Sun, 06 Sep 2015 16:08:22 +0300
Refactor PartDownloadRequest
#include "linePathMode.h" #include "../glRenderer.h" #include "../mainwindow.h" #include <QKeyEvent> LinePathMode::LinePathMode (GLRenderer *renderer) : Super (renderer) {} void LinePathMode::render (QPainter& painter) const { QVector<QPointF> points; QList<Vertex> points3d (m_drawedVerts); points3d << renderer()->position3D(); for (Vertex const& vrt : points3d) points << renderer()->convert3dTo2d (vrt); painter.setPen (renderer()->textPen()); if (points.size() == points3d.size()) { for (int i = 0; i < points.size() - 1; ++i) { painter.drawLine (QLineF (points[i], points[i + 1])); drawLength (painter, points3d[i], points3d[i + 1], points[i], points[i + 1]); } for (QPointF const& point : points) renderer()->drawBlip (painter, point); } } bool LinePathMode::mouseReleased (MouseEventData const& data) { if (Super::mouseReleased (data)) return true; if (data.releasedButtons & Qt::LeftButton) { addDrawnVertex (renderer()->position3D()); return true; } return false; } bool LinePathMode::preAddVertex (Vertex const& pos) { // If we picked an the last vertex, stop drawing if (not m_drawedVerts.isEmpty() and pos == m_drawedVerts.last()) { endDraw(); return true; } return false; } void LinePathMode::endDraw() { LDObjectList objs; for (int i = 0; i < m_drawedVerts.size() - 1; ++i) { LDLine* line = LDSpawn<LDLine>(); line->setVertex (0, m_drawedVerts[i]); line->setVertex (1, m_drawedVerts[i + 1]); objs << line; } finishDraw (objs); } bool LinePathMode::keyReleased (QKeyEvent* ev) { if (Super::keyReleased (ev)) return true; if (ev->key() == Qt::Key_Enter or ev->key() == Qt::Key_Return) { endDraw(); return true; } return false; }