Thu, 05 Dec 2013 23:20:50 +0200
- upgraded the PROPERTY macro, resulting in a major code refactor
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * ===================================================================== * * file.cpp: File I/O and management. * - File loading, parsing, manipulation, saving, closing. * - LDraw path verification. */ #include <QMessageBox> #include <QFileDialog> #include <QDir> #include <QApplication> #include "common.h" #include "config.h" #include "file.h" #include "misc.h" #include "gui.h" #include "history.h" #include "dialogs.h" #include "gldraw.h" #include "moc_file.cpp" cfg (String, io_ldpath, ""); cfg (List, io_recentfiles, {}); extern_cfg (String, net_downloadpath); extern_cfg (Bool, gl_logostuds); static bool g_loadingMainFile = false; static const int g_MaxRecentFiles = 5; static bool g_aborted = false; static LDFile* g_logoedStud = null; static LDFile* g_logoedStud2 = null; LDFile* LDFile::m_curfile = null; // ============================================================================= // ----------------------------------------------------------------------------- namespace LDPaths { static str pathError; struct { str LDConfigPath; str partsPath, primsPath; } pathInfo; void initPaths() { if (!tryConfigure (io_ldpath)) { LDrawPathDialog dlg (false); if (!dlg.exec()) exit (0); io_ldpath = dlg.filename(); } } bool tryConfigure (str path) { QDir dir; if (!dir.cd (path)) { pathError = "Directory does not exist."; return false; } QStringList mustHave = { "LDConfig.ldr", "parts", "p" }; QStringList contents = dir.entryList (mustHave); if (contents.size() != mustHave.size()) { pathError = "Not an LDraw directory! Must<br />have LDConfig.ldr, parts/ and p/."; return false; } pathInfo.partsPath = fmt ("%1" DIRSLASH "parts", path); pathInfo.LDConfigPath = fmt ("%1" DIRSLASH "LDConfig.ldr", path); pathInfo.primsPath = fmt ("%1" DIRSLASH "p", path); return true; } // Accessors str getError() { return pathError; } str ldconfig() { return pathInfo.LDConfigPath; } str prims() { return pathInfo.primsPath; } str parts() { return pathInfo.partsPath; } } // ============================================================================= // ----------------------------------------------------------------------------- LDFile::LDFile() { setImplicit (true); setSavePosition (-1); setListItem (null); setHistory (new History); m_History->setFile (this); } // ============================================================================= // ----------------------------------------------------------------------------- LDFile::~LDFile() { // Clear everything from the model for (LDObject* obj : getObjects()) delete obj; // Clear the cache as well for (LDObject* obj : getCache()) delete obj; delete m_History; // Remove this file from the list of files g_loadedFiles.removeOne (this); // If we just closed the current file, we need to set the current // file as something else. if (this == LDFile::current()) { bool found = false; // Try find an explicitly loaded file - if we can't find one, // we need to create a new file to switch to. for (LDFile* file : g_loadedFiles) { if (!file->isImplicit()) { LDFile::setCurrent (file); found = true; break; } } if (!found) newFile(); } g_win->updateFileList(); } // ============================================================================= // ----------------------------------------------------------------------------- LDFile* findLoadedFile (str name) { for (LDFile * file : g_loadedFiles) if (!file->getName().isEmpty() && file->getShortName() == name) return file; return null; } // ============================================================================= // ----------------------------------------------------------------------------- str dirname (str path) { long lastpos = path.lastIndexOf (DIRSLASH); if (lastpos > 0) return path.left (lastpos); #ifndef _WIN32 if (path[0] == DIRSLASH_CHAR) return DIRSLASH; #endif // _WIN32 return ""; } // ============================================================================= // ----------------------------------------------------------------------------- str basename (str path) { long lastpos = path.lastIndexOf (DIRSLASH); if (lastpos != -1) return path.mid (lastpos + 1); return path; } // ============================================================================= // ----------------------------------------------------------------------------- File* openLDrawFile (str relpath, bool subdirs) { log ("Opening %1...