Sun, 17 Jun 2018 13:53:33 +0300
replaced the Matrix class with QMatrix4x4
#include "../algorithms/geometry.h" #include "../glShared.h" #include "../model.h" #include "../algorithms/invert.h" #include "circularprimitive.h" #include "quadrilateral.h" #include "primitives.h" QString LDCircularPrimitive::buildFilename() const { int numerator = this->m_segments; int denominator = this->m_divisions; QString prefix; if (m_divisions != MediumResolution) prefix = QString::number(m_divisions) + '\\'; simplify(numerator, denominator); // Ensure that the denominator is at least 4, expand if necessary if (denominator < 4) { numerator = static_cast<int>(round(numerator * 4.0 / denominator)); denominator = 4; } return format("%1%2-%3%4.dat", prefix, numerator, denominator, stem()); } LDCircularPrimitive::LDCircularPrimitive(PrimitiveModel::Type type, int segments, int divisions, const QMatrix4x4& matrix) : LDMatrixObject {matrix}, m_type {type}, m_segments {segments}, m_divisions {divisions} {} LDObjectType LDCircularPrimitive::type() const { return SubclassType; } QString LDCircularPrimitive::asText() const { return LDSubfileReference(buildFilename(), transformationMatrix()).asText(); } void LDCircularPrimitive::getVertices(DocumentManager* /* context */, QSet<Vertex>& vertices) const { int endSegment = (m_segments == m_divisions) ? m_segments : m_segments + 1; for (int i = 0; i < endSegment; i += 1) { QPointF point2d = pointOnLDrawCircumference(i, m_divisions); for (double y_value : {0.0, 1.0}) { Vertex vertex {point2d.x(), y_value, point2d.y()}; vertex.transform(transformationMatrix()); vertices.insert(vertex); } } } bool LDCircularPrimitive::isRasterizable() const { return true; } void LDCircularPrimitive::rasterize( DocumentManager* context, Winding /* parentWinding */, Model& model, bool /* deep */, bool /* render */ ) { Model cylinderBody {context}; buildPrimitiveBody(cylinderBody); for (LDObject* object : cylinderBody.objects()) { for (int i = 0; i < object->numVertices(); i += 1) { Vertex vertex = object->vertex(i); vertex.transform(transformationMatrix()); object->setVertex(i, vertex); } } model.merge(cylinderBody); } QVector<LDPolygon> LDCircularPrimitive::rasterizePolygons(DocumentManager* context, Winding winding) { Model cylinderBody {context}; buildPrimitiveBody(cylinderBody); QVector<LDPolygon> result; bool cachedShouldInvert = shouldInvert(winding, context); for (LDObject* object : cylinderBody.objects()) { for (int i = 0; i < object->numVertices(); i += 1) { Vertex vertex = object->vertex(i); vertex.transform(transformationMatrix()); object->setVertex(i, vertex); } LDPolygon polygon = object->getPolygon(); if (polygon.isValid()) { if (cachedShouldInvert) invertPolygon(polygon); result.append(polygon); } } return result; } void LDCircularPrimitive::buildPrimitiveBody(Model& model) const { PrimitiveModel primitive; primitive.type = m_type; primitive.segments = m_segments; primitive.divisions = m_divisions; primitive.ringNumber = 0; primitive.generateBody(model); } QString LDCircularPrimitive::stem() const { switch (m_type) { case PrimitiveModel::Cylinder: return "cyli"; case PrimitiveModel::Circle: return "edge"; case PrimitiveModel::Disc: return "disc"; case PrimitiveModel::DiscNegative: return "ndis"; default: throw std::logic_error("Bad primitive type to LDCircularPrimitive"); } } QString LDCircularPrimitive::objectListText() const { QString prefix; if (m_divisions == HighResolution) prefix = "Hi-Res"; else if (m_divisions == LowResolution) prefix = "Lo-Res"; else if (m_divisions != MediumResolution) prefix = format("%1-resolution", m_divisions); QString result = format( "%1 %2 %3 %4, (", prefix, PrimitiveModel::typeName(m_type), m_segments / m_divisions, position().toString(true) ).simplified(); for (int i = 0; i < 3; ++i) for (int j = 0; j < 3; ++j) result += format("%1%2", transformationMatrix()(i, j), (i != 2 or j != 2) ? " " : ""); result += ')'; return result; } int LDCircularPrimitive::triangleCount(DocumentManager*) const { switch (m_type) { case PrimitiveModel::Ring: case PrimitiveModel::Cone: throw std::logic_error("Bad primitive type to LDCircularPrimitive"); case PrimitiveModel::Cylinder: return 2 * m_segments; case PrimitiveModel::Disc: case PrimitiveModel::DiscNegative: return m_segments; case PrimitiveModel::Circle: return 0; } return 0; } QString LDCircularPrimitive::iconName() const { switch (m_type) { case PrimitiveModel::Ring: case PrimitiveModel::Cone: break; case PrimitiveModel::Cylinder: return "cylinder"; case PrimitiveModel::Disc: return "disc"; case PrimitiveModel::DiscNegative: return "disc-negative"; case PrimitiveModel::Circle: return "circle"; } return ""; } void LDCircularPrimitive::serialize(class Serializer& serializer) { LDMatrixObject::serialize(serializer); serializer << m_segments << m_divisions << m_type; }