Thu, 09 May 2013 02:28:39 +0300
Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LDTYPES_H #define LDTYPES_H #include "common.h" #include "types.h" #define IMPLEMENT_LDTYPE(T, NUMVERTS) \ LD##T () {} \ virtual ~LD##T () {} \ virtual LDObject::Type getType () const { \ return LDObject::T; \ } \ virtual str getContents (); \ virtual LD##T* clone () { \ return new LD##T (*this); \ } \ virtual void move (vertex vVector); \ virtual short vertices () const { return NUMVERTS; } \ #define LDOBJ_SETCOLORED(V) virtual bool isColored () const { return V; } #define LDOBJ_COLORED LDOBJ_SETCOLORED (true) #define LDOBJ_UNCOLORED LDOBJ_SETCOLORED (false) #define LDOBJ_CUSTOM_SCHEMANTIC virtual bool isSchemantic () const #define LDOBJ_SCHEMANTIC LDOBJ_CUSTOM_SCHEMANTIC { return true; } #define LDOBJ_NON_SCHEMANTIC LDOBJ_CUSTOM_SCHEMANTIC { return false; } class QListWidgetItem; class LDSubfile; // ============================================================================= // LDObject // // Base class object for all LD* types. Each LDObject represents a single line // in the LDraw code file. The virtual method getType returns an enumerator // which is a token of the object's type. The object can be casted into // sub-classes based on this enumerator. // ============================================================================= class LDObject { public: // Object type codes. Codes are sorted in order of significance. enum Type { Subfile, // Object represents a sub-file reference Radial, // Object represents a generic radial Quad, // Object represents a quadrilateral Triangle, // Object represents a triangle Line, // Object represents a line CondLine, // Object represents a conditional line Vertex, // Object is a vertex, LDForge extension object BFC, // Object represents a BFC statement Comment, // Object represents a comment Gibberish, // Object is the result of failed parsing Empty, // Object represents an empty line Unidentified, // Object is an uninitialized (SHOULD NEVER HAPPEN) NumTypes // Amount of object types }; LDObject (); virtual ~LDObject (); // Index (i.e. line number) of this object long getIndex (OpenFile* pFile); // Color used by this object. Comments, gibberish and empty entries // do not use this field. short dColor; // OpenGL list for this object uint glLists[3]; // Vertices of this object vertex vaCoords[4]; // Object this object was referenced from, if any LDObject* parent; // Type enumerator of this object virtual LDObject::Type getType () const { return LDObject::Unidentified; }; // A string that represents this line virtual str getContents () { return ""; } // Creates a new LDObject identical to this one and returns a pointer to it. virtual LDObject* clone () { return new LDObject (*this); } // Replace this LDObject with another LDObject. This method deletes the // object and any pointers to it become invalid. void replace (LDObject* replacement); // Swap this object with another. void swap (LDObject* other); // Moves this object using the given vertex as a movement vector virtual void move (vertex vVector); // What object in the current file ultimately references this? LDObject* topLevelParent (); // Number of vertices this object has virtual short vertices () const { return 0; } // Is this object colored? virtual bool isColored () const { return false; } // Does this object have meaning in the part model? virtual bool isSchemantic () const { return false; } // Returns a sample object by the given value static LDObject* getDefault (const LDObject::Type type); static void moveObjects (std::vector<LDObject*> objs, const bool bUp); static str objectListContents (const std::vector<LDObject*>& objs); // Object list entry for this object QListWidgetItem* qObjListEntry; bool hidden () const { return m_hidden; } void setHidden (const bool hidden) { m_hidden = hidden; } bool selected () const { return m_selected; } void setSelected (bool selected) { m_selected = selected; } private: bool m_hidden; bool m_selected; }; // ============================================================================= // LDGibberish // // Represents a line in the LDraw file that could not be properly parsed. It is // represented by a (!) ERROR in the code view. It exists for the purpose of // allowing garbage lines be debugged and corrected within LDForge. The member // zContent contains the contents of the unparsable line. // ============================================================================= class LDGibberish : public LDObject { public: IMPLEMENT_LDTYPE (Gibberish, 0) LDOBJ_UNCOLORED LDOBJ_SCHEMANTIC LDGibberish (str _zContent, str _zReason); // Content of this unknown line str zContents; // Why is this gibberish? str zReason; }; // ============================================================================= // LDEmptyLine // // Represents an empty line in the LDraw code file. // ============================================================================= class LDEmpty : public LDObject { public: IMPLEMENT_LDTYPE (Empty, 0) LDOBJ_UNCOLORED LDOBJ_NON_SCHEMANTIC }; // ============================================================================= // LDComment // // Represents a code-0 comment in the LDraw code file. Member zText contains // the text of the comment. // ============================================================================= class LDComment : public LDObject { public: IMPLEMENT_LDTYPE (Comment, 0) LDOBJ_UNCOLORED LDOBJ_NON_SCHEMANTIC LDComment (str zText) : text (zText) {} str text; // The text of this comment }; // ============================================================================= // LDBFC // // Represents a 0 BFC statement in the LDraw code. eStatement