\n", relpath); File* f = new File; str fullPath; // LDraw models use Windows-style path separators. If we're not on Windows, // replace the path separator now before opening any files. #ifndef WIN32 relpath.replace ("\\", "/"); #endif // WIN32 if (LDFile::current()) { // First, try find the file in the current model's file path. We want a file // in the immediate vicinity of the current model to override stock LDraw stuff. str partpath = fmt ("%1" DIRSLASH "%2", dirname (LDFile::current()->getName()), relpath); if (f->open (partpath, File::Read)) return f; } if (f->open (relpath, File::Read)) return f; // Try with just the LDraw path first fullPath = fmt ("%1" DIRSLASH "%2", io_ldpath, relpath); if (f->open (fullPath, File::Read)) return f; if (subdirs) { // Look in sub-directories: parts and p. Also look in net_downloadpath, since that's // where we download parts from the PT to. for (const str& topdir : initlist<str> ({ io_ldpath, net_downloadpath })) { for (const str& subdir : initlist<str> ({ "parts", "p" })) { fullPath = fmt ("%1" DIRSLASH "%2" DIRSLASH "%3", topdir, subdir, relpath); if (f->open (fullPath, File::Read)) return f; } } } // Did not find the file. log ("Could not find %1.\n", relpath); delete f; return null; } // ============================================================================= // ----------------------------------------------------------------------------- void FileLoader::start() { setDone (false); setProgress (0); setAborted (false); if (isOnForeground()) { g_aborted = false; // Show a progress dialog if we're loading the main file here so we can // show progress updates and keep the WM posted that we're still here. // Of course we cannot exec() the dialog because then the dialog would // block. dlg = new OpenProgressDialog (g_win); dlg->setNumLines (getLines().size()); dlg->setModal (true); dlg->show(); // Connect the loader in so we can show updates connect (this, SIGNAL (workDone()), dlg, SLOT (accept())); connect (dlg, SIGNAL (rejected()), this, SLOT (abort())); } else dlg = null; // Begin working work (0); } // ============================================================================= // ----------------------------------------------------------------------------- void FileLoader::work (int i) { // User wishes to abort, so stop here now. if (isAborted()) { for (LDObject* obj : m_Objects) delete obj; m_Objects.clear(); setDone (true); return; } // Parse up to 300 lines per iteration int max = i + 300; for (; i < max && i < (int) getLines().size(); ++i) { str line = getLines()[i]; // Trim the trailing newline QChar c; while (!line.isEmpty() && ((c = line[line.length() - 1]) == '\n' || c == '\r')) line.chop (1); LDObject* obj = parseLine (line); // Check for parse errors and warn about tthem if (obj->getType() == LDObject::Error) { log ("Couldn't parse line #%1: %2", getProgress() + 1, static_cast<LDError*> (obj)->reason); if (getWarnings() != null) (*getWarnings())++; } m_Objects << obj; setProgress (i); // If we have a dialog pointer, update the progress now if (isOnForeground()) dlg->updateProgress (i); } // If we're done now, tell the environment we're done and stop. if (i >= ((int) getLines().size()) - 1) { emit workDone(); setDone (true); return; } // Otherwise, continue, by recursing back. if (!isDone()) { // If we have a dialog to show progress output to, we cannot just call // work() again immediately as the dialog needs some processor cycles as // well. Thus, take a detour through the event loop by using the // meta-object system. // // This terminates the loop here and control goes back to the function // which called the file loader. It will keep processing the event loop // until we're ready (see loadFileContents), thus the event loop will // eventually catch the invokation we throw here and send us back. Though // it's not technically recursion anymore, more like a for loop. :P if (isOnForeground()) QMetaObject::invokeMethod (this, "work", Qt::QueuedConnection, Q_ARG (int, i)); else work (i + 1); } } // ============================================================================= // ----------------------------------------------------------------------------- void FileLoader::abort() { setAborted (true); if (isOnForeground()) g_aborted = true; } // ============================================================================= // ----------------------------------------------------------------------------- QList<LDObject*> loadFileContents (File* f, int* numWarnings, bool* ok) { QList<str> lines; QList<LDObject*> objs; if (numWarnings) *numWarnings = 0; // Calculate the amount of lines for (str line : *f) lines << line; f->rewind(); FileLoader* loader = new FileLoader; loader->setWarnings (numWarnings); loader->setLines (lines); loader->setOnForeground (g_loadingMainFile); loader->start(); // After start() returns, if the loader isn't done yet, it's delaying // its next iteration through the event loop. We need to catch this here // by telling the event loop to tick, which will tick the file loader again. // We keep doing this until the file loader is ready. while (loader->isDone() == false) qApp->processEvents(); // If we wanted the success value, supply that now if (ok) *ok = !loader->isAborted(); objs = loader->getObjects(); return objs; } // ============================================================================= // ----------------------------------------------------------------------------- LDFile* openDATFile (str path, bool search) { // Convert the file name to lowercase since some parts contain uppercase // file names. I'll assume here that the library will always use lowercase // file names for the actual parts.. File* f; if (search) f = openLDrawFile (path.toLower(), true); else { f = new File (path, File::Read); if (!*f) { delete f; return null; } } if (!f) return null; LDFile* load = new LDFile; load->setName (path); int numWarnings; bool ok; QList<LDObject*> objs = loadFileContents (f, &numWarnings, &ok); if (!ok) return null; for (LDObject* obj : objs) load->addObject (obj); delete f; g_loadedFiles << load; if (g_loadingMainFile) { LDFile::setCurrent (load); g_win->R()->setFile (load); log (QObject::tr ("File %1 parsed successfully (%2 errors)."), path, numWarnings); } return load; } // ============================================================================= // ----------------------------------------------------------------------------- bool LDFile::isSafeToClose() { typedef QMessageBox msgbox; setlocale (LC_ALL, "C"); // If we have unsaved changes, warn and give the option of saving. if (hasUnsavedChanges()) { str message = fmt ("There are unsaved changes to %1. Should it be saved?", (getName().length() > 0) ? getName() : "<anonymous>"); int button = msgbox::question (g_win, "Unsaved Changes", message, (msgbox::Yes | msgbox::No | msgbox::Cancel), msgbox::Cancel); switch (button) { case msgbox::Yes: // If we don't have a file path yet, we have to ask the user for one. if (getName().length() == 0) { str newpath = QFileDialog::getSaveFileName (g_win, "Save As", LDFile::current()->getName(), "LDraw files (*.dat *.ldr)"); if (newpath.length() == 0) return false; setName (newpath); } if (!save()) { message = fmt (QObject::tr ("Failed to save %1: %2\nDo you still want to close?"), getName(), strerror (errno)); if (msgbox::critical (g_win, "Save Failure", message, (msgbox::Yes | msgbox::No), msgbox::No) == msgbox::No) { return false; } } break; case msgbox::Cancel: return false; default: break; } } return true; } // ============================================================================= // ----------------------------------------------------------------------------- void closeAll() { // Remove all loaded files and the objects they contain QList<LDFile*> files = g_loadedFiles; for (LDFile * file : files) delete file; } // ============================================================================= // ----------------------------------------------------------------------------- void newFile() { // Create a new anonymous file and set it to our current LDFile* f = new LDFile; f->setName (""); f->setImplicit (false); g_loadedFiles << f; LDFile::setCurrent (f); LDFile::closeInitialFile(); g_win->R()->setFile (f); g_win->doFullRefresh(); g_win->updateTitle(); f->getHistory()->updateActions(); } // ============================================================================= // ----------------------------------------------------------------------------- void addRecentFile (str path) { alias rfiles = io_recentfiles.value; int idx = rfiles.indexOf (path); // If this file already is in the list, pop it out. if (idx != -1) { if (rfiles.size() == 1) return; // only recent file - abort and do nothing // Pop it out. rfiles.removeAt (idx); } // If there's too many recent files, drop one out. while (rfiles.size() > (g_MaxRecentFiles - 1)) rfiles.removeAt (0); // Add the file rfiles << path; Config::save(); g_win->updateRecentFilesMenu(); } // ============================================================================= // Open