObj (int pos, LDObject* obj); int getObjectCount() const; LDObject* getObject (int pos) const; bool save (QString path = ""); // Saves this file to disk. void swapObjects (LDObject* one, LDObject* other); bool isSafeToClose(); // Perform safety checks. Do this before closing any files! void setObject (int idx, LDObject* obj); void addReference (LDDocumentPointer* ptr); void removeReference (LDDocumentPointer* ptr); QList<LDPolygon> inlinePolygons(); inline LDDocument& operator<< (LDObject* obj) { addObject (obj); return *this; } inline void addHistoryStep() { m_History->addStep(); } inline void undo() { m_History->undo(); } inline void redo() { m_History->redo(); } inline void clearHistory() { m_History->clear(); } inline void addToHistory (AbstractHistoryEntry* entry) { *m_History << entry; } static void closeUnused(); static LDDocument* current(); static void setCurrent (LDDocument* f); static void closeInitialFile(); static int countExplicitFiles(); // Turns a full path into a relative path static QString shortenName (QString a); protected: void addToSelection (LDObject* obj); void removeFromSelection (LDObject* obj); LDGLData* getGLData() { return m_gldata; } friend class LDObject; friend class GLRenderer; private: LDObjectList m_sel; LDGLData* m_gldata; // If set to true, next polygon inline of this document discards the // stored polygon data and re-builds it. bool m_needsGLReInit; static LDDocument* m_curdoc; }; inline LDDocument* getCurrentDocument() { return LDDocument::current(); } // Close all current loaded files and start off blank. void newFile(); // Opens the given file as the main file. Everything is closed first. void openMainFile (QString path); // Finds an OpenFile by name or null if not open LDDocument* findDocument (QString name); // Opens the given file and parses the LDraw code within. Returns a pointer // to the opened file or null on error. LDDocument* openDocument (QString path, bool search); // Opens the given file and returns a pointer to it, potentially looking in /parts and /p QFile* openLDrawFile (QString relpath, bool subdirs, QString* pathpointer = null); // Close all open files, whether user-opened or subfile caches. void closeAll(); // Parses a string line containing an LDraw object and returns the object parsed. LDObject* parseLine (QString line); // Retrieves the pointer to the given document by file name. Document is loaded // from file if necessary. Can return null if neither succeeds. LDDocument* getDocument (QString filename); // Re-caches all subfiles. void reloadAllSubfiles(); // Is it safe to close all files? bool safeToCloseAll(); LDObjectList loadFileContents (QFile* f, int* numWarnings, bool* ok = null); extern QList<LDDocument*> g_loadedFiles; inline const LDObjectList& selection() { return getCurrentDocument()->getSelection(); } void addRecentFile (QString path); void loadLogoedStuds(); QString basename (QString path); QString dirname (QString path); extern QList<LDDocument*> g_loadedFiles; // Vector of all currently opened files. // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // FileLoader // // Loads the given file and parses it to LDObjects using parseLine. It's a // separate class so as to be able to do the work progressively through the // event loop, allowing the program to maintain responsivity during loading. // ============================================================================= class LDFileLoader : public QObject { Q_OBJECT PROPERTY (private, LDObjectList, Objects, NO_OPS, STOCK_WRITE) PROPERTY (private, bool, Done, BOOL_OPS, STOCK_WRITE) PROPERTY (private, int, Progress, NUM_OPS, STOCK_WRITE) PROPERTY (private, bool, Aborted, BOOL_OPS, STOCK_WRITE) PROPERTY (public, QStringList, Lines, NO_OPS, STOCK_WRITE) PROPERTY (public, int*, Warnings, NO_OPS, STOCK_WRITE) PROPERTY (public, bool, OnForeground, BOOL_OPS, STOCK_WRITE) public slots: void start(); void abort(); private: OpenProgressDialog* dlg; private slots: void work (int i); signals: void progressUpdate (int progress); void workDone(); }; #endif // LDFORGE_DOCUMENT_H