Sun, 31 Aug 2014 14:38:53 +0300
- ring finder now also tries scaling by 10 (3.4, 6.4 -> 34, 64), fixed floating point math argghhhhhhhh
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "main.h" // // Implements a ring finding algorithm. It is passed two radii and it tries to // find solutions of rings that would fill the given space. // // Note: it is not fool-proof and does not always yield a solution. // class RingFinder { public: // A single component in a solution struct Component { int num; double scale; }; // A solution whose components fill the desired ring space. class Solution { public: inline void addComponent (const Component& a); inline const QVector<Component>& getComponents() const; void scaleComponents (double scale); bool isSuperiorTo (const Solution* other) const; private: QVector<Component> m_components; }; RingFinder(); inline const QVector<Solution>& allSolutions() const; inline const Solution* bestSolution() const; bool findRings (double r0, double r1); private: QVector<Solution> m_solutions; const Solution* m_bestSolution; int m_stack; bool findRingsRecursor (double r0, double r1, Solution& currentSolution); }; // // Gets the components of a solution // inline const QVector<RingFinder::Component>& RingFinder::Solution::getComponents() const { return m_components; } // // Adds a component to a solution // inline void RingFinder::Solution::addComponent (const Component& a) { m_components.push_back (a); } // // Returns the solution that was considered best. Returns null // if there isn't any suitable solution. // inline const RingFinder::Solution* RingFinder::bestSolution() const { return m_bestSolution; } // // Returns all found solutions. // inline const QVector<RingFinder::Solution>& RingFinder::allSolutions() const { return m_solutions; } extern RingFinder g_RingFinder;