Fri, 10 Feb 2017 23:06:24 +0200
Added the RingAdapter class and interfacing ring() function and simplified some math in GLCompiler with it
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "toolset.h" class MoveToolset : public Toolset { Q_OBJECT public: explicit MoveToolset (MainWindow* parent); Q_INVOKABLE void configureRotationPoint(); Q_INVOKABLE void gridCoarse(); Q_INVOKABLE void gridFine(); Q_INVOKABLE void gridMedium(); Q_INVOKABLE void moveDown(); Q_INVOKABLE void moveUp(); Q_INVOKABLE void moveXNeg(); Q_INVOKABLE void moveXPos(); Q_INVOKABLE void moveYNeg(); Q_INVOKABLE void moveYPos(); Q_INVOKABLE void moveZNeg(); Q_INVOKABLE void moveZPos(); Q_INVOKABLE void rotateXNeg(); Q_INVOKABLE void rotateXPos(); Q_INVOKABLE void rotateYNeg(); Q_INVOKABLE void rotateYPos(); Q_INVOKABLE void rotateZNeg(); Q_INVOKABLE void rotateZPos(); private: void moveSelection (bool up); void moveObjects (Vertex vect); double getRotateActionAngle(); };