Wed, 20 Mar 2013 02:44:21 +0200
Added code for parsing vertices
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri `arezey` Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef __LDTYPES_H__ #define __LDTYPES_H__ #include "common.h" #define IMPLEMENT_LDTYPE(N) \ LD##N (); \ virtual ~LD##N (); \ virtual LDObjectType_e getType () const { \ return OBJ_##N; \ } \ virtual str getContents (); class QTreeWidgetItem; // ============================================================================= // LDObjectType_e // // Object type codes // ============================================================================= enum LDObjectType_e { OBJ_Unidentified, // Object is an uninitialized (LDObject) (SHOULD NEVER HAPPEN) OBJ_Gibberish, // Object is the result of failed parsing (LDGibberish) OBJ_Empty, // Object represents an empty line (LDEmpty) OBJ_Comment, // Object represents a comment (LDComment, code: 0) OBJ_Subfile, // Object represents a sub-file reference (LDSubfile, code: 1) OBJ_Line, // Object represents a line (LDLine, code: 2) OBJ_Triangle, // Object represents a triangle (LDTriangle, code: 3) OBJ_Quad, // Object represents a quadrilateral (LDQuad, code: 4) OBJ_CondLine, // Object represents a conditional line (LDCondLine, code: 5) OBJ_Vector, // Object is a vector, LDForge extension object (LDVector) OBJ_Vertex // Object is a vertex, LDForge extension object (LDVertex) }; // ============================================================================= // LDObject // // Base class object for all LD* types. Each LDObject represents a single line // in the LDraw code file. The virtual method getType returns an enumerator // which is a token of the object's type. The object can be casted into // sub-classes based on this enumerator. // ============================================================================= class LDObject { public: LDObject (); virtual ~LDObject (); // Index (i.e. line number) of this object unsigned long getIndex (); // Type enumerator of this object virtual LDObjectType_e getType () const { return OBJ_Unidentified; }; // A string that represents this line virtual str getContents () { return ""; } void commonInit (); // Replace this LDObject with another LDObject. This method deletes the // object and any pointers to it become invalid. void replace (LDObject* replacement); QTreeWidgetItem* qObjListEntry; }; // ============================================================================= // LDGibberish // // Represents a line in the LDraw file that could not be properly parsed. It is // represented by a (!) ERROR in the code view. It exists for the purpose of // allowing garbage lines be debugged and corrected within LDForge. The member // zContent contains the contents of the unparsable line. // ============================================================================= class LDGibberish : public LDObject { public: IMPLEMENT_LDTYPE (Gibberish) LDGibberish (str _zContent, str _zReason); // Content of this unknown line str zContents; // Why is this gibberish? str zReason; }; // ============================================================================= // LDEmptyLine // // Represents an empty line in the LDraw code file. // ============================================================================= class LDEmpty : public LDObject { public: IMPLEMENT_LDTYPE (Empty) }; // ============================================================================= // LDComment // // Represents a code-0 comment in the LDraw code file. Member zText contains // the text of the comment. // ============================================================================= class LDComment : public LDObject { public: IMPLEMENT_LDTYPE (Comment) str zText; // The text of this comment }; // ============================================================================= // LDSubfile // // Represents a single code-1 subfile reference. // ============================================================================= class LDSubfile : public LDObject { public: IMPLEMENT_LDTYPE (Subfile) short dColor; // Color used by the reference vertex vPosition; // Position of the subpart double faMatrix[9]; // Transformation matrix for the subpart str zFileName; // Filename of the subpart OpenFile* pFile; // Pointer to opened file for this subfile. nullptr if unopened. }; // ============================================================================= // LDLine // // Represents a single code-2 line in the LDraw code file. v0 and v1 are the end // points of the line. The line is colored with dColor unless uncolored mode is // set. // ============================================================================= class LDLine : public LDObject { public: IMPLEMENT_LDTYPE (Line) short dColor; // Color of this line vertex vaCoords[2]; // End points of this line }; // ============================================================================= // LDCondLine // // Represents a single code-5 conditional line. The end-points v0 and v1 are // inherited from LDLine, c0 and c1 are the control points of this line. // ============================================================================= class LDCondLine : public LDLine { public: IMPLEMENT_LDTYPE (CondLine) short dColor; // Color of this line vertex vaCoords[4]; // End points + control points of this line }; // ============================================================================= // LDTriangle // // Represents a single code-3 triangle in the LDraw code file. Vertices v0, v1 // and v2 contain the end-points of this triangle. dColor is the color the // triangle is colored with. // ============================================================================= class LDTriangle : public LDObject { public: IMPLEMENT_LDTYPE (Triangle) short dColor; vertex vaCoords[3]; LDTriangle (vertex _v0, vertex _v1, vertex _v2) { vaCoords[0] = _v0; vaCoords[1] = _v1; vaCoords[2] = _v2; } }; // ============================================================================= // LDQuad // // Represents a single code-4 quadrilateral. v0, v1, v2 and v3 are the end points // of the quad, dColor is the color used for the quad. // ============================================================================= class LDQuad : public LDObject { public: IMPLEMENT_LDTYPE (Quad) short dColor; vertex vaCoords[4]; // Split this quad into two triangles void splitToTriangles (); }; // ============================================================================= // LDVector // // The vector is a LDForge-specific extension. It is essentially a line with an // alternative definition. Instead of being defined with two vertices, the vector // is defined with a single vertex, a length and a bearing. This makes it useful // for dealing with lines positioned on arbitrary angles without fear of precision // loss of vertex coordinates. A vector can be transformed into a line and vice // versa. Vectors are not a part of official LDraw standard and should be // converted to lines for finished parts. // // TODO: should a conditional vector be considered? // ============================================================================= class LDVector : public LDObject { public: IMPLEMENT_LDTYPE (Vector) vertex vPos; bearing gAngle3D; unsigned long ulLength; }; // ============================================================================= // LDVertex // // The vertex is another LDForce-specific extension. It represents a single // vertex which can be used as a parameter to tools or to store coordinates // with. Vertices are a part authoring tool and they should not appear in // finished parts. // ============================================================================= class LDVertex : public LDObject { public: IMPLEMENT_LDTYPE (Vertex) short dColor; vertex vPosition; }; // ============================================================================= // Object type names. Pass the return value of getType as the index to get a // string representation of the object's type. extern const char* g_saObjTypeNames[]; // Icons for these types extern const char* g_saObjTypeIcons[]; #endif