Mon, 06 May 2013 03:32:00 +0300
add missing license headers from new files
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TYPES_H #define TYPES_H #include "common.h" #include "misc.h" typedef unsigned int uint; typedef short unsigned int ushort; typedef long unsigned int ulong; // Typedef out the _t suffices :) typedef int8_t int8; typedef int16_t int16; typedef int32_t int32; typedef int64_t int64; typedef uint8_t uint8; typedef uint16_t uint16; typedef uint32_t uint32; typedef uint64_t uint64; template<class T> using initlist = std::initializer_list<T>; using std::vector; enum Axis { X, Y, Z }; static const Axis g_Axes[3] = {X, Y, Z}; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // matrix // // A templated, mathematical N x N matrix // ============================================================================= template<int N> class matrix { public: // Constructors matrix () {} matrix (initlist<double> vals) { assert (vals.size() == N * N); memcpy (&m_vals[0], &(*vals.begin ()), sizeof m_vals); } matrix (double fillval) { for (short i = 0; i < (N * N); ++i) m_vals[i] = fillval; } matrix (double vals[]) { for (short i = 0; i < (N * N); ++i) m_vals[i] = vals[i]; } template<int M> matrix (matrix<M> other) { assert (M >= N); for (short i = 0; i < M; ++i) for (short j = 0; j < M; ++j) { const short idx = (i * M) + j; m_vals[idx] = other[idx]; } } matrix<N> mult (matrix<N> other) { matrix val; val.zero (); for (short i = 0; i < N; ++i) for (short j = 0; j < N; ++j) for (short k = 0; k < N; ++k) val[(i * N) + j] += m_vals[(i * N) + k] * other[(k * N) + j]; return val; } matrix<N>& operator= (matrix<N> other) { memcpy (&m_vals[0], &other.m_vals[0], sizeof (double) * N * N); return *this; } matrix<N> operator* (matrix<N> other) { return mult (other); } double& operator[] (const uint idx) { return m_vals[idx]; } const double& operator[] (const uint idx) const { return m_vals[idx]; } void zero () { memset (&m_vals[0], 0, sizeof (double) * N * N); } void puts () const { for (short i = 0; i < N; ++i) { for (short j = 0; j < N; ++j) printf ("%*f\t", 10, m_vals[(i * N) + j]); printf ("\n"); } } str stringRep () const { str val; for (short i = 0; i < N * N; ++i) { if (i > 0) val += ' '; val.appendformat ("%s", ftoa (m_vals[i]).chars()); } return val; } private: double m_vals[N * N]; }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // vertex // // Vertex class, contains a single point in 3D space. Not to be confused with // LDVertex, which is a vertex used in an LDraw part file. // ============================================================================= class vertex { public: double m_coords[3]; vertex () {} vertex (double x, double y, double z) { m_coords[X] = x; m_coords[Y] = y; m_coords[Z] = z; } void move (vertex other) { for (const Axis ax : g_Axes) m_coords[ax] += other[ax]; } vertex& operator+= (vertex other) { move (other); return *this; } vertex operator/ (const double d) const { vertex other (*this); return other /= d; } vertex& operator/= (const double d) { for (const Axis ax : g_Axes) m_coords[ax] /= d; return *this; } bool operator== (const vertex& other) const { return coord (X) == other[X] && coord (Y) == other[Y] && coord (Z) == other[Z]; } bool operator!= (const vertex& other) const { return !operator== (other); } vertex operator- () const { return vertex (-m_coords[X], -m_coords[Y], -m_coords[Z]); } double& coord (const ushort n) { return m_coords[n]; } const double& coord (const ushort n) const { return m_coords[n]; } double& operator[] (const Axis ax) { return coord ((ushort) ax); } const double& operator[] (const Axis ax) const { return coord ((ushort) ax); } double& x () { return m_coords[X]; } double& y () { return m_coords[Y]; } double& z () { return m_coords[Z]; } const double& x () const { return m_coords[X]; } const double& y () const { return m_coords[Y]; } const double& z () const { return m_coords[Z]; } vertex midpoint (vertex& other); str stringRep (const bool mangled); void transform (matrix<3> matr, vertex pos); void transform (matrix<4> matr); }; #endif // TYPES_H