Thu, 11 Jan 2018 16:46:22 +0200
add operators to LDDocument
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "abstractEditMode.h" class CircleMode : public AbstractDrawMode { DEFINE_CLASS(CircleMode, AbstractDrawMode) double m_angleOffset; public: CircleMode(GLRenderer* renderer); virtual void render(QPainter& painter) const override; virtual EditModeType type() const override; double getCircleDrawDist(int pos) const; Matrix getCircleDrawMatrix(double scale); bool mouseReleased(const AbstractEditMode::MouseEventData& data) override; bool preAddVertex(Vertex const&) override; private: void buildCircle(); double getAngleOffset() const; };