Fri, 04 Jul 2014 22:40:35 +0300
- more work on edit modes
#include "abstracteditmode.h" class SelectMode : public AbstractSelectMode { QPoint _rangeStart; bool _rangepick; bool _addpick; DEFINE_CLASS (SelectMode, AbstractSelectMode) public: SelectMode (GLRenderer* renderer); virtual bool mouseReleased (MouseEventData const& data) override; virtual EditModeType type() const override; };