Mon, 22 Apr 2013 16:30:33 +0300
Warn for save failures with the save and save as actions, also provide with a button to save the file under a different name.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef __GLDRAW_H__ #define __GLDRAW_H__ #include <QGLWidget> #include <qtimer.h> #include "common.h" #include "ldtypes.h" // ============================================================================= // GLRenderer // // The main renderer object, draws the brick on the screen, manages the camera // and selection picking. The instance of GLRenderer is accessible as // g_ForgeWindow->R // ============================================================================= class GLRenderer : public QGLWidget { Q_OBJECT public: GLRenderer (QWidget* parent = null); void hardRefresh (); void compileObjects (); void setBackground (); void pick (uint uMouseX, uint uMouseY, bool bAdd); QColor getMainColor (); void recompileObject (LDObject* obj); void refresh (); void updateSelFlash(); double fRotX, fRotY, fRotZ; QPoint lastPos; double fZoom; bool bPicking; protected: void initializeGL (); void resizeGL (int w, int h); void paintGL (); void mousePressEvent (QMouseEvent* event); void mouseMoveEvent (QMouseEvent* event); void mouseReleaseEvent (QMouseEvent* event); void keyPressEvent (QKeyEvent* qEvent); void keyReleaseEvent (QKeyEvent* qEvent); private: std::vector<GLuint> uaObjLists; void compileOneObject (LDObject* obj); template<class T> void compileSubObject (LDObject* obj, const GLenum eGLType, const short dVerts); void compileVertex (vertex& vrt); void clampAngle (double& fAngle); void setObjectColor (LDObject* obj); QTimer* qPulseTimer; Qt::MouseButtons qMouseButtons; Qt::KeyboardModifiers qKeyMods; ulong ulTotalMouseMove; private slots: void slot_timerUpdate (); }; #endif // __GLDRAW_H__