Thu, 09 May 2013 02:28:39 +0300
Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef HISTORY_H #define HISTORY_H #include "common.h" #include "ldtypes.h" #define IMPLEMENT_HISTORY_TYPE(N) \ virtual ~N##History (); \ virtual void undo (); \ virtual void redo (); \ virtual HistoryType type () { return HISTORY_##N; } // ============================================================================= enum HistoryType { HISTORY_Del, HISTORY_SetColor, HISTORY_Edit, HISTORY_ListMove, HISTORY_Add, HISTORY_QuadSplit, HISTORY_Inline, HISTORY_Move, HISTORY_Combo, }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class HistoryEntry { public: virtual void undo () {} virtual void redo () {} virtual ~HistoryEntry () {} virtual HistoryType type () { return (HistoryType)(0); } }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class DelHistory : public HistoryEntry { public: enum Type { Cut, // were deleted with a cut operation Other, // were deleted witout specific reason }; IMPLEMENT_HISTORY_TYPE (Del) vector<ulong> indices; vector<LDObject*> cache; const Type eType; DelHistory (vector<ulong> indices, vector<LDObject*> cache, const Type eType = Other) : indices (indices), cache (cache), eType (eType) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class SetColorHistory : public HistoryEntry { public: IMPLEMENT_HISTORY_TYPE (SetColor) vector<ulong> ulaIndices; vector<short> daColors; short dNewColor; SetColorHistory (vector<ulong> ulaIndices, vector<short> daColors, short dNewColor) : ulaIndices (ulaIndices), daColors (daColors), dNewColor (dNewColor) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class EditHistory : public HistoryEntry { public: IMPLEMENT_HISTORY_TYPE (Edit) std::vector<ulong> ulaIndices; std::vector<LDObject*> paOldObjs, paNewObjs; EditHistory () {} EditHistory (std::vector<ulong> ulaIndices, std::vector<LDObject*> paOldObjs, std::vector<LDObject*> paNewObjs) : ulaIndices (ulaIndices), paOldObjs (paOldObjs), paNewObjs (paNewObjs) {} void addEntry (LDObject* const oldObj, LDObject* const newObj); }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class ListMoveHistory : public HistoryEntry { public: IMPLEMENT_HISTORY_TYPE (ListMove) std::vector<ulong> ulaIndices; bool bUp; std::vector<LDObject*> getObjects (short ofs); ListMoveHistory (vector<ulong> ulaIndices, const bool bUp) : ulaIndices (ulaIndices), bUp (bUp) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class AddHistory : public HistoryEntry { public: enum Type { Other, // was "just added" Paste, // was added through a paste operation }; IMPLEMENT_HISTORY_TYPE (Add) std::vector<ulong> ulaIndices; std::vector<LDObject*> paObjs; const Type eType; AddHistory (std::vector<ulong> ulaIndices, std::vector<LDObject*> paObjs, const Type eType = Other) : ulaIndices (ulaIndices), paObjs (paObjs), eType (eType) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class QuadSplitHistory : public HistoryEntry { public: IMPLEMENT_HISTORY_TYPE (QuadSplit) std::vector<ulong> ulaIndices; std::vector<LDQuad*> paQuads; QuadSplitHistory (std::vector<ulong> ulaIndices, std::vector<LDQuad*> paQuads) : ulaIndices (ulaIndices), paQuads (paQuads) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class InlineHistory : public HistoryEntry { public: IMPLEMENT_HISTORY_TYPE (Inline) const std::vector<ulong> ulaBitIndices, ulaRefIndices; const std::vector<LDSubfile*> paRefs; const bool bDeep; InlineHistory (const std::vector<ulong> ulaBitIndices, const std::vector<ulong> ulaRefIndices, const std::vector<LDSubfile*> paRefs, const bool bDeep) : ulaBitIndices (ulaBitIndices), ulaRefIndices (ulaRefIndices), paRefs (paRefs), bDeep (bDeep) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class MoveHistory : public HistoryEntry { public: IMPLEMENT_HISTORY_TYPE (Move) const std::vector<ulong> ulaIndices; const vertex vVector; MoveHistory (const std::vector<ulong> ulaIndices, const vertex vVector) : ulaIndices (ulaIndices), vVector (vVector) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class ComboHistory : public HistoryEntry { public: IMPLEMENT_HISTORY_TYPE (Combo) std::vector<HistoryEntry*> paEntries; ComboHistory (std::vector<HistoryEntry*> paEntries) : paEntries (paEntries) {} ComboHistory& operator<< (HistoryEntry* entry) { paEntries.push_back (entry); return *this; } }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= namespace History { void addEntry (HistoryEntry* entry); void undo (); void redo (); void clear (); void updateActions (); long pos (); std::vector<HistoryEntry*>& entries (); }; #endif // HISTORY_H