Fri, 23 Mar 2018 21:30:24 +0200
reworked Vertex, no longer a QVector3D subclass
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "../lddocument.h" #include "../mathfunctions.h" #include "../miscallenous.h" #include "../mainwindow.h" #include "movetoolset.h" #include "ui_rotationpointdialog.h" #include "../grid.h" #include "../canvas.h" MoveToolset::MoveToolset (MainWindow* parent) : Toolset (parent) {} void MoveToolset::moveSelection (bool up) { for (const QItemSelectionRange& selectionRange : m_window->currentSelectionModel()->selection()) { currentDocument()->moveRows( {}, selectionRange.top(), selectionRange.height(), {}, up ? (selectionRange.top() - 1) : (selectionRange.bottom() + 2) ); } } void MoveToolset::moveUp() { moveSelection (true); } void MoveToolset::moveDown() { moveSelection (false); } void MoveToolset::gridCoarse() { m_config->setGrid (Grid::Coarse); m_window->updateGridToolBar(); } void MoveToolset::gridMedium() { m_config->setGrid (Grid::Medium); m_window->updateGridToolBar(); } void MoveToolset::gridFine() { m_config->setGrid (Grid::Fine); m_window->updateGridToolBar(); } void MoveToolset::polarGrid() { m_config->togglePolarGrid(); m_window->updateGridToolBar(); } void MoveToolset::moveObjects(QVector3D vector) { // Apply the grid values vector *= grid()->coordinateSnap(); for (LDObject* obj : selectedObjects()) obj->move (vector); } void MoveToolset::moveXNeg() { moveObjects({-1, 0, 0}); } void MoveToolset::moveYNeg() { moveObjects({0, -1, 0}); } void MoveToolset::moveZNeg() { moveObjects({0, 0, -1}); } void MoveToolset::moveXPos() { moveObjects({1, 0, 0}); } void MoveToolset::moveYPos() { moveObjects({0, 1, 0}); } void MoveToolset::moveZPos() { moveObjects({0, 0, 1}); } double MoveToolset::getRotateActionAngle() { return (pi * grid()->angleSnap()) / 180; } void MoveToolset::rotateXPos() { math()->rotateObjects (1, 0, 0, getRotateActionAngle(), selectedObjects().toList().toVector()); } void MoveToolset::rotateYPos() { math()->rotateObjects (0, 1, 0, getRotateActionAngle(), selectedObjects().toList().toVector()); } void MoveToolset::rotateZPos() { math()->rotateObjects (0, 0, 1, getRotateActionAngle(), selectedObjects().toList().toVector()); } void MoveToolset::rotateXNeg() { math()->rotateObjects (-1, 0, 0, getRotateActionAngle(), selectedObjects().toList().toVector()); } void MoveToolset::rotateYNeg() { math()->rotateObjects (0, -1, 0, getRotateActionAngle(), selectedObjects().toList().toVector()); } void MoveToolset::rotateZNeg() { math()->rotateObjects (0, 0, -1, getRotateActionAngle(), selectedObjects().toList().toVector()); } void MoveToolset::configureRotationPoint() { QDialog* dialog = new QDialog; Ui_RotPointUI ui; ui.setupUi(dialog); switch (RotationPoint(m_config->rotationPointType())) { case ObjectOrigin: ui.objectPoint->setChecked (true); break; case WorldOrigin: ui.worldPoint->setChecked (true); break; case CustomPoint: ui.customPoint->setChecked (true); break; } Vertex custompoint = m_config->customRotationPoint(); ui.customX->setValue(custompoint.x); ui.customY->setValue(custompoint.y); ui.customZ->setValue(custompoint.z); if (dialog->exec() == QDialog::Accepted) { RotationPoint pointType; if (ui.objectPoint->isChecked()) pointType = ObjectOrigin; else if (ui.objectPoint->isChecked()) pointType = WorldOrigin; else pointType = CustomPoint; custompoint.x = ui.customX->value(); custompoint.y = ui.customY->value(); custompoint.z = ui.customZ->value(); m_config->setRotationPointType(pointType); m_config->setCustomRotationPoint(custompoint); } }