Tue, 21 May 2013 14:06:06 +0300
update project file to only use no overpainting under Windows and -lGLU under *nix
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GLDRAW_H #define GLDRAW_H #include <QGLWidget> #include <qtimer.h> #include <qdialog.h> #include "common.h" #include "ldtypes.h" class QDialogButtonBox; class RadioBox; class QDoubleSpinBox; class QSpinBox; class QLineEdit; // ============================================================================= // GLRenderer // // The main renderer object, draws the brick on the screen, manages the camera // and selection picking. The instance of GLRenderer is accessible as // g_win->R () // ============================================================================= class GLRenderer : public QGLWidget { Q_OBJECT PROPERTY (double, zoom, setZoom) READ_PROPERTY (bool, picking) public: enum Camera { Top, Front, Left, Bottom, Back, Right, Free }; enum EditMode { Select, Draw }; enum ListType { NormalList, PickList, BFCFrontList, BFCBackList }; GLRenderer (QWidget* parent = null); ~GLRenderer (); Camera camera () const { return m_camera; } Axis cameraAxis (bool y); const char* cameraName () const; void clearOverlay (); void compileObject (LDObject* obj); void compileAllObjects (); double depthValue () const; EditMode editMode () const { return m_editMode; } void endDraw (bool accept); QColor getMainColor (); void hardRefresh (); void refresh (); void resetAngles (); uchar* screencap (ushort& w, ushort& h); void setBackground (); void setCamera (const Camera cam); void setDepthValue (double depth); void setEditMode (const EditMode mode); void setupOverlay (); static void deleteLists (LDObject* obj); protected: void contextMenuEvent (QContextMenuEvent* ev); void initializeGL (); void keyPressEvent (QKeyEvent* ev); void keyReleaseEvent (QKeyEvent* ev); void leaveEvent (QEvent* ev); void mousePressEvent (QMouseEvent* ev); void mouseMoveEvent (QMouseEvent* ev); void mouseReleaseEvent (QMouseEvent* ev); void resizeGL (int w, int h); void wheelEvent (QWheelEvent* ev); #ifndef NO_OVERPAINTING void paintEvent (QPaintEvent* ev); #else void paintGL (); #endif // NO_OVERPAINTING private: QTimer* m_toolTipTimer; Qt::MouseButtons m_lastButtons; Qt::KeyboardModifiers m_keymods; ulong m_totalmove; vertex m_hoverpos; double m_virtWidth, m_virtHeight, m_rotX, m_rotY, m_rotZ, m_panX, m_panY; bool m_darkbg, m_rangepick, m_addpick, m_drawToolTip, m_screencap; QPoint m_pos, m_rangeStart; QPen m_thinBorderPen, m_thickBorderPen; Camera m_camera, m_toolTipCamera; uint m_axeslist; ushort m_width, m_height; std::vector<vertex> m_drawedVerts; EditMode m_editMode; bool m_rectdraw; QColor m_bgcolor; void calcCameraIcons (); // Compute geometry for camera icons void clampAngle (double& angle) const; // Clamps an angle to [0, 360] void compileList (LDObject* obj, const ListType list); // Compile one of the lists of an object void compileSubObject (LDObject* obj, const GLenum gltype); // Sub-routine for object compiling void compileVertex (const vertex& vrt); // Compile a single vertex to a list vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; // Convert a 2D point to a 3D point QPoint coordconv3_2 (const vertex& pos3d) const; // Convert a 3D point to a 2D point void drawGLScene () const; // Paint the GL scene void pick (uint mouseX, uint mouseY); // Perform object selection void setObjectColor (LDObject* obj, const ListType list); // Set the color to an object list private slots: void slot_toolTipTimer (); void initGLData(); }; // Alias for short namespaces typedef GLRenderer GL; static const GLRenderer::ListType g_glListTypes[] = { GL::NormalList, GL::PickList, GL::BFCFrontList, GL::BFCBackList, }; // Meta for overlays struct overlayMeta { vertex v0, v1; ushort ox, oy; double lw, lh; str fname; QImage* img; }; extern const GL::Camera g_Cameras[7]; extern const char* g_CameraNames[7]; extern overlayMeta g_overlays[6]; #endif // GLDRAW_H