an LDraw file and set it as the main model // ----------------------------------------------------------------------------- void openMainFile (str path) { g_loadingMainFile = true; LDFile* file = openDATFile (path, false); if (!file) { // Loading failed, thus drop down to a new file since we // closed everything prior. newFile(); if (!g_aborted) { // Tell the user loading failed. setlocale (LC_ALL, "C"); critical (fmt (QObject::tr ("Failed to open %1: %2"), path, strerror (errno))); } g_loadingMainFile = false; return; } file->setImplicit (false); // If we have an anonymous, unchanged file open as the only open file // (aside of the one we just opened), close it now. LDFile::closeInitialFile(); // Rebuild the object tree view now. LDFile::setCurrent (file); g_win->doFullRefresh(); // Add it to the recent files list. addRecentFile (path); g_loadingMainFile = false; } // ============================================================================= // ----------------------------------------------------------------------------- bool LDFile::save (str savepath) { if (!savepath.length()) savepath = getName(); File f (savepath, File::Write); if (!f) return false; // If the second object in the list holds the file name, update that now. // Only do this if the file is explicitly open. If it's saved into a directory // called "s" or "48", prepend that into the name. LDComment* fpathComment = null; LDObject* first = getObject (1); if (!isImplicit() && first != null && first->getType() == LDObject::Comment) { fpathComment = static_cast<LDComment*> (first); if (fpathComment->text.left (6) == "Name: ") { str newname; str dir = basename (dirname (savepath)); if (dir == "s" || dir == "48") newname = dir + "\\"; newname += basename (savepath); fpathComment->text = fmt ("Name: %1", newname); g_win->buildObjList(); } } // File is open, now save the model to it. Note that LDraw requires files to // have DOS line endings, so we terminate the lines with \r\n. for (LDObject* obj : getObjects()) f.write (obj->raw() + "\r\n"); // File is saved, now clean up. f.close(); // We have successfully saved, update the save position now. setSavePosition (getHistory()->getPosition()); setName (savepath); g_win->updateFileListItem (this); g_win->updateTitle(); return true; } // ============================================================================= // ----------------------------------------------------------------------------- #define CHECK_TOKEN_COUNT(N) \ if (tokens.size() != N) \ return new LDError (line, "Bad amount of tokens"); #define CHECK_TOKEN_NUMBERS(MIN, MAX) \ for (int i = MIN; i <= MAX; ++i) \ if (!numeric (tokens[i])) \ return new LDError (line, fmt ("Token #%1 was `%2`, expected a number", (i + 1), tokens[i])); // ============================================================================= // ----------------------------------------------------------------------------- static vertex parseVertex (QStringList& s, const int n) { vertex v; for (const Axis ax : g_Axes) v[ax] = s[n + ax].toDouble(); return v; } // ============================================================================= // This is the LDraw code parser function. It takes in a string containing LDraw // code and returns the object parsed from it. parseLine never returns null, // the object will be LDError if it could not be parsed properly. // ----------------------------------------------------------------------------- LDObject* parseLine (str line) { QStringList tokens = line.split (" ", str::SkipEmptyParts); if (tokens.size() <= 0) { // Line was empty, or only consisted of whitespace return new LDEmpty; } if (tokens[0].length() != 1 || tokens[0][0].isDigit() == false) return new LDError (line, "Illogical line code"); int num = tokens[0][0].digitValue(); switch (num) { case 0: { // Comment str comm = line.mid (line.indexOf ("0") + 1); // Remove any leading whitespace while (comm[0] == ' ') comm.remove (0, 1); // Handle BFC statements if (tokens.size() > 2 && tokens[1] == "BFC") { for (int i = 0; i < LDBFC::NumStatements; ++i) if (comm == fmt ("BFC %1", LDBFC::statements [i])) return new LDBFC ( (LDBFC::Type) i); // MLCAD is notorious for stuffing these statements in parts it // creates. The above block only handles valid statements, so we // need to handle MLCAD-style invertnext, clip and noclip separately. struct { const char* a; LDBFC::Type b; } BFCData[] = { { "INVERTNEXT", LDBFC::InvertNext }, { "NOCLIP", LDBFC::NoClip }, { "CLIP", LDBFC::Clip } }; for (const auto & i : BFCData) if (comm == fmt ("BFC CERTIFY %1", i.a)) return new LDBFC (i.b); } if (tokens.size() > 2 && tokens[1] == "!LDFORGE") { // Handle LDForge-specific types, they're embedded into comments too if (tokens[2] == "VERTEX") { // Vertex (0 !LDFORGE VERTEX) CHECK_TOKEN_COUNT (7) CHECK_TOKEN_NUMBERS (3, 6) LDVertex* obj = new LDVertex; obj->setColor (tokens[3].toLong()); for (const Axis ax : g_Axes) obj->pos[ax] = tokens[4 + ax].toDouble(); // 4 - 6 return obj; } elif (tokens[2] == "OVERLAY") { CHECK_TOKEN_COUNT (9); CHECK_TOKEN_NUMBERS (5, 8) LDOverlay* obj = new LDOverlay; obj->setFileName (tokens[3]); obj->setCamera (tokens[4].toLong()); obj->setX (tokens[5].toLong()); obj->setY (tokens[6].toLong()); obj->setWidth (tokens[7].toLong()); obj->setHeight (tokens[8].toLong()); return obj; } } // Just a regular comment: LDComment* obj = new LDComment; obj->text = comm; return obj; } case 1: { // Subfile CHECK_TOKEN_COUNT (15) CHECK_TOKEN_NUMBERS (1, 13) // Try open the file. Disable g_loadingMainFile temporarily since we're // not loading the main file now, but the subfile in question. bool tmp = g_loadingMainFile; g_loadingMainFile = false; LDFile* load = getFile (tokens[14]); g_loadingMainFile = tmp; // If we cannot open the file, mark it an error if (!load) { LDError* obj = new LDError (line, fmt ("Could not open %1", tokens[14])); obj->setFileReferenced (tokens[14]); return obj; } LDSubfile* obj = new LDSubfile; obj->setColor (tokens[1].toLong()); obj->setPosition (parseVertex (tokens, 2)); // 2 - 4 matrix transform; for (int i = 0; i < 9; ++i) transform[i] = tokens[i + 5].toDouble(); // 5 - 13 obj->setTransform (transform); obj->setFileInfo (load); return obj; } case 2: { CHECK_TOKEN_COUNT (8) CHECK_TOKEN_NUMBERS (1, 7) // Line LDLine* obj = new LDLine; obj->setColor (tokens[1].toLong()); for (int i = 0; i < 2; ++i) obj->setVertex (i, parseVertex (tokens, 2 + (i * 3))); // 2 - 7 return obj; } case 3: { CHECK_TOKEN_COUNT (11) CHECK_TOKEN_NUMBERS (1, 10) // Triangle LDTriangle* obj = new LDTriangle; obj->setColor (tokens[1].toLong()); for (int i = 0; i < 3; ++i) obj->setVertex (i, parseVertex (tokens, 2 + (i * 3))); // 2 - 10 return obj; } case 4: case 5: { CHECK_TOKEN_COUNT (14) CHECK_TOKEN_NUMBERS (1, 13) // Quadrilateral / Conditional line LDObject* obj; if (num == 4) obj = new LDQuad; else obj = new LDCndLine; obj->setColor (tokens[1].toLong()); for (int i = 0; i < 4; ++i) obj->setVertex (i, parseVertex (tokens, 2 + (i * 3))); // 2 - 13 return obj; } default: // Strange line we couldn't parse return new LDError (line, "Unknown line code number"); } } // ============================================================================= // ----------------------------------------------------------------------------- LDFile* getFile (str filename) { // Try find the file in the list of loaded files LDFile* load = findLoadedFile (filename); // If it's not loaded, try open it if (!load) load = openDATFile (filename, true); return load; } // ============================================================================= // ----------------------------------------------------------------------------- void reloadAllSubfiles() { if (!LDFile::current()) return; g_loadedFiles.clear(); g_loadedFiles << LDFile::current(); // Go through all objects in the current file and reload the subfiles for (LDObject* obj : LDFile::current()->getObjects()) { if (obj->getType() == LDObject::Subfile) { LDSubfile* ref = static_cast<LDSubfile*> (obj); LDFile* fileInfo = getFile (ref->getFileInfo()->getName()); if (fileInfo) ref->setFileInfo (fileInfo); else ref->replace (new LDError (ref->raw(), "Could not open referred file")); } // Reparse gibberish files. It could be that they are invalid because // of loading errors. Circumstances may be different now. if (obj->getType() == LDObject::Error) obj->replace (parseLine (static_cast<LDError*> (obj)->contents)); } // Close all files left unused LDFile::closeUnused(); } // ============================================================================= // ----------------------------------------------------------------------------- int LDFile::addObject (LDObject* obj) { getHistory()->add (new AddHistory (getObjects().size(), obj)); m_Objects << obj; if (obj->getType() == LDObject::Vertex) m_Vertices << obj; obj->setFile (this); return getObjectCount() - 