Wed, 20 Mar 2013 13:27:43 +0200
Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri `arezey` Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef __MISC_H__ #define __MISC_H__ #include "common.h" #include "str.h" inline str GetWord (str& zString, ulong ulIndex) { return (zString / " ")[ulIndex]; } double getWordFloat (str& s, const ushort n); long getWordInt (str& s, const ushort n); vertex parseVertex (str& s, const ushort n); void stripWhitespace (str& s); // Returns whether a given string represents a floating point number // TODO: Does LDraw support scientific notation? bool isNumber (str& zToken); // Converts a float value to a string value. str ftoa (double fCoord); #endif // __MISC_H__