Tue, 09 Apr 2013 18:23:07 +0300
Added a button to clear a keyboard shortcut.
#ifndef __TYPES_H__ #define __TYPES_H__ #include "types.h" #include "common.h" class matrix; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // vertex // // Vertex class. Not to be confused with LDVertex, which is a vertex used in an // LDraw code file. // ============================================================================= class vertex { public: double x, y, z; vertex () {} vertex (double fX, double fY, double fZ) { x = fX; y = fY; z = fZ; } // ========================================================================= // Midpoint between this vertex and another vertex. vertex midpoint (vertex& other); str getStringRep (const bool bMangled); void transform (matrix mMatrix, vertex pos); }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // matrix // // A mathematical 3x3 matrix // ============================================================================= class matrix { public: double faValues[9]; // Constructors matrix () {} matrix (std::vector<double> vals); matrix (double fVal); matrix (double a, double b, double c, double d, double e, double f, double g, double h, double i); matrix mult (matrix mOther); matrix& operator= (matrix mOther) { memcpy (&faValues[0], &mOther.faValues[0], sizeof faValues); return *this; } matrix operator* (matrix mOther) { return mult (mOther); } inline double& operator[] (const uint uIndex) { return faValues[uIndex]; } void zero (); void testOutput (); }; #endif // __TYPES_H__