1; } // ============================================================================= // ----------------------------------------------------------------------------- void LDFile::addObjects (const QList<LDObject*> objs) { for (LDObject * obj : objs) if (obj) addObject (obj); } // ============================================================================= // ----------------------------------------------------------------------------- void LDFile::insertObj (int pos, LDObject* obj) { getHistory()->add (new AddHistory (pos, obj)); m_Objects.insert (pos, obj); obj->setFile (this); } // ============================================================================= // ----------------------------------------------------------------------------- void LDFile::forgetObject (LDObject* obj) { int idx = obj->getIndex(); getHistory()->add (new DelHistory (idx, obj)); m_Objects.removeAt (idx); obj->setFile (null); } // ============================================================================= // ----------------------------------------------------------------------------- bool safeToCloseAll() { for (LDFile* f : g_loadedFiles) if (!f->isSafeToClose()) return false; return true; } // ============================================================================= // ----------------------------------------------------------------------------- void LDFile::setObject (int idx, LDObject* obj) { assert (idx < m_Objects.size()); // Mark this change to history str oldcode = getObject (idx)->raw(); str newcode = obj->raw(); *m_History << new EditHistory (idx, oldcode, newcode); obj->setFile (this); m_Objects[idx] = obj; } // ============================================================================= // ----------------------------------------------------------------------------- static QList<LDFile*> getFilesUsed (LDFile* node) { QList<LDFile*> filesUsed; for (LDObject* obj : node->getObjects()) { if (obj->getType() != LDObject::Subfile) continue; LDSubfile* ref = static_cast<LDSubfile*> (obj); filesUsed << ref->getFileInfo(); filesUsed << getFilesUsed (ref->getFileInfo()); } return filesUsed; } // ============================================================================= // Find out which files are unused and close them. // ----------------------------------------------------------------------------- void LDFile::closeUnused() { QList<LDFile*> filesUsed = getFilesUsed (LDFile::current()); // Anything that's explicitly opened must not be closed for (LDFile* file : g_loadedFiles) if (!file->isImplicit()) filesUsed << file; // Remove duplicated entries removeDuplicates (filesUsed); // Close all open files that aren't in filesUsed for (LDFile* file : g_loadedFiles) { bool isused = false; for (LDFile* usedFile : filesUsed) { if (file == usedFile) { isused = true; break; } } if (!isused) delete file; } g_loadedFiles.clear(); g_loadedFiles << filesUsed; } // ============================================================================= // ----------------------------------------------------------------------------- LDObject* LDFile::getObject (int pos) const { if (m_Objects.size() <= pos) return null; return m_Objects[pos]; } // ============================================================================= // ----------------------------------------------------------------------------- int LDFile::getObjectCount() const { return getObjects().size(); } // ============================================================================= // ----------------------------------------------------------------------------- bool LDFile::hasUnsavedChanges() const { return !isImplicit() && getHistory()->getPosition() != getSavePosition(); } // ============================================================================= // ----------------------------------------------------------------------------- str LDFile::getShortName() { if (!getName().isEmpty()) return basename (getName()); if (!getDefaultName().isEmpty()) return getDefaultName(); return tr ("<anonymous>"); } // ============================================================================= // ----------------------------------------------------------------------------- QList<LDObject*> LDFile::inlineContents (LDSubfile::InlineFlags flags) { // Possibly substitute with logoed studs: // stud.dat -> stud-logo.dat // stud2.dat -> stud-logo2.dat if (gl_logostuds && (flags & LDSubfile::RendererInline)) { if (getName() == "stud.dat" && g_logoedStud) return g_logoedStud->inlineContents (flags); elif (getName() == "stud2.dat" && g_logoedStud2) return