Sun, 21 Apr 2013 04:17:05 +0300
Rotation and rounding. Rotation needs work to get proper origin stuff
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef __BBOX_H__ #define __BBOX_H__ #include "common.h" // ============================================================================= // The bounding box, bbox for short, is the // box that encompasses the model we have open. // v0 is the minimum vertex, v1 is the maximum vertex. // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class bbox { public: vertex v0, v1; bbox (); void reset (); void calculate (); double calcSize (); private: void checkObject (LDObject* obj); void checkVertex (vertex v); }; #endif