Sun, 22 Jun 2014 03:55:56 +0300
- moved most of LDColorData API into LDColor
- finally removed the DEFINE_ACTION macro, shortcut management stuff migrated to use the Qt meta system
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * ===================================================================== * * colorSelectDialog.cxx: Color selector box. */ #include <QGraphicsScene> #include <QGraphicsItem> #include <QMouseEvent> #include <QScrollBar> #include <QColorDialog> #include "main.h" #include "mainWindow.h" #include "colorSelector.h" #include "colors.h" #include "configuration.h" #include "miscallenous.h" #include "ui_colorsel.h" static const int g_numColumns = 16; static const int g_squareSize = 32; EXTERN_CFGENTRY (String, mainColor); EXTERN_CFGENTRY (Float, mainColorAlpha); // ============================================================================= // ColorSelector::ColorSelector (LDColor defval, QWidget* parent) : QDialog (parent) { m_firstResize = true; ui = new Ui_ColorSelUI; ui->setupUi (this); m_scene = new QGraphicsScene; ui->viewport->setScene (m_scene); setSelection (defval); // not really an icon but eh m_scene->setBackgroundBrush (getIcon ("checkerboard")); drawScene(); int width = viewportWidth(); ui->viewport->setMinimumWidth (width); ui->viewport->setMaximumWidth (width); connect (ui->directColor, SIGNAL (clicked (bool)), this, SLOT (chooseDirectColor())); #ifdef TRANSPARENT_DIRECT_COLORS connect (ui->transparentDirectColor, SIGNAL (clicked (bool)), this, SLOT (transparentCheckboxClicked())); #else ui->transparentDirectColor->hide(); #endif drawColorInfo(); } // ============================================================================= // ColorSelector::~ColorSelector() { delete ui; } // ============================================================================= // void ColorSelector::drawScene() { const int numCols = g_numColumns; const int square = g_squareSize; const int g_maxHeight = (numRows() * square); QRect sceneRect (0, 0, viewportWidth(), g_maxHeight); m_scene->setSceneRect (sceneRect); ui->viewport->setSceneRect (sceneRect); const double penWidth = 1.0f; // Draw the color rectangles. m_scene->clear(); for (int i = 0; i < numLDConfigColors(); ++i) { LDColor info = LDColor::fromIndex (i); if (info == null) continue; const double x = (i % numCols) * square; const double y = (i / numCols) * square; const double w = square - (penWidth / 2); QColor col (info.faceColor()); if (i == mainColorIndex) { // Use the user preferences for main color here col = QColor (cfg::mainColor); col.setAlpha (cfg::mainColorAlpha * 255.0f); } QPen pen (info.edgeColor(), penWidth, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin); m_scene->addRect (x, y, w, w, pen, col); QGraphicsTextItem* numtext = m_scene->addText (format ("%1", i)); numtext->setDefaultTextColor ((luma (col) < 80) ? Qt::white : Qt::black); numtext->setPos (x, y); if (selection() && i == selection().index()) { auto curspic = m_scene->addPixmap (getIcon ("colorcursor")); curspic->setPos (x, y); } } } // ============================================================================= // int ColorSelector::numRows() const { return (numLDConfigColors() / g_numColumns); } // ============================================================================= // int ColorSelector::viewportWidth() const { return g_numColumns * g_squareSize + 21; } // ============================================================================= // void ColorSelector::drawColorInfo() { if (selection() == null) { ui->colorLabel->setText ("---"); ui->iconLabel->setPixmap (null); ui->transparentDirectColor->setChecked (false); return; } ui->colorLabel->setText (format ("%1 - %2", selection().indexString(), (selection().isDirect() ? "<direct color>" : selection().name()))); ui->iconLabel->setPixmap (makeColorIcon (selection(), 16).pixmap (16, 16)); #ifdef TRANSPARENT_DIRECT_COLORS ui->transparentDirectColor->setEnabled (selection().isDirect()); ui->transparentDirectColor->setChecked (selection().isDirect() && selection().faceColor().alphaF() < 1.0); #else ui->transparentDirectColor->setChecked (false); ui->transparentDirectColor->setEnabled (false); #endif } // ============================================================================= // void ColorSelector::resizeEvent (QResizeEvent*) { // If this is the first resize, check if we need to scroll down to see the // currently selected color. We cannot do this in the constructor because the // height is not set properly there. Though don't do this if we selected a // direct color. if (m_firstResize && selection().index() >= numLDConfigColors()) { int visibleColors = (ui->viewport->height() / g_squareSize) * g_numColumns; if (selection() && selection().index() >= visibleColors) { int y = (selection().index() / g_numColumns) * g_squareSize; ui->viewport->verticalScrollBar()->setValue (y); } } m_firstResize = false; drawScene(); } // ============================================================================= // void ColorSelector::mousePressEvent (QMouseEvent* event) { QPointF scenepos = ui->viewport->mapToScene (event->pos()); int x = (scenepos.x() - (g_squareSize / 2)) / g_squareSize; int y = (scenepos.y() - (g_squareSize / 2)) / g_squareSize; int idx = (y * g_numColumns) + x; LDColor col = LDColor::fromIndex (idx); if (not col) return; setSelection (col); drawScene(); drawColorInfo(); } // ============================================================================= // void ColorSelector::selectDirectColor (QColor col) { int32 idx = (ui->transparentDirectColor->isChecked() ? 0x03000000 : 0x02000000); idx |= (col.red() << 16) | (col.green() << 8) | (col.blue()); setSelection (LDColor::fromIndex (idx)); drawColorInfo(); } // ============================================================================= // void ColorSelector::chooseDirectColor() { QColor defcolor = selection() != null ? selection().faceColor() : Qt::white; QColor newcolor = QColorDialog::getColor (defcolor); if (not newcolor.isValid()) return; // canceled selectDirectColor (newcolor); } // ============================================================================= // void ColorSelector::transparentCheckboxClicked() { if (selection() == null || not selection().isDirect()) return; selectDirectColor (selection().faceColor()); } // ============================================================================= // bool ColorSelector::selectColor (LDColor& val, LDColor defval, QWidget* parent) { ColorSelector dlg (defval, parent); if (dlg.exec() && dlg.selection() != null) { val = dlg.selection(); return true; } return false; }