Sun, 05 May 2013 17:04:42 +0300
Plane drawing is functional at last!!!11 Also added meta function findAction to find an action by name so I don't have to extern all of them manually in gui.cpp
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BBOX_H #define BBOX_H #include "common.h" #include "types.h" // ============================================================================= // bbox // // The bounding box is the box that encompasses a given set of objects. The // global instance g_BBox is the bbox for the model we have open. // v0 is the minimum vertex, v1 is the maximum vertex. // ============================================================================= class bbox { public: vertex v0, v1; bbox (); void reset (); void calculate (); double size () const; void calcObject (LDObject* obj); void calcVertex (vertex v); vertex center () const; bbox& operator<< (LDObject* obj) { calcObject (obj); return *this; } bbox& operator<< (vertex& v) { calcVertex (v); return *this; } }; #endif // BBOX_H