Thu, 29 Mar 2018 10:42:45 +0300
refactor
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <functional> #include <QVector3D> #include "../basics.h" struct Vertex { qreal x, y, z; using ApplyFunction = std::function<void(Axis, double&)>; using ApplyConstFunction = std::function<void(Axis, double)>; void apply(ApplyFunction func); void apply(ApplyConstFunction func) const; QString toString(bool mangled = false) const; QVector3D toVector() const; void transform(const class Matrix& matrix, const Vertex& pos); Vertex transformed(const GLRotationMatrix& matrix) const; void setCoordinate(Axis ax, qreal value); Vertex& operator+=(const QVector3D& other); Vertex operator+(const QVector3D& other) const; QVector3D operator-(const Vertex& other) const; Vertex operator-(const QVector3D& vector) const; Vertex& operator-=(const QVector3D& vector); Vertex& operator*=(qreal scalar); Vertex operator*(qreal scalar) const; bool operator<(const Vertex& other) const; double& operator[](Axis ax); double operator[](Axis ax) const; bool operator==(const Vertex& other) const; bool operator!=(const Vertex& other) const; }; inline Vertex operator*(qreal scalar, const Vertex& vertex) { return vertex * scalar; } Q_DECLARE_METATYPE(Vertex) unsigned int qHash(const Vertex& key); QDataStream& operator<<(QDataStream& out, const Vertex& vertex); QDataStream& operator>>(QDataStream& in, Vertex& vertex);