Tue, 16 Jul 2013 02:47:11 +0300
change camera to top if switching to draw mode in free camera
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QBoxLayout> #include <QRadioButton> #include <QButtonGroup> #include <QCheckBox> #include <map> #include "widgets.h" RadioBox::RadioBox (const QString& title, QWidget* parent) : QGroupBox (title, parent) { init (Qt::Vertical); } QBoxLayout::Direction makeDirection (Qt::Orientation orient, bool invert = false) { return (orient == (invert ? Qt::Vertical : Qt::Horizontal)) ? QBoxLayout::LeftToRight : QBoxLayout::TopToBottom; } bool RadioBox::isChecked (int n) const { return m_buttonGroup->checkedId () == n; } void RadioBox::init (Qt::Orientation orient) { m_vert = orient == Qt::Vertical; m_buttonGroup = new QButtonGroup; m_oldId = m_curId = 0; m_coreLayout = null; m_coreLayout = new QBoxLayout ((orient == Qt::Vertical) ? QBoxLayout::LeftToRight : QBoxLayout::TopToBottom); setLayout (m_coreLayout); // Init the first row with a break rowBreak (); connect (m_buttonGroup, SIGNAL (buttonPressed (int)), this, SLOT (slot_buttonPressed (int))); connect (m_buttonGroup, SIGNAL (buttonReleased (int)), this, SLOT (slot_buttonReleased (int))); } RadioBox::RadioBox (const QString& title, initlist<char const*> entries, int const defaultId, const Qt::Orientation orient, QWidget* parent) : QGroupBox (title, parent), m_defId (defaultId) { init (orient); m_oldId = m_defId; for (char const* entry : entries) addButton (entry); } void RadioBox::rowBreak () { QBoxLayout* newLayout = new QBoxLayout (m_vert ? QBoxLayout::TopToBottom : QBoxLayout::LeftToRight); m_currentLayout = newLayout; m_layouts << newLayout; m_coreLayout->addLayout (newLayout); } void RadioBox::addButton (const char* entry) { QRadioButton* button = new QRadioButton (entry); addButton (button); } void RadioBox::addButton (QRadioButton* button) { bool const selectThis = (m_curId == m_defId); m_objects << button; m_buttonGroup->addButton (button, m_curId++); m_currentLayout->addWidget (button); if (selectThis) button->setChecked (true); } RadioBox& RadioBox::operator<< (QRadioButton* button) { addButton (button); return *this; } RadioBox& RadioBox::operator<< (const char* entry) { addButton (entry); return *this; } void RadioBox::setCurrentRow (uint row) { m_currentLayout = m_layouts[row]; } int RadioBox::value () const { return m_buttonGroup->checkedId (); } void RadioBox::setValue (int val) { m_buttonGroup->button (val)->setChecked (true); } QRadioButton* RadioBox::operator[] (uint n) const { return m_objects[n]; } void RadioBox::slot_buttonPressed (int btn) { emit buttonPressed (btn); m_oldId = m_buttonGroup->checkedId (); } void RadioBox::slot_buttonReleased (int btn) { emit buttonReleased (btn); int newid = m_buttonGroup->checkedId (); if (m_oldId != newid) emit valueChanged (newid); } RadioBox::it RadioBox::begin() { return m_objects.begin (); } RadioBox::it RadioBox::end() { return m_objects.end (); } CheckBoxGroup::CheckBoxGroup (const char* label, Qt::Orientation orient, QWidget* parent) : QGroupBox (parent) { m_layout = new QBoxLayout (makeDirection (orient)); setTitle (label); setLayout (m_layout); } void CheckBoxGroup::addCheckBox (const char* label, int key, bool checked) { if (m_vals.find (key) != m_vals.end ()) return; QCheckBox* box = new QCheckBox (label); box->setChecked (checked); m_vals[key] = box; m_layout->addWidget (box); connect (box, SIGNAL (stateChanged (int)), this, SLOT (buttonChanged ())); } vector<int> CheckBoxGroup::checkedValues () const { vector<int> vals; for (const auto& kv : m_vals) if (kv.second->isChecked ()) vals << kv.first; return vals; } QCheckBox* CheckBoxGroup::getCheckBox (int key) { return m_vals[key]; } void CheckBoxGroup::buttonChanged () { emit selectionChanged (); } bool CheckBoxGroup::buttonChecked (int key) { return m_vals[key]->isChecked (); }