Sun, 17 Jun 2018 13:53:33 +0300
replaced the Matrix class with QMatrix4x4
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "plane.h" /* * Constructs a plane from three points */ Plane Plane::fromPoints(const Vertex& v1, const Vertex& v2, const Vertex& v3) { Plane result; result.normal = QVector3D::crossProduct(v2 - v1, v3 - v1); result.point = v1; return result; } /* * Returns whether or not this plane is valid. */ bool Plane::isValid() const { return not normal.isNull(); } /* * Finds the intersection of a line and a plane. Returns a structure containing whether or not * there was an intersection as well as the intersected vertex if there was one. Can return a point * outside of the line segment. * * C.f. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection#Algebraic_form */ Plane::IntersectionResult Plane::intersection(const Line& line) const { if (isValid()) { QVector3D lineVector = line.v_2 - line.v_1; qreal dot = QVector3D::dotProduct(lineVector, normal); if (not qFuzzyCompare(dot, 0.0)) { qreal factor = QVector3D::dotProduct(point - line.v_1, normal) / dot; IntersectionResult result; result.intersected = true; result.vertex = Vertex::fromVector(lineVector * factor + (line.v_1 - Vertex {0, 0, 0})); return result; } else { // did not intersect return {}; } } else { // plane is invalid return {}; } }