contains the type // of this statement. // ============================================================================= class LDBFC : public LDComment { public: enum Type { CertifyCCW, CCW, CertifyCW, CW, NoCertify, // Winding becomes disabled (0 BFC NOCERTIFY) InvertNext, // Winding is inverted for next object (0 BFC INVERTNEXT) NumStatements }; IMPLEMENT_LDTYPE (BFC, 0) LDOBJ_UNCOLORED LDOBJ_CUSTOM_SCHEMANTIC { return (type == InvertNext); } LDBFC (const LDBFC::Type eType) : type (eType) {} // Statement strings static const char* statements[]; Type type; }; // ============================================================================= // LDSubfile // // Represents a single code-1 subfile reference. // ============================================================================= class LDSubfile : public LDObject { public: IMPLEMENT_LDTYPE (Subfile, 0) LDOBJ_COLORED LDOBJ_SCHEMANTIC vertex vPosition; // Position of the subpart (FIXME: should get rid of this) matrix<3> mMatrix; // Transformation matrix for the subpart str zFileName; // Filename of the subpart OpenFile* pFile; // Pointer to opened file for this subfile. null if unopened. // Inlines this subfile. Note that return type is an array of heap-allocated // LDObject-clones, they must be deleted one way or another. std::vector<LDObject*> inlineContents (bool bDeepInline, bool bCache); }; // ============================================================================= // LDLine // // Represents a single code-2 line in the LDraw code file. v0 and v1 are the end // points of the line. The line is colored with dColor unless uncolored mode is // set. // ============================================================================= class LDLine : public LDObject { public: IMPLEMENT_LDTYPE (Line, 2) LDOBJ_COLORED LDOBJ_SCHEMANTIC LDLine (vertex v1, vertex v2); }; // ============================================================================= // LDCondLine // // Represents a single code-5 conditional line. The end-points v0 and v1 are // inherited from LDLine, c0 and c1 are the control points of this line. // ============================================================================= class LDCondLine : public LDLine { public: IMPLEMENT_LDTYPE (CondLine, 4) LDOBJ_COLORED LDOBJ_SCHEMANTIC }; // ============================================================================= // LDTriangle // // Represents a single code-3 triangle in the LDraw code file. Vertices v0, v1 // and v2 contain the end-points of this triangle. dColor is the color the // triangle is colored with. // ============================================================================= class LDTriangle : public LDObject { public: IMPLEMENT_LDTYPE (Triangle, 3) LDOBJ_COLORED LDOBJ_SCHEMANTIC LDTriangle (vertex _v0, vertex _v1, vertex _v2) { vaCoords[0] = _v0; vaCoords[1] = _v1; vaCoords[2] = _v2; } }; // ============================================================================= // LDQuad // // Represents a single code-4 quadrilateral. v0, v1, v2 and v3 are the end points // of the quad, dColor is the color used for the quad. // ============================================================================= class LDQuad : public LDObject { public: IMPLEMENT_LDTYPE (Quad, 4) LDOBJ_COLORED LDOBJ_SCHEMANTIC // Split this quad into two triangles (note: heap-allocated) vector<LDTriangle*> splitToTriangles (); }; // ============================================================================= // LDVertex // // The vertex is an LDForce-specific extension which represents a single // vertex which can be used as a parameter to tools or to store coordinates // with. Vertices are a part authoring tool and they should not appear in // finished parts. // ============================================================================= class LDVertex : public LDObject { public: IMPLEMENT_LDTYPE (Vertex, 0) // TODO: move vPosition to vaCoords[0] LDOBJ_COLORED LDOBJ_NON_SCHEMANTIC vertex vPosition; }; // ============================================================================= // LDRadial // // The generic radial primitive (radial for short) is another LDforge-specific // extension which represents an arbitrary circular primitive. Radials can appear // as circles, cylinders, rings, cones, discs and disc negatives; the point is to // allow part authors to add radial primitives to parts without much hassle about // non-existant primitive parts. // ============================================================================= class LDRadial : public LDObject { public: enum Type { Circle, Cylinder, Disc, DiscNeg, Ring, Cone, NumTypes }; IMPLEMENT_LDTYPE (Radial, 0) LDOBJ_COLORED LDOBJ_SCHEMANTIC LDRadial::Type eRadialType; vertex vPosition; matrix<3> mMatrix; short dDivisions, dSegments, dRingNum; LDRadial (LDRadial::Type eRadialType, vertex vPosition, matrix<3> mMatrix, short dDivisions, short dSegments, short dRingNum) : eRadialType (eRadialType), vPosition (vPosition), mMatrix (mMatrix), dDivisions (dDivisions), dSegments (dSegments), dRingNum (dRingNum) {} // Returns a set of objects that provide the equivalent of this radial. // Note: objects are heap-allocated. std::vector<LDObject*> decompose (bool bTransform); // Compose a file name for this radial. str makeFileName (); char const* radialTypeName (); static char const* radialTypeName (const LDRadial::Type eType); }; // ============================================================================= // Object type names. Pass the return value of getType as the index to get a // string representation of the object's type. extern const char* g_saObjTypeNames[]; // Icons for these types extern const char* g_saObjTypeIcons[]; #endif // LDTYPES_H