Fri, 10 Feb 2017 23:06:24 +0200
Added the RingAdapter class and interfacing ring() function and simplified some math in GLCompiler with it
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QString> #include <QObject> #include <QStringList> #include <QMetaType> #include <QSet> #include <QVector3D> #include <QVector> #include <functional> #include <math.h> #include "macros.h" #include "transform.h" #include "types/matrix.h" class LDObject; class QFile; class QTextStream; class Matrix; class LDDocument; using int8 = qint8; using int16 = qint16; using int32 = qint32; using int64 = qint64; using uint8 = quint8; using uint16 = quint16; using uint32 = quint32; using uint64 = quint64; using LDObjectList = QList<LDObject*>; template<typename T, typename R> using Pair = std::pair<T, R>; enum Axis { X, Y, Z }; static const Axis axes[] = {X, Y, Z}; // // Derivative of QVector3D: this class is used for the vertices. // class Vertex : public QVector3D { public: using ApplyFunction = std::function<void (Axis, double&)>; using ApplyConstFunction = std::function<void (Axis, double)>; Vertex(); Vertex (const QVector3D& a); Vertex (qreal xpos, qreal ypos, qreal zpos); void apply (ApplyFunction func); void apply (ApplyConstFunction func) const; QString toString (bool mangled = false) const; void transform (const Matrix& matr, const Vertex& pos); void setCoordinate (Axis ax, qreal value); Vertex& operator+= (const Vertex& other); Vertex operator+ (const Vertex& other) const; Vertex& operator*= (qreal scalar); Vertex operator* (qreal scalar) const; bool operator< (const Vertex& other) const; double operator[] (Axis ax) const; }; inline Vertex operator* (qreal scalar, const Vertex& vertex) { return vertex * scalar; } Q_DECLARE_METATYPE (Vertex) uint qHash(const Vertex& key); static inline qreal abs(const QVector3D &vector) { return vector.length(); } // // Defines a bounding box that encompasses a given set of objects. // vertex0 is the minimum vertex, vertex1 is the maximum vertex. // class BoundingBox { public: BoundingBox(); void calcVertex (const Vertex& vertex); Vertex center() const; bool isEmpty() const; double longestMeasurement() const; void reset(); const Vertex& vertex0() const; const Vertex& vertex1() const; BoundingBox& operator<< (const Vertex& v); private: bool m_isEmpty; Vertex m_vertex0; Vertex m_vertex1; }; extern const Vertex Origin; static const double pi = 3.14159265358979323846; // ============================================================================= // Plural expression template<typename T> static inline const char* plural (T n) { return (n != 1) ? "s" : ""; } template<typename T> bool isZero (T a) { return qFuzzyCompare (a + 1.0, 1.0); } template<typename T> bool isInteger (T a) { return (qAbs (a - floor(a)) < 0.00001) or (qAbs (a - ceil(a)) < 0.00001); } // // Returns true if first arg is equal to any of the other args // template<typename T, typename Arg, typename... Args> bool isOneOf (T const& a, Arg const& arg, Args const&... args) { if (a == arg) return true; return isOneOf (a, args...); } template<typename T> bool isOneOf (T const&) { return false; } inline void toggle (bool& a) { a = not a; } // // Iterates an enum // template<typename Enum> struct EnumIterShell { struct Iterator { Iterator(typename std::underlying_type<Enum>::type i) : i(i) {} Iterator& operator++() { ++i; return *this; } bool operator==(Iterator other) { return i == other.i; } bool operator!=(Iterator other) { return i != other.i; } Enum operator*() const { return Enum(i); } typename std::underlying_type<Enum>::type i; }; Iterator begin() { return Iterator(EnumLimits<Enum>::First); }; Iterator end() { return Iterator(EnumLimits<Enum>::End); } }; template<typename Enum> EnumIterShell<Enum> iterateEnum() { return EnumIterShell<Enum>(); } // Is a value inside an enum? template<typename Enum> bool valueInEnum(typename std::underlying_type<Enum>::type x) { return x >= EnumLimits<Enum>::First and x <= EnumLimits<Enum>::Last; } double getRadialPoint(int segment, int divisions, double(*func)(double)); QVector<QLineF> makeCircle(int segments, int divisions, double radius); /* * Implements a ring adapter over T. This class corrects indices given to the element-operator so that they're within bounds. * The maximum amount can be specified manually. * * Example: * * int A[] = {10,20,30,40}; * ring(A)[0] == A[0 % 4] == A[0] * ring(A)[5] == A[5 % 4] == A[1] * ring(A)[-1] == ring(A)[-1 + 4] == A[3] */ template<typename T> class RingAdapter { private: // The private section must come first because _collection is used in decltype() below. T& _collection; const int _count; public: RingAdapter(T& collection, int count) : _collection {collection}, _count {count} {} template<typename IndexType> decltype(_collection[IndexType()]) operator[](IndexType index) { if (_count == 0) { // Argh! ...let the collection deal with this case. return _collection[0]; } else { index %= _count; // Fix negative modulus... if (index < 0) index += _count; return _collection[index]; } } int size() const { return _count; } }; /* * Convenience function for RingAdapter so that the template parameter does not have to be provided. The ring amount is assumed * to be the amount of elements in the collection. */ template<typename T> RingAdapter<T> ring(T& collection) { return RingAdapter<T> {collection, countof(collection)}; } /* * Version of ring() that allows manual specification of the count. */ template<typename T> RingAdapter<T> ring(T& collection, int count) { return RingAdapter<T> {collection, count}; } // // Get the amount of elements in something. // template<typename T, size_t N> int countof(T(&)[N]) { return N; } static inline int countof(const QString& string) { return string.length(); } template<typename T> int countof(const QVector<T>& vector) { return vector.size(); } template<typename T> int countof(const QList<T>& vector) { return vector.size(); } template<typename T> int countof(const QSet<T>& set) { return set.size(); } template<typename T> int countof(const std::initializer_list<T>& vector) { return vector.size(); } template<typename T> int countof(const RingAdapter<T>& ring) { return ring.size(); }