zz_configDialog.h

Wed, 27 Mar 2013 11:24:16 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Wed, 27 Mar 2013 11:24:16 +0200
changeset 72
5755c02d89f0
parent 70
e6b8dab8f81a
child 76
42284126072a
permissions
-rw-r--r--

Added LDConfig.ldr parsing. All colors now available as long as LDConfig.ldr is provided.

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 Santeri `arezey` Piippo
 *  
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *  
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *  
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "gui.h"
#include <qdialog.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qdialogbuttonbox.h>
#include <qpushbutton.h>
#include <qcheckbox.h>

class intconfig;

class ConfigDialog : public QDialog {
	Q_OBJECT
	
public:
	QLabel* qLDrawPathLabel;
	QLabel* qGLBackgroundLabel, *qGLForegroundLabel, *qGLForegroundAlphaLabel;
	QLabel* qGLLineThicknessLabel;
	QLineEdit* qLDrawPath;
	QPushButton* qLDrawPathFindButton;
	QPushButton* qGLBackgroundButton, *qGLForegroundButton;
	QCheckBox* qLVColorize, *qGLColorBFC;
	QSlider* qGLForegroundAlpha, *qGLLineThickness;
	
	QDialogButtonBox* qButtons;
	
	ConfigDialog (ForgeWindow* parent);
	~ConfigDialog ();
	static void staticDialog (ForgeWindow* window);
	
private:
	void makeSlider (QSlider*& qSlider, short int dMin, short int dMax, short int dDefault);
    void setButtonBackground (QPushButton* qButton, str zValue);
    void pickColor (strconfig& cfg, QPushButton* qButton);
	
private slots:
	void slot_findLDrawPath ();
	void slot_setGLBackground ();
	void slot_setGLForeground ();
};

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