Sat, 16 Mar 2013 14:21:31 +0200
Added pointer serializing so I can keep track of all LDObject* members. This way I can replace them all properly when needed.
#ifndef __COMMON_H__ #define __COMMON_H__ #define APPNAME "ldforge" #define APPNAME_DISPLAY "LDForge" #define APPNAME_CAPS "LDFORGE" #define VERSION_MAJOR 0 #define VERSION_MAJOR_STR "0" #define VERSION_MINOR 1 #define VERSION_MINOR_STR "1" #define VERSION_STRING VERSION_MAJOR_STR "." VERSION_MINOR_STR #define CONFIG_WITH_QT #include <stdio.h> #include <stdlib.h> #include <assert.h> #include <vector> #include <stdint.h> #include "stdarg.h" #include "str.h" #include "config.h" #ifdef __GNUC__ #define FORMAT_PRINTF(M,N) __attribute__ ((format (printf, M, N))) #else #define FORMAT_PRINTF(M,N) #endif // __GNUC__ using std::vector; class LDForgeWindow; class LDObject; class bbox; class OpenFile; // ============================================================================= // vertex (v) // // Vertex class. Not to be confused with LDVertex, which is a vertex used in an // LDraw code file. // // Methods: // - midpoint (vertex&): returns a midpoint // ============================================================================= class vertex { public: double x, y, z; // ========================================================================= // Midpoint between this vertex and another vertex. vertex midpoint (vertex& other); str getStringRep (const bool bMangled); }; // ============================================================================= // bearing // // A bearing is a combination of an angle and a pitch. Essentially a 3D angle. // The project method projects a vertex from a given vertex by a given length. // // Prefix: g, since b is bool // ============================================================================= class bearing { double fAngle, fPitch; vertex project (vertex& vSource, ulong ulLength); }; // ============================================================================= // Plural expression #define PLURAL(n) ((n != 1) ? "s" : "") // Shortcut for formatting #define PERFORM_FORMAT(in, out) \ va_list v; \ va_start (v, in); \ char* out = vdynformat (in, v, 256); \ va_end (v); // Shortcuts for stuffing vertices into printf-formatting. #define FMT_VERTEX "(%.3f, %.3f, %.3f)" #define FVERTEX(V) V.x, V.y, V.z typedef unsigned char byte; template<class T> inline T clamp (T a, T min, T max) { return (a > max) ? max : (a < min) ? min : a; } template<class T> inline T min (T a, T b) { return (a < b) ? a : b; } template<class T> inline T max (T a, T b) { return (a > b) ? a : b; } static const double pi = 3.14159265358979323846f; // main.cpp enum logtype_e { LOG_Normal, LOG_Success, LOG_Info, LOG_Warning, LOG_Error, }; void logf (const char* fmt, ...) FORMAT_PRINTF (1, 2); void logf (logtype_e eType, const char* fmt, ...) FORMAT_PRINTF (2, 3); extern OpenFile* g_CurrentFile; extern bbox g_BBox; extern LDForgeWindow* g_qWindow; extern vector<OpenFile*> g_LoadedFiles; #ifndef unix typedef unsigned int uint; typedef unsigned long ulong; #endif // unix typedef int8_t xchar; typedef int16_t xshort; typedef int32_t xlong; typedef int64_t xlonglong; typedef uint8_t xuchar; typedef uint16_t xushort; typedef uint32_t xulong; typedef uint64_t xulonglong; #include "pointer.h" #endif