Sun, 29 Jan 2017 15:28:48 +0200
Removed dead code that's standing in the way of refactoring
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QMouseEvent> #include <stdexcept> #include "abstractEditMode.h" #include "selectMode.h" #include "drawMode.h" #include "rectangleMode.h" #include "circleMode.h" #include "magicWandMode.h" #include "linePathMode.h" #include "curvemode.h" #include "../mainwindow.h" #include "../glRenderer.h" #include "../miscallenous.h" #include "../grid.h" ConfigOption (bool DrawLineLengths = true) ConfigOption (bool DrawAngles = false) AbstractEditMode::AbstractEditMode(GLRenderer* renderer) : QObject(renderer), HierarchyElement(renderer), m_renderer(renderer) {} AbstractEditMode::~AbstractEditMode() {} AbstractEditMode* AbstractEditMode::createByType(GLRenderer* renderer, EditModeType type) { switch (type) { case EditModeType::Select: return new SelectMode (renderer); case EditModeType::Draw: return new DrawMode (renderer); case EditModeType::Rectangle: return new RectangleMode (renderer); case EditModeType::Circle: return new CircleMode (renderer); case EditModeType::MagicWand: return new MagicWandMode (renderer); case EditModeType::LinePath: return new LinePathMode (renderer); case EditModeType::Curve: return new CurveMode (renderer); } throw std::logic_error("bad type given to AbstractEditMode::createByType"); } GLRenderer* AbstractEditMode::renderer() const { return m_renderer; } AbstractDrawMode::AbstractDrawMode(GLRenderer* renderer) : AbstractEditMode(renderer), m_polybrush{QBrush{QColor{64, 192, 0, 128}}} { renderer->setContextMenuPolicy (Qt::NoContextMenu); // We need the right mouse button for removing vertices renderer->setCursor (Qt::CrossCursor); m_window->currentDocument()->clearSelection(); m_window->updateSelection(); m_drawedVerts.clear(); } AbstractSelectMode::AbstractSelectMode (GLRenderer* renderer) : AbstractEditMode (renderer) { renderer->unsetCursor(); renderer->setContextMenuPolicy (Qt::DefaultContextMenu); } // ============================================================================= // void AbstractDrawMode::addDrawnVertex(const Vertex& position) { if (preAddVertex(position)) return; m_drawedVerts << position; } bool AbstractDrawMode::mouseReleased(MouseEventData const& data) { if (Super::mouseReleased(data)) return true; if ((data.releasedButtons & Qt::MidButton) and (countof(m_drawedVerts) < 4) and (not data.mouseMoved)) { // Find the closest vertex to our cursor double minimumDistance = 1024.0; const Vertex* closest = nullptr; Vertex cursorPosition = renderer()->convert2dTo3d (data.ev->pos(), false); QPoint cursorPosition2D (data.ev->pos()); const Axis depthAxis = renderer()->getRelativeZ(); QList<Vertex> vertices = renderer()->document()->inlineVertices().toList(); // Sort the vertices in order of distance to camera std::sort (vertices.begin(), vertices.end(), [&](const Vertex& a, const Vertex& b) -> bool { if (renderer()->cameraInfo (renderer()->camera()).negatedDepth) return a[depthAxis] > b[depthAxis]; else return a[depthAxis] < b[depthAxis]; }); for (const Vertex& vrt : vertices) { // If the vertex in 2d space is very close to the cursor then we use it regardless of depth. QPoint vect2d = renderer()->convert3dTo2d (vrt) - cursorPosition2D; const double distance2DSquared = std::pow (vect2d.x(), 2) + std::pow (vect2d.y(), 2); if (distance2DSquared < 16.0 * 16.0) { closest = &vrt; break; } // Check if too far away from the cursor. if (distance2DSquared > 64.0 * 64.0) continue; // Not very close to the cursor. Compare using true distance, // including depth. const double distanceSquared = (vrt - cursorPosition).lengthSquared(); if (distanceSquared < minimumDistance) { minimumDistance = distanceSquared; closest = &vrt; } } if (closest) addDrawnVertex (*closest); return true; } if ((data.releasedButtons & Qt::RightButton) and not m_drawedVerts.isEmpty()) { // Remove the last vertex m_drawedVerts.removeLast(); return true; } if (data.releasedButtons & Qt::LeftButton) { if (maxVertices() and countof(m_drawedVerts) >= maxVertices()) endDraw(); else addDrawnVertex (getCursorVertex()); return true; } return false; } void AbstractDrawMode::finishDraw(LDObjectList const& objs) { int pos = m_window->suggestInsertPoint(); if (countof(objs) > 0) { for (LDObject* obj : objs) { renderer()->document()->insertObject (pos++, obj); renderer()->compileObject (obj); } m_window->refresh(); m_window->endAction(); } m_drawedVerts.clear(); } void AbstractDrawMode::drawLineLength(QPainter &painter, const Vertex &v0, const Vertex &v1, const QPointF& v0p, const QPointF& v1p) const { if (not m_config->drawLineLengths()) return; const QString label = QString::number(abs(v1 - v0), 'f', 2); QPoint origin = QLineF (v0p, v1p).pointAt (0.5).toPoint(); painter.drawText (origin, label); } void AbstractDrawMode::renderPolygon(QPainter& painter, const QVector<Vertex>& polygon3d, bool drawLineLengths, bool drawAngles ) const { QVector<QPoint> polygon2d (countof(polygon3d)); QFontMetrics metrics = QFontMetrics(QFont()); // Convert to 2D for (int i = 0; i < countof(polygon3d); ++i) polygon2d[i] = renderer()->convert3dTo2d(polygon3d[i]); // Draw the polygon-to-be painter.setBrush(m_polybrush); painter.drawPolygon(QPolygonF{polygon2d}); // Draw vertex blips for (int i = 0; i < countof(polygon3d); ++i) { renderer()->drawPoint(painter, polygon2d[i]); renderer()->drawBlipCoordinates(painter, polygon3d[i], polygon2d[i]); } // Draw line lenghts and angle info if appropriate if (countof(polygon3d) >= 2 and (drawLineLengths or drawAngles)) { painter.setPen (renderer()->textPen()); for (int i = 0; i < countof(polygon3d); ++i) { int j = (i + 1) % countof(polygon3d); int prior = (i - 1 >= 0) ? (i - 1) : (countof(polygon3d) - 1); if (drawLineLengths) drawLineLength(painter, polygon3d[i], polygon3d[j], polygon2d[i], polygon2d[j]); if (drawAngles and m_config->drawAngles()) { QLineF line0 = {polygon2d[prior], polygon2d[i]}; QLineF line1 = {polygon2d[i], polygon2d[j]}; double angle = 180 - line0.angleTo(line1); if (angle < 0) angle = 180 - line1.angleTo(line0); QString label = QString::number(angle) + "°"; QPoint textPosition = polygon2d[i]; textPosition.setY(textPosition.y() + metrics.height()); painter.drawText(textPosition, label); } } } } bool AbstractDrawMode::keyReleased (QKeyEvent *ev) { if (Super::keyReleased (ev)) return true; if (not m_drawedVerts.isEmpty() and ev->key() == Qt::Key_Backspace) { m_drawedVerts.removeLast(); return true; } return false; } // // roundToInterval // // Rounds 'a' to the nearest multiple of 'interval'. // template<typename T> T roundToInterval (T a, T interval) { T remainder = a % interval; if (remainder >= interval / 2.0) a += interval; a -= remainder; return a; } Vertex AbstractDrawMode::getCursorVertex() const { Vertex result = renderer()->position3D(); if ((renderer()->keyboardModifiers() & Qt::ControlModifier) and not m_drawedVerts.isEmpty()) { Vertex const& vertex0 = m_drawedVerts.last(); Vertex const& vertex1 = result; Axis relativeX, relativeY; renderer()->getRelativeAxes (relativeX, relativeY); QLineF line = {vertex0[relativeX], vertex0[relativeY], vertex1[relativeX], vertex1[relativeY]}; line.setAngle(roundToInterval<int>(line.angle(), 45)); result.setCoordinate(relativeX, grid()->snap(line.x2(), Grid::Coordinate)); result.setCoordinate(relativeY, grid()->snap(line.y2(), Grid::Coordinate)); } return result; }