g_logoedStud2->inlineContents (flags); } QList<LDObject*> objs, objcache; bool deep = flags & LDSubfile::DeepInline, doCache = flags & LDSubfile::CacheInline; // If we have this cached, just clone that if (deep && getCache().size()) { for (LDObject* obj : getCache()) objs << obj->clone(); } else { if (!deep) doCache = false; for (LDObject* obj : getObjects()) { // Skip those without scemantic meaning if (!obj->isScemantic()) continue; // Got another sub-file reference, inline it if we're deep-inlining. If not, // just add it into the objects normally. Also, we only cache immediate // subfiles and this is not one. Yay, recursion! if (deep && obj->getType() == LDObject::Subfile) { LDSubfile* ref = static_cast<LDSubfile*> (obj); // We only want to cache immediate subfiles, so shed the caching // flag when recursing deeper in hierarchy. QList<LDObject*> otherobjs = ref->inlineContents (flags & ~ (LDSubfile::CacheInline)); for (LDObject * otherobj : otherobjs) { // Cache this object, if desired if (doCache) objcache << otherobj->clone(); objs << otherobj; } } else { if (doCache) objcache << obj->clone(); objs << obj->clone(); } } if (doCache) setCache (objcache); } return objs; } // ============================================================================= // ----------------------------------------------------------------------------- LDFile* LDFile::current() { return m_curfile; } // ============================================================================= // Sets the given file as the current one on display. At some point in time this // was an operation completely unheard of. ;) // // FIXME: f can be temporarily null. This probably should not be the case. // ----------------------------------------------------------------------------- void LDFile::setCurrent (LDFile* f) { // Implicit files were loaded for caching purposes and must never be set // current. if (f && f->isImplicit()) return; m_curfile = f; if (g_win && f) { // A ton of stuff needs to be updated g_win->updateFileListItem (f); g_win->buildObjList(); g_win->updateTitle(); g_win->R()->setFile (f); g_win->R()->resetAllAngles(); g_win->R()->repaint(); log ("Changed file to %1", f->getShortName()); } } // ============================================================================= // ----------------------------------------------------------------------------- int LDFile::countExplicitFiles() { int count = 0; for (LDFile* f : g_loadedFiles) if (f->isImplicit() == false) count++; return count; } // ============================================================================= // This little beauty closes the initial file that was open at first when opening // a new file over it. // ----------------------------------------------------------------------------- void LDFile::closeInitialFile() { if ( countExplicitFiles() == 2 && g_loadedFiles[0]->getName() == "" && !g_loadedFiles[0]->hasUnsavedChanges() ) delete g_loadedFiles[0]; } // ============================================================================= // ----------------------------------------------------------------------------- void loadLogoedStuds() { log ("Loading logoed studs...\n"); delete g_logoedStud; delete g_logoedStud2; g_logoedStud = openDATFile ("stud-logo.dat", true); g_logoedStud2 = openDATFile ("stud2-logo.dat", true); } // ============================================================================= // ----------------------------------------------------------------------------- void LDFile::addToSelection (LDObject* obj) // [protected] { if (obj->isSelected()) return; assert (obj->getFile() == this); m_sel << obj; obj->setSelected (true); } // ============================================================================= // ----------------------------------------------------------------------------- void LDFile::removeFromSelection (LDObject* obj) // [protected] { if (!obj->isSelected()) return; assert (obj->getFile() == this); m_sel.removeOne (obj); obj->setSelected (false); } // ============================================================================= // ----------------------------------------------------------------------------- void LDFile::clearSelection() { for (LDObject* obj : m_sel) removeFromSelection (obj); assert (m_sel.isEmpty()); } // ============================================================================= // ----------------------------------------------------------------------------- const QList<LDObject*>& LDFile::getSelection() const { return m